Screenshot Saturday Sundays! Each week, a procession of game builders and aspiring hobbyists come heads bowed, providing up their darling prototypes and unfinished works. Each week, I’m burdened with choosing a scant handful to current to you, pricey reader. This week: crusing sandy seas, a medieval supply service, bin-raking bandits and the worst tv.
Vast, featureless, quietly hostile and flowing with the altering wind – deserts are principally oceans, Red Sails reckons, so why not put a ship in a single?
Exploring the Red Sails’ desert⛵️(this boat emoji has orange sails and it is unacceptable)#screenshotsaturday #gamedev #indiedev #indiegame #madewithunity #unity3d pic.twitter.com/XEgDiR2HnY
— Leonardo Montes (@LeonardoMntes) May 2, 2020
Conceived as a pupil challenge from game design graduate Leonardo Montes, Red Sails is an unconventional exploration game about crusing the desert seeking stranded travellers. I am keen on the best way the sands shift and half like water whereas retaining sufficient physicality to really feel strong, granular – painted in heat tones that immediately evoke a similar sailing piece from Lieve Oma developer Florian Veltman.
You can’t keep at sea (sand or no) endlessly, although. Making landfall, we emerge from the wind-swept fields to discover a lonely previous tower in Kunstaat’s Fechex Quest.
The game is doing fairly nicely#gamedev #screenshotsaturday #madewithunity pic.twitter.com/YX5DGOo8ZU
— Kunstaat (Polar Walk and Fetchex Quest Dev) (@kunstaat) May 2, 2020
It’s virtually annoying how “videogame” a reputation that’s for such a delightful-looking game. While described as a medieval/fantasy supply game, there’s little of the muddle or “ye olde” aptitude that such an outline may entail. Instead, Kunstaat’s areas are huge, mushy, painted in very distinct panels and broad strokes like a extra intentionally three-dimensional Proteus. I’m able to tread by way of these woods – simply, perhaps beneath a extra becoming title, yeah?
Oh, to be a raccoon strolling by way of the streets at daybreak, trying to find a bin to rake and a ruckus to start out.
four weeks in, making an attempt out some artwork path junk. #screenshotsaturday #UE4 pic.twitter.com/VALs0P7U64
— Christian Sparks (@hippowombat) May 2, 2020
While this week’s seize of Christian Sparks’ untitled raccoon ’em up is wanting mighty fairly, it’s the garbage-critter itself that’s been the star over the previous few weeks. Long earlier than the flamboyant lighting results and daring textures, every week has seen the wee factor be taught to stroll, run, climb, and commit grand theft donut against a small family business convincingly. You know, the raccoon fundamentals.
Finally – I’m feeling fairly good about not having a telly anymore, readers. Anyone fancy a smooch?
n o w h e r e t o r u n
n o w h e r e t o h i d e#screenshotsaturday #gamedev #indiedev #madewithunity #unity3D #gameart #horrordev #lowpoly pic.twitter.com/HsSBxtn98z— LEAKYFINGERS (@leakyfingers) May 2, 2020
Horrific.