Runeterra champions: stats and skills

Legends of Runeterra champion

Legends of Runeterra has simply come out of open beta and it has closely expanded on its roster of champions. Champions are the strongest items in each deck and those you’ll be principally forming your deck round. Each one of many seven totally different areas, or color mixtures, that you would be able to construct your deck round have 4 champions. We’ll be itemizing precisely what each single champion card does.

Legends of Runeterra champions information

Our Legends of Runeterra champions information may have the cardboard stats, degree up situations, and talents of all champions out there for the game on the time of writing, together with the new Bilgewater area. You can study extra about the perfect decks in our Runeterra best decks information. All of the playing cards within the game can be present in our Runeterra cards list information, so make sure to have a look at these if you wish to construct your personal decks.

If you wish to learn to play Legends of Runeterra, check out our Legends Of Runeterra guide for the highest suggestions you will want to play the game. You can get hold of champions by opening rewards for enjoying games, together with Champion Wildcards. For extra data on find out how to get them shortly, head to our Runeterra vault information. Some champions are higher than others within the game’s drafting mode, so discover our suggestions in our Runeterra Expeditions information.

We will likely be displayed the champions within the following means. For every area, the bottom degree champion card may have all their skills and stats on the left-hand facet. This will embody the extent up situations for every champion. The subsequent column may have all of the stats for that champion as soon as they’ve fulfilled their degree up situations. Some champions skills utterly change once they degree up. It’s essential to know which champions must be performed as quickly as attainable and which of them could be saved for sure moments within the game.

Finally, there are some related playing cards. Most of them are duplicates of standard variations, however they’ve the extra impact of shuffling a duplicate of the champion into your deck. These playing cards solely seem if the champion is already in play. Other playing cards are these which can be related to their abilities and are all the time wonderful playing cards.


Demacia champions

The first area we’re visiting are those that home the Demacia champions. They’re a slightly defensive in nature for the most-part, selectively attacking items. The exception is Garen, who hits like a truck, although the likes of Fiora can turn out to be offensive powerhouses so long as you’ve gotten the proper playing cards.  The new Scout potential additionally packs a punch with its new assault part.

Demacia Champion (Base) Demacia Champion (Level up) Associated playing cards
Champion: Lucian
Cost: 2
Attack/Health: 3/2
Ability: Quick Attack
Level up situation: I’ve seen 4+ allies or an allied Senna, Sentinel of Light die.
Champion: Lucian
Cost: 2
Attack/Health: 4/3
Ability: Double Attack
Level up potential: The first time an ally dies every spherical, prepared your assault.
Senna, Sentinel of Light
Lucian’s Relentless Pursuit
Champion: Fiora
Cost: 3
Attack/Health: 3/3
Ability: Challenger
Level up situation: I’ve killed 2 enemies.
Champion: Fiora
Cost: 3
Attack/Health: 4/4
Ability: Challenger
Level up potential: When I’ve killed Four enemies and survived, you win the game.
Fiora’s Riposte
Champion: Garen
Cost: 5
Attack/Health: 5/5
Ability: Regeneration
Level up situation: I’ve struck twice.
Champion: Garen
Cost: 5
Attack/Health: 6/6
Ability: Regeneration
Level up potential: Start of Round: Ready your assault
Garen’s Judgment
Champion: Quinn
Cost: 5
Attack/Health: 3/4
Ability: Scout
Ability: When I’m summoned, summon Valor.
Level up situation: When I’ve seen you assault Four occasions.
Champion: Quinn
Cost: 5
Attack/Health: 4/5
Ability: Scout
Level Up Ability: Attack: Summon Valor difficult the strongest enemy.
Valor
Quinn’s Blinding Assault
Champion: Lux
Cost: 6
Attack/Health: 4/5
Ability: Barrier
Level up situation: I’ve seen you solid 6+ mana of spells. Then create a fleeting Final Spark in hand.
Champion: Lux
Cost: 6
Attack/Health: 5/6
Ability: Barrier
Level up potential: When I’ve seen you spend 6+ mana on spells, create a fleeting Final Spark in hand.
Lux’s Prismatic Barrier


Ionia champions

The evasive Ionia champions have strategies to make sure they aren’t on the receiving finish of an assault. They additionally play tips with spells and limitations often. Some of the perfect decks use champions from this area and can be utilized for loads of combos. Highlights embody utilizing Shen with Demacia’s Fiora, or utilizing the evasion of Zed to distract your enemies.

Ionia Champion (Base) Ionia Champion (Level up) Associated playing cards
Champion: Zed
Cost: 3
Attack/Health: 3/2
Ability: Quick Attack
Ability: Attack: Create an attacking Living Shadow with my stats.
Level up situation: My shadows and I’ve attacked the enemy Nexus twice.
Champion: Zed
Cost: 3
Attack/Health: 4/3
Ability: Quick Attack
Level up potential: Attack: Create an attacking Living Shadow with my stats.
Living Shadow
Zed’s Shadowshift
Champion: Shen
Cost: 4
Attack/Health: 2/5
Ability: Support: Give my supported ally Barrier
Level up situation: I’ve seen allies achieve Barrier 4+ occasions.
Champion: Shen
Cost: 4
Attack/Health: 3/6
Ability: Support: Give my supported ally Barrier.
Level up potential: When an ally will get Barrier, give it +3/+Zero this spherical.
Shen’s Stand United
Champion: Yasuo
Cost: 4
Attack/Health: 4/4
Ability: Quick Attack
Ability: When you Stun or Recall an enemy, I deal 2 harm to it.
Level up situation: You Stun or Recall 5+ items.
Champion: Yasuo
Cost: 4
Attack/Health: 5/5
Ability: Quick Attack
Level up potential: When you Stun or Recall an enemy, I strike it.
Yasuo’s Steel Tempest
Champion: Karma
Cost: 5
Attack/Health: 4/3
Ability: End of Round: Create a random spell in hand.
Level up situation: You’re enlightened.
Champion: Karma
Cost: 5
Attack/Health: 5/4
Level up Ability: When you play a spell, solid it once more on the identical targets.
Karma’s Insight of Ages
Champion: Lee Sin
Cost: 6
Attack/Health: 3/6
Ability: When you solid a spell, give me Challenger this spherical. If you solid one other, give me Barrier.
Level up situation: When you’ve got solid 7+ spells this game.
Champion: Lee Sin
Cost: 6
Attack/Health: 4/7
Ability: When you solid a spell, give me Challenger this spherical. If you solid one other, give me Barrier.
Level Up Ability: I Dragon’s Rage enemies that I Challenge.
Dragon’s Rage
Lee Sin’s Dragon Rage


Freljord champions

The Freljord champions inhabit a frozen area, so all of their skills depend on surviving or embracing the chilly. It’s value noting that “Eggnivia” will not be a separate champion, however a second type of Anivia. Freljord does have some very fascinating decks that you would be able to construct round their champions, together with Frostbite ways with Ashe or the brute energy of Tryndamere.

Freljord Champion (Base) Freljord Champion (Level up) Eggnivia stats Associated playing cards
Champion: Braum
Cost: 3
Attack/Health: 0/5
Ability: Challenger
Ability: Regenerator
Level up situation: I’ve survived 10+ whole harm.
Champion: Braum
Cost: 3
Attack/Health: 0/7
Ability: Challenger
Ability: Regenerator
Level up potential: When I survive harm, summon a Mighty Poro.
N/A Braum’s Take Heart
Mighty Poro
Champion: Ashe
Cost: 4
Attack/Health: 5/3
Ability: Attack: Frostbite the strongest enemy.
Level up situation: You Frostbite 5+ enemies. Then create a Crystal Arrow subsequent spherical.
Champion: Ashe
Cost: 4
Attack/Health: 6/4
Ability: Attack: Frostbite the strongest enemy.
Level up potential: Enemies with Zero energy cannot block.
N/A Ashe’s Flash Freeze
Crystal Arrow
Champion: Sejuani
Cost: 6
Attack/Health: 5/6
Ability: Overwhelm
Ability: Play: Give an enemy Frostbite and Vulnerable this spherical.
Level up situation: When you’ve got broken the enemy Nexus in 5 totally different rounds this game.
Champion: Sejuani
Cost: 6
Attack/Health: 6/7
Ability: Overwhelm
Level up potential: Play: Give an enemy Frostbite and Vulnerable this spherical. The first time I see you harm the enemy Nexus every spherical, Frostbite all enemies.
N/A Sejuani’s Fury of the North
Champion: Anivia
Cost: 7
Attack/Health: 2/4
Ability: Attack: Deal 1 harm to all enemies.
Ability: Last Breath: Revive me remodeled into Eggnivia.
Level up situation: You’re enlightened.
Champion: Anivia
Cost: 7
Attack/Health: 3/5
Ability: Last Breath: Revive me remodeled into Eggnivia.
Level up potential: Attack: Deal 2 harm to all enemies.
Champion: Eggnivia
Cost: 1
Attack/Health: 0/2
Ability: Start of Round: If you are Enlightened, rework me again into Anivia and degree up.
Glacial Storm
Anivia’s Harsh Winds
Champion: Tryndamere
Cost: 8
Attack/Health: 8/4
Ability: Overwhelm
Level up situation: If I’d die, I degree up as a substitute.
Champion: Tryndamere
Cost: 8
Attack/Health: 9/9
Ability: Overwhelm
Level up potential: Fearsome
N/A Tryndamere’s Battle Fury


Piltover & Zaun champions

The inventor Piltover & Zaun champions have all types of devices and gizmos to make your enemy’s life a distress, whether or not it’s a extremely large rocket launcher or a bunch of mushrooms. The beta had moments the place the champions from this area had decks constructed round them, so that they’re value wanting into when you’re into constructing management decks.

Piltover & Zaun Champion (Base) Piltover & Zaun Champion (Level up) Associated playing cards
Champion: Teemo
Cost: 1
Attack/Health: 1/1
Ability: Elusive
Ability: Nexus Strike: Plant 5 Poison Puffcaps on random playing cards within the enemy deck.
Level up situation: You’ve planted 15+ Poison Puffcaps.
Champion: Teemo
Cost: 1
Attack/Health: 2/2
Ability: Elusive
Level up potential: Nexus Strike: Double the Poison Puffcaps within the enemy deck.
Poison Puffcap
Teemo’s Mushroom Cloud
Champion: Ezreal
Cost: 3
Attack/Health: 1/3
Ability: Elusive
Ability: Nexus Strike: Create a fleeting Mystic Shot in hand.
Level up situation: You’ve focused enemy items 8+ occasions.
Champion: Ezreal
Cost: 3
Attack/Health: 2/4
Ability: Elusive
Ability: Nexus Strike: Create a fleeting Mystic Shot in hand.
Level up potential: When you solid a spell, deal 2 harm to the enemy Nexus.
Mystic Shot
Ezreal’s Mystic Shot
Champion: Jinx
Cost: 4
Attack/Health: 4/3
Ability: Quick Attack
Level up situation: Your hand is empty.
Champion: Jinx
Cost: 4
Attack/Health: 5/4
Ability: Quick Attack
Level up potential: Start of Round: Draw 1. The first time you empty your hand every spherical, create a fleeting Super Mega Death Rocket! in hand.
Super Mega Death Rocket
Jinx’s Get Excited!
Champion: Heimerdinger
Cost: 5
Attack/Health: 1/3
Ability: When you solid a spell, create a fleeting turret in hand with equal price. It prices Zero this spherical.
Level up situation: I’ve seen you summon 12+ assault energy’s value of Turrets.
Champion: Heimerdinger
Cost: 5
Attack/Health: 2/4
Level up potential: When you solid a spell, create a fleeting turret in hand with equal price. Grant it +1/+1 and it prices Zero this spherical.
Heimerdinger’s Progress Day!
MK0: Windup Shredder
MK1: Wrenchbot
MK2: Evolution Turret
MK3: Floor-B-Gone
MK4: Apex Turret
MK5: Rocket Blaster
MK6: Stormlobber
MK7: Armored Stomper
T-HEX
Champion: Vi
Cost: 5
Attack/Health: 2/5
Ability: Challenger
Ability: Tough
Ability: When I’m in play or in hand, grant me +1/+Zero while you play one other card (max +8/+0).
Level up situation: When I strike for 10 or extra.
Champion: Vi
Cost: 5
Attack/Health: 10/6
Ability: Challenger
Ability: Tough
Level up potential: When I strike a unit whereas attacking, deal 5 to the enemy Nexus.
Vi’s Vault Breaker


Noxus champions

The rebellious and savage Noxus champions come from a area the place placing arduous and quick is good. Some additionally leap out and in of battle, in addition to utilizing allies to immediately assault the enemy Nexus. They could be extraordinarily highly effective for aggro decks.

Noxus Champion (Base) Noxus Champion (Level up) Associated playing cards
Champion: Draven
Cost: 3
Attack/Health: 3/3
Ability: Quick Attack
Ability: Play or Strike: Create a Spinning Axe in hand.
Level up situation: I’ve struck twice with a Spinning Axe.
Champion: Draven
Cost: 3
Attack/Health: 4/4
Ability: Quick Attack
Level up potential: Overwhelm
Level up potential: Play or Strike: Create 2x Spinning Axes in hand.
Spinning Axe
Draven’s Whirling Death
Champion: Katarina
Cost: 3
Attack/Health: 3/2
Ability: Quick Attack
Level up situation: When I’ve struck, then Recall me.
Champion: Kataraina
Cost: 3
Attack/Health: 4/3
Ability: Quick Attack
Level up potential: Play: Ready our assault.
Level up potential: Strike: Recall me.
Katarina’s Death Lotus
Champion: Swain
Cost: 5
Attack/Health: 3/6
Ability: Nexus Strike: Deal Three to the enemy Nexus
Level up situation: When we have performed 12 non-combat harm this game.
Champion: Swain
Cost: 5
Attack/Health: 4/7
Level up potential: When we deal non-combat harm to the enemy Nexus, Stun the strongest backrow enemy.
Level up potential: Nexus Strike: Deal Three to all enemies.
Swain’s Ravenous Flock
Champion: Vladimir
Cost: 5
Attack/Health: 5/5
Ability: Attack: For one another attacking ally, deal 1 harm to it and 1 harm to the enemy Nexus.
Level up situation: You’ve had 6+ allies survive harm.
Champion: Vladimir
Cost: 5
Attack/Health: 6/6
Ability: Attack: For one another attacking ally, deal 1 harm to it and 1 harm to the enemy Nexus.
Level up potential: Regeneration
Crimson Pact
Vladimir’s Transfusion
Champion: Darius
Cost: 6
Attack/Health: 5/5
Ability: Overwhelm
Level up situation: The enemy Nexus has 10 or much less well being.
Champion: Darius
Cost: 6
Attack/Health: 10/5
Ability: Overwhelm
Darius’s Decimate


Shadow Isles champions

Finally we’ve got the Shadow Isles champions. These 4 are ones that both summon different minions, or manipulate the pleasant items on the board to do their bidding. Some of the perfect decks use champions from this area. This can also be the area that has Ephemeral items, which have a slightly sophisticated tutorial. You can discover the answer of this in our Legends of Runeterra Ephemeral tutorial information.

Shadow Isles Champion (Base) Shadow Isles Champion (Level up) Associated playing cards
Champion: Elise
Cost: 2
Attack/Health: 2/3
Ability: Fearsome
Ability: Attack: Summon an attacking Spiderling
Level up situation: Start of Round: You have 3+ different spiders
Champion: Elise
Cost: 2
Attack/Health: 3/4
Ability: Fearsome
Level up potential: Challenger
Level up potential: Other Spider allies have Challenger and Fearsome.
Spiderling
Elise’s Crawling Sensation
Champion: Kalista
Cost: 3
Attack/Health: 4/3
Ability: Fearsome
Level up situation: I’ve seen 3+ allies die.
Champion: Kalista
Cost: 3
Attack/Health: 5/4
Ability: Fearsome
Level up potential: The first time I assault every spherical, revive an attacking Ephemeral copy of the strongest useless allied follower. This spherical, we’re bonded, and it takes harm for me.
Kalista’s Black Spear
Champion: Maokai
Cost: 4
Attack/Health: 1/4
Ability: The first time you play one other ally every spherical, Toss 2 and summon a Sapling.
Level up situation: When your items have died or your playing cards have been Tossed 25 occasions this game.
Champion: Maokai
Cost: 4
Attack/Health: 2/5
Level up potential: Regeneration
Level up potential: When I degree up, Obliterate the enemy deck, leaving Four non-champions.
Level up potential: Round Start: Summon a Sapling.
Maokai’s Sap Magic
Sapling
Champion: Thresh
Cost: 5
Attack/Health: 3/6
Ability: Challenger
Level up situation: I’ve seen 6+ items die.
Champion: Thresh
Cost: 5
Attack/Health: 4/7
Ability: Challenger
Level up situation: The first time I assault this game, summon an attacking champion out of your deck or hand.
Thresh’s The Box
Champion: Hecarim
Cost: 6
Attack/Health: 4/5
Ability: Overwhelm
Ability: Attack: Summon 2 attacking Spectral Riders.
Level up situation: You’ve attacked with 7+ Ephemeral allies.
Champion: Hecarim
Cost: 6
Attack/Health: 5/6
Ability: Overwhelm
Ability: Attack: Summon 2 attacking Spectral Riders.
Level up potential: Ephemeral allies have +3/+Zero assault.
Spectral Rider
Hecarim’s Onslaught of Shadows.


Bilgewater champions

The latest of the areas launched to Runeterra, Bilgewater has a little bit of a naval theme. Pirates and sea monsters make up the champion roster and a few of the playing cards are frankly gargantuan. They’ll want the backup of some stalling ways to rise up and working, however oh boy, when Nautilus wakes up it’s curtains to your opponent’s Nexus.

Bilgewater Champion (Base) Bilgewater Champion (Level up) Associated playing cards
Champion: Fizz
Cost: 1
Attack/Health: 2/1
Ability: When you solid a spell, give me Elusive and cease all enemy spells and abilities concentrating on me.
Level up situation: When you’ve got solid 6+ spells this game.
Champion: Fizz
Cost: 1
Attack/Health: 3/2
Ability: When you solid a spell, give me Elusive and cease all enemy spells and abilities concentrating on me.
Level up potential: Nexus Strike: Create a Chum the Waters.
Chum the Waters
Longtooth
Fizz’s Playful Trickster
Champion: Miss Fortune
Cost: 3
Attack/Health: 3/3
Ability: When allies assault, deal 1 to battling enemies and the enemy Nexus
Level up situation: When I’ve seen you assault Four occasions.
Champion: Miss Fortune
Cost: 3
Attack/Health: 4/4
Ability: Fearsome
Level up potential: When allies assault, deal 1 3 times to battling enemies and the enemy Nexus.
Love Tap
Bullet Time
Miss Fortune’s Make it Rain
Champion: Twisted Fate
Cost: 4
Attack/Health: 2/2
Ability: Quick Attack
Ability: Play: Play a Destiny card
Level up situation: When I’ve seen you draw 8+ playing cards.
Champion: Twisted Fate
Cost: 4
Attack/Health: 3/3
Ability: Quick Attack
Level up potential: The first 3 times I see you play a card every spherical, I play a Destiny card.
Blue Card
Gold Card
Red Card
Twisted Fate’s Pick a Card
Champion: Gangplank
Cost: 5
Attack/Health: 5/5
Ability: Overwhelm
Ability: When I’m summoned, summon a Powder Keg.
Level up situation: When you’ve got broken the enemy Nexus in 5 rounds this game.
Champion: Gangplank
Cost: 5
Attack/Health: 6/6
Ability: Overwhelm
Ability: When I’m summoned, summon a Powder Keg.
Level up potential: Attack: Deal 1 to all enemies and the enemy Nexus.
Gangplank’s Parrrley
Powder Keg
Powderful Explosion
Champion: Nautilus
Cost: 7
Attack/Health: 0/12
Ability: Tough
Ability: Fearsome
Ability: When I degree up, copy Tossed allies that price 4+ into your deck.
Level up situation: When you might be Deep.
Champion: Nautilus
Cost: 7
Attack/Health: 13/13
Ability: Tough
Ability: Fearsome
Level up potential: Sea Monster Allies price Four much less.
Nautilus’s Riptide



Legends of Runeterra guides hyperlinks

Thanks for trying out our Runeterra champions information. We have a ton extra guides nicely value a have a look at, from finest decks, to find out how to decipher a few of the key phrases.


Source

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