Nine months after its free-to-play reboot as Secret World Legends, Funcom’s globe-trotting MMO of contemporary fable and magic lastly has a second new location to discover. For those that have completed the primary story and are hungry for extra, you’ve acquired a brand new project out in South Africa, and big glowing hyenas are in all probability the lesser evil on the market in comparison with the Morninglight cult.
The Dawn of the Morninglight growth is a linear continuation of the primary story arc, so that you’ll should have gotten by the three unique acts, plus the large vertical cyber-dungeon crawl that was Orochi Tower in Tokyo. This time you’re again on the path of the Morninglight cult; outwardly midway between Scientologists and hippies however clearly hiding their justifiable share of darkish secrets and techniques. You first crossed paths with Morninglight method again at first of the sport of their magically warded camp within the woods of New England, however they’ve acquired an enormous new operation occurring in South Africa that you just’re going to infiltrate.
Recent updates to the sport have additionally introduced some nice new modifications and techniques. While your gear will ultimately decide your position when you begin entering into late-game specializations, you need to use the brand new Anima Allocation menu to assign your primary stats between Damage, Toughness and Healing at any level when you hit stage 20, permitting you to adapt your character on the fly for group or solo quests with out having to respec all the things. A characteristic I’d wish to see extra MMOs borrow, actually.
Most lately in addition they added the Agent Network system. Slightly minigame letting you construct a secure of expendable minions and ship them off on little side-adventures that reward you with expertise and cash and (within the long-term) buffs bestowed upon your character by high-level brokers. It’s extraneous fluff, actually, but it surely provides you slightly one thing additional to do in-between mountaineering between areas not linked by handy fast-travel factors. Quite a number of different MMOs have comparable techniques, however extra little snippets of story are all the time appreciated, even when they’re purely text-based.
I’m nonetheless sadly fairly early on in Secret World Legends, with most of my MMO time being poured into catching up on Final Fantasy XIV. I’m certain a few of you might be avid Secret World followers – what do you need to say about this new growth? Does it have a lot meat on its bones, or does it really feel like a comparatively slight episodic replace? Plus, crucial questions of all for something Secret World associated: How do you’re feeling the writing and puzzle design stacks up now that Funcom has changed a lot of their unique writing workers?