Screenshot Saturday Sundays: Clock graveyards, squeaky storytellers and an island within the Myst


Screenshot Saturday Sundays! That dependable portal to different worlds has opened up as soon as once more, a sneak-peak at a smattering of screenshots, gifs, and video delights which can be positive to sate our curiosity for a Sunday afternoon. This week: a snowboard throwback, useless clocks, squeaky anecdotes and a frightful return to John Walker’s favorite game.

Admittedly, we’re kicking issues off this week with one other retro horror throwback from HauntedPS1. Haud on although, did Myst ever make it to Sony’s debut console?

The actual horror right here could also be that anybody is trying to yank Myst – a game John Walker (RPS in peace) has professionally loathed almost as long as I’ve been alive – again into 2020. I’ve by no means performed the factor, I’m not one to guage. But what I do love right here is how builders Bryce Bucher and Modus Interactive have captured the surreal, clay-like look of pre-rendered backgrounds from the mid-90s. Lonely, alien constructions dotted on unnatural islands on plastic oceans.

Speaking of throwbacks – what occurred to all of the snowboarding games? Forget SSX, the place are my fellow Amped followers?

They’re engaged on Shredders, that’s the place. Just namedropping the OG Xbox’s reply to SSX has already piqued my curiosity – a press release of intent that implies the same type of Tony Hawk-adjacent snowboarding sandbox, packed mountainsides with a laundry listing of slope stunts to tug off. From what I’m studying on their site, it additionally appears I-Interactive need to pull a Skate Story by bridging the hole between button-mashing arcade tips and Skate-style simulation. I might not be hitting the precise slopes once more anytime quickly, but when they will pull this off, I’ll be first in line on the chairlift.

Our subsequent game is nothing particular at first look – vibrant, top-down adventures are all around the store on #screenshotsaturday. But then the cutscene digicam rolls, and see a masterclass in animation timing.

I like each body of this seemingly throwaway interplay – from that first participant’s slam within the dust (sorry, “popping a squat”) to each sudden close-up lending intense gravitas to what’s, successfully, squeaky-toy exposition. It’s pleasant scene-setting for a game that will get extra splendidly unusual the deeper I dig into developer BEBADBOI’s payment – completely at residence alongside the collective’s beautifully absurd catalogue.

Finally, a fast tease at a surreal subject from the makers of The Indifferent Wonder of an Edible Place. Do skulls soften as simply as clocks, Dali?

Seems that point’s already run out, time and again and once more.


 

Source

BEBADBOI, Bryce Bucher, I-Illusions, Modus Interactive, Screenshot Saturday Sundays, Shredders, studio oleomingus, The Indifferent Wonder Of An Edible Place

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