Screenshot Saturday Sundays: Landing ships, petting canines, shaking arms

Screenshot Saturday Sundays! Shut the curtains, seize a piping mug of your favorite sizzling beverage, and be a part of me as we as soon as once more see what these rascals within the game growth neighborhood have come up over the previous couple of days. This week: You can’t pet this canine, you’ll be able to land this spaceship, you may make it to the seaside, and also you shouldn’t shake these arms.
Touching down first is a splendidly clunky modular lander from developer Heinn.
I am unable to assist myself
I MUST JUICE#indiedev #gamedev #screenshotsaturday pic.twitter.com/TfSrFQO2gW
— h▒inn (@heinn_dev) June 6, 2020
Good consumer interface design is woefully underrated, I reckon. While Heinn has been prototyping this untitled low-fi spaceship lark for a couple of weeks, the addition of some flickering, staggered textual content provides every thing a beautiful retro-futuristic vibe – the type of factor I reckon Amanda Ripley might run on Alien: Isolation‘s clunky previous movement tracker. A small factor, certain, nevertheless it provides some surprising physicality to what seems to be like a strong little ship assembler.
You can try to pet this dog, certain – however that doesn’t imply he’ll allow you to.
r e j e c t e d#screenshotsaturday #gamedev pic.twitter.com/poB4Cbjh92
— Keane Ng (@keanerie) June 6, 2020
A Shiba Story, shockingly, is self-described as a game “about life with a Shiba Inu”, from developer Keane Ng and their very own Shiba Inu. There’s a stunning picturebook high quality to the presentation, all soft-colours and lightweight vignettes. The game strands our hapless lead with a Shiba named Sunday (becoming, for this round-up), and duties you with understanding the way to handle your new four-legged good friend.
Having taken care of my accomplice’s brother’s terrier over the brand new yr, I now not envy A Shiba Story’s protagonist. Dogs are laborious work – who knew!
It is fully ill-advised to be popping off to the seaside beneath present circumstances, I do know. But I’ll make an exception to take a seat a minute in Sluggish Morss: Pattern Circus.
#screenshotsaturday pic.twitter.com/Lb5W9PwYBA
— Jack King-Spooner (@king_spooner) June 6, 2020
It’s been a minute since we final checked in with Pattern Circus, Jack King-Spooner’s subsequent D.I.Y alien journey. As a follow-up of types to freeware gem Sluggish Morss: Ad Infinitum, Pattern Circus’s feverish path follows eight characters throughout a darkly comedian – and considerably melancholic – future.
Kickstarted back in 2018, the Scottish dev’s newest flaunts the identical uncooked, handcrafted development as previous games Dujanah and Beeswing – clay miniatures and crafted units imposed over beautiful, roughly-animated watercolour backgrounds. King-Spooners’s slowly been dripping out extra tunes for the reason that marketing campaign ended too, constructing out a hauntingly “dirty” soundscape for the claymation journey.
Finally – fancy giving me a hand with surreal Italian horror flick Beyond The Gate?
Late #screenshotsaturday from Beyond the Gate#lowpoly #horror #indiegame #indiehorror pic.twitter.com/CV7c8ZILdO
— DeadByte (@DeadByteStudios) June 7, 2020
Hi-fives all ’spherical.
Disclosure: I did chip in a couple of quid on the Sluggish Morss: Pattern Circus Kickstarter, and have sometimes grabbed a pint with developer (and fellow Edinburgh’er) King-Spooner.
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