Legends of Runeterra has simply come out of open beta and it has closely expanded on its roster of champions. Champions are the strongest items in each deck and those you’ll be principally forming your deck round. Each one of many seven totally different areas, or color mixtures, that you would be able to construct your deck round have 4 champions. We’ll be itemizing precisely what each single champion card does.
Legends of Runeterra champions information
Our Legends of Runeterra champions information may have the cardboard stats, degree up situations, and talents of all champions out there for the game on the time of writing, together with the new Bilgewater area. You can study extra about the perfect decks in our Runeterra best decks information. All of the playing cards within the game can be present in our Runeterra cards list information, so make sure to have a look at these if you wish to construct your personal decks.
If you wish to learn to play Legends of Runeterra, check out our Legends Of Runeterra guide for the highest suggestions you will want to play the game. You can get hold of champions by opening rewards for enjoying games, together with Champion Wildcards. For extra data on find out how to get them shortly, head to our Runeterra vault information. Some champions are higher than others within the game’s drafting mode, so discover our suggestions in our Runeterra Expeditions information.
- Demacia champions
- Ionia champions
- Freljord champions
- Piltover & Zaun champions
- Noxus champions
- Shadow Isles champions
- Bilgewater champions
We will likely be displayed the champions within the following means. For every area, the bottom degree champion card may have all their skills and stats on the left-hand facet. This will embody the extent up situations for every champion. The subsequent column may have all of the stats for that champion as soon as they’ve fulfilled their degree up situations. Some champions skills utterly change once they degree up. It’s essential to know which champions must be performed as quickly as attainable and which of them could be saved for sure moments within the game.
Finally, there are some related playing cards. Most of them are duplicates of standard variations, however they’ve the extra impact of shuffling a duplicate of the champion into your deck. These playing cards solely seem if the champion is already in play. Other playing cards are these which can be related to their abilities and are all the time wonderful playing cards.
Demacia champions
The first area we’re visiting are those that home the Demacia champions. They’re a slightly defensive in nature for the most-part, selectively attacking items. The exception is Garen, who hits like a truck, although the likes of Fiora can turn out to be offensive powerhouses so long as you’ve gotten the proper playing cards. The new Scout potential additionally packs a punch with its new assault part.
Demacia Champion (Base) | Demacia Champion (Level up) | Associated playing cards |
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Champion: Lucian Cost: 2 Attack/Health: 3/2 Ability: Quick Attack Level up situation: I’ve seen 4+ allies or an allied Senna, Sentinel of Light die. |
Champion: Lucian Cost: 2 Attack/Health: 4/3 Ability: Double Attack Level up potential: The first time an ally dies every spherical, prepared your assault. |
Senna, Sentinel of Light Lucian’s Relentless Pursuit |
Champion: Fiora Cost: 3 Attack/Health: 3/3 Ability: Challenger Level up situation: I’ve killed 2 enemies. |
Champion: Fiora Cost: 3 Attack/Health: 4/4 Ability: Challenger Level up potential: When I’ve killed Four enemies and survived, you win the game. |
Fiora’s Riposte |
Champion: Garen Cost: 5 Attack/Health: 5/5 Ability: Regeneration Level up situation: I’ve struck twice. |
Champion: Garen Cost: 5 Attack/Health: 6/6 Ability: Regeneration Level up potential: Start of Round: Ready your assault |
Garen’s Judgment |
Champion: Quinn Cost: 5 Attack/Health: 3/4 Ability: Scout Ability: When I’m summoned, summon Valor. Level up situation: When I’ve seen you assault Four occasions. |
Champion: Quinn Cost: 5 Attack/Health: 4/5 Ability: Scout Level Up Ability: Attack: Summon Valor difficult the strongest enemy. |
Valor Quinn’s Blinding Assault |
Champion: Lux Cost: 6 Attack/Health: 4/5 Ability: Barrier Level up situation: I’ve seen you solid 6+ mana of spells. Then create a fleeting Final Spark in hand. |
Champion: Lux Cost: 6 Attack/Health: 5/6 Ability: Barrier Level up potential: When I’ve seen you spend 6+ mana on spells, create a fleeting Final Spark in hand. |
Lux’s Prismatic Barrier |
Ionia champions
The evasive Ionia champions have strategies to make sure they aren’t on the receiving finish of an assault. They additionally play tips with spells and limitations often. Some of the perfect decks use champions from this area and can be utilized for loads of combos. Highlights embody utilizing Shen with Demacia’s Fiora, or utilizing the evasion of Zed to distract your enemies.
Ionia Champion (Base) | Ionia Champion (Level up) | Associated playing cards |
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Champion: Zed Cost: 3 Attack/Health: 3/2 Ability: Quick Attack Ability: Attack: Create an attacking Living Shadow with my stats. Level up situation: My shadows and I’ve attacked the enemy Nexus twice. |
Champion: Zed Cost: 3 Attack/Health: 4/3 Ability: Quick Attack Level up potential: Attack: Create an attacking Living Shadow with my stats. |
Living Shadow Zed’s Shadowshift |
Champion: Shen Cost: 4 Attack/Health: 2/5 Ability: Support: Give my supported ally Barrier Level up situation: I’ve seen allies achieve Barrier 4+ occasions. |
Champion: Shen Cost: 4 Attack/Health: 3/6 Ability: Support: Give my supported ally Barrier. Level up potential: When an ally will get Barrier, give it +3/+Zero this spherical. |
Shen’s Stand United |
Champion: Yasuo Cost: 4 Attack/Health: 4/4 Ability: Quick Attack Ability: When you Stun or Recall an enemy, I deal 2 harm to it. Level up situation: You Stun or Recall 5+ items. |
Champion: Yasuo Cost: 4 Attack/Health: 5/5 Ability: Quick Attack Level up potential: When you Stun or Recall an enemy, I strike it. |
Yasuo’s Steel Tempest |
Champion: Karma Cost: 5 Attack/Health: 4/3 Ability: End of Round: Create a random spell in hand. Level up situation: You’re enlightened. |
Champion: Karma Cost: 5 Attack/Health: 5/4 Level up Ability: When you play a spell, solid it once more on the identical targets. |
Karma’s Insight of Ages |
Champion: Lee Sin Cost: 6 Attack/Health: 3/6 Ability: When you solid a spell, give me Challenger this spherical. If you solid one other, give me Barrier. Level up situation: When you’ve got solid 7+ spells this game. |
Champion: Lee Sin Cost: 6 Attack/Health: 4/7 Ability: When you solid a spell, give me Challenger this spherical. If you solid one other, give me Barrier. Level Up Ability: I Dragon’s Rage enemies that I Challenge. |
Dragon’s Rage Lee Sin’s Dragon Rage |
Freljord champions
The Freljord champions inhabit a frozen area, so all of their skills depend on surviving or embracing the chilly. It’s value noting that “Eggnivia” will not be a separate champion, however a second type of Anivia. Freljord does have some very fascinating decks that you would be able to construct round their champions, together with Frostbite ways with Ashe or the brute energy of Tryndamere.
Freljord Champion (Base) | Freljord Champion (Level up) | Eggnivia stats | Associated playing cards |
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Champion: Braum Cost: 3 Attack/Health: 0/5 Ability: Challenger Ability: Regenerator Level up situation: I’ve survived 10+ whole harm. |
Champion: Braum Cost: 3 Attack/Health: 0/7 Ability: Challenger Ability: Regenerator Level up potential: When I survive harm, summon a Mighty Poro. |
N/A | Braum’s Take Heart Mighty Poro |
Champion: Ashe Cost: 4 Attack/Health: 5/3 Ability: Attack: Frostbite the strongest enemy. Level up situation: You Frostbite 5+ enemies. Then create a Crystal Arrow subsequent spherical. |
Champion: Ashe Cost: 4 Attack/Health: 6/4 Ability: Attack: Frostbite the strongest enemy. Level up potential: Enemies with Zero energy cannot block. |
N/A | Ashe’s Flash Freeze Crystal Arrow |
Champion: Sejuani Cost: 6 Attack/Health: 5/6 Ability: Overwhelm Ability: Play: Give an enemy Frostbite and Vulnerable this spherical. Level up situation: When you’ve got broken the enemy Nexus in 5 totally different rounds this game. |
Champion: Sejuani Cost: 6 Attack/Health: 6/7 Ability: Overwhelm Level up potential: Play: Give an enemy Frostbite and Vulnerable this spherical. The first time I see you harm the enemy Nexus every spherical, Frostbite all enemies. |
N/A | Sejuani’s Fury of the North |
Champion: Anivia Cost: 7 Attack/Health: 2/4 Ability: Attack: Deal 1 harm to all enemies. Ability: Last Breath: Revive me remodeled into Eggnivia. Level up situation: You’re enlightened. |
Champion: Anivia Cost: 7 Attack/Health: 3/5 Ability: Last Breath: Revive me remodeled into Eggnivia. Level up potential: Attack: Deal 2 harm to all enemies. |
Champion: Eggnivia Cost: 1 Attack/Health: 0/2 Ability: Start of Round: If you are Enlightened, rework me again into Anivia and degree up. |
Glacial Storm Anivia’s Harsh Winds |
Champion: Tryndamere Cost: 8 Attack/Health: 8/4 Ability: Overwhelm Level up situation: If I’d die, I degree up as a substitute. |
Champion: Tryndamere Cost: 8 Attack/Health: 9/9 Ability: Overwhelm Level up potential: Fearsome |
N/A | Tryndamere’s Battle Fury |
Piltover & Zaun champions
The inventor Piltover & Zaun champions have all types of devices and gizmos to make your enemy’s life a distress, whether or not it’s a extremely large rocket launcher or a bunch of mushrooms. The beta had moments the place the champions from this area had decks constructed round them, so that they’re value wanting into when you’re into constructing management decks.
Piltover & Zaun Champion (Base) | Piltover & Zaun Champion (Level up) | Associated playing cards |
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Champion: Teemo Cost: 1 Attack/Health: 1/1 Ability: Elusive Ability: Nexus Strike: Plant 5 Poison Puffcaps on random playing cards within the enemy deck. Level up situation: You’ve planted 15+ Poison Puffcaps. |
Champion: Teemo Cost: 1 Attack/Health: 2/2 Ability: Elusive Level up potential: Nexus Strike: Double the Poison Puffcaps within the enemy deck. |
Poison Puffcap Teemo’s Mushroom Cloud |
Champion: Ezreal Cost: 3 Attack/Health: 1/3 Ability: Elusive Ability: Nexus Strike: Create a fleeting Mystic Shot in hand. Level up situation: You’ve focused enemy items 8+ occasions. |
Champion: Ezreal Cost: 3 Attack/Health: 2/4 Ability: Elusive Ability: Nexus Strike: Create a fleeting Mystic Shot in hand. Level up potential: When you solid a spell, deal 2 harm to the enemy Nexus. |
Mystic Shot Ezreal’s Mystic Shot |
Champion: Jinx Cost: 4 Attack/Health: 4/3 Ability: Quick Attack Level up situation: Your hand is empty. |
Champion: Jinx Cost: 4 Attack/Health: 5/4 Ability: Quick Attack Level up potential: Start of Round: Draw 1. The first time you empty your hand every spherical, create a fleeting Super Mega Death Rocket! in hand. |
Super Mega Death Rocket Jinx’s Get Excited! |
Champion: Heimerdinger Cost: 5 Attack/Health: 1/3 Ability: When you solid a spell, create a fleeting turret in hand with equal price. It prices Zero this spherical. Level up situation: I’ve seen you summon 12+ assault energy’s value of Turrets. |
Champion: Heimerdinger Cost: 5 Attack/Health: 2/4 Level up potential: When you solid a spell, create a fleeting turret in hand with equal price. Grant it +1/+1 and it prices Zero this spherical. |
Heimerdinger’s Progress Day! MK0: Windup Shredder MK1: Wrenchbot MK2: Evolution Turret MK3: Floor-B-Gone MK4: Apex Turret MK5: Rocket Blaster MK6: Stormlobber MK7: Armored Stomper T-HEX |
Champion: Vi Cost: 5 Attack/Health: 2/5 Ability: Challenger Ability: Tough Ability: When I’m in play or in hand, grant me +1/+Zero while you play one other card (max +8/+0). Level up situation: When I strike for 10 or extra. |
Champion: Vi Cost: 5 Attack/Health: 10/6 Ability: Challenger Ability: Tough Level up potential: When I strike a unit whereas attacking, deal 5 to the enemy Nexus. |
Vi’s Vault Breaker |
Noxus champions
The rebellious and savage Noxus champions come from a area the place placing arduous and quick is good. Some additionally leap out and in of battle, in addition to utilizing allies to immediately assault the enemy Nexus. They could be extraordinarily highly effective for aggro decks.
Noxus Champion (Base) | Noxus Champion (Level up) | Associated playing cards |
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Champion: Draven Cost: 3 Attack/Health: 3/3 Ability: Quick Attack Ability: Play or Strike: Create a Spinning Axe in hand. Level up situation: I’ve struck twice with a Spinning Axe. |
Champion: Draven Cost: 3 Attack/Health: 4/4 Ability: Quick Attack Level up potential: Overwhelm Level up potential: Play or Strike: Create 2x Spinning Axes in hand. |
Spinning Axe Draven’s Whirling Death |
Champion: Katarina Cost: 3 Attack/Health: 3/2 Ability: Quick Attack Level up situation: When I’ve struck, then Recall me. |
Champion: Kataraina Cost: 3 Attack/Health: 4/3 Ability: Quick Attack Level up potential: Play: Ready our assault. Level up potential: Strike: Recall me. |
Katarina’s Death Lotus |
Champion: Swain Cost: 5 Attack/Health: 3/6 Ability: Nexus Strike: Deal Three to the enemy Nexus Level up situation: When we have performed 12 non-combat harm this game. |
Champion: Swain Cost: 5 Attack/Health: 4/7 Level up potential: When we deal non-combat harm to the enemy Nexus, Stun the strongest backrow enemy. Level up potential: Nexus Strike: Deal Three to all enemies. |
Swain’s Ravenous Flock |
Champion: Vladimir Cost: 5 Attack/Health: 5/5 Ability: Attack: For one another attacking ally, deal 1 harm to it and 1 harm to the enemy Nexus. Level up situation: You’ve had 6+ allies survive harm. |
Champion: Vladimir Cost: 5 Attack/Health: 6/6 Ability: Attack: For one another attacking ally, deal 1 harm to it and 1 harm to the enemy Nexus. Level up potential: Regeneration |
Crimson Pact Vladimir’s Transfusion |
Champion: Darius Cost: 6 Attack/Health: 5/5 Ability: Overwhelm Level up situation: The enemy Nexus has 10 or much less well being. |
Champion: Darius Cost: 6 Attack/Health: 10/5 Ability: Overwhelm |
Darius’s Decimate |
Shadow Isles champions
Finally we’ve got the Shadow Isles champions. These 4 are ones that both summon different minions, or manipulate the pleasant items on the board to do their bidding. Some of the perfect decks use champions from this area. This can also be the area that has Ephemeral items, which have a slightly sophisticated tutorial. You can discover the answer of this in our Legends of Runeterra Ephemeral tutorial information.
Shadow Isles Champion (Base) | Shadow Isles Champion (Level up) | Associated playing cards |
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Champion: Elise Cost: 2 Attack/Health: 2/3 Ability: Fearsome Ability: Attack: Summon an attacking Spiderling Level up situation: Start of Round: You have 3+ different spiders |
Champion: Elise Cost: 2 Attack/Health: 3/4 Ability: Fearsome Level up potential: Challenger Level up potential: Other Spider allies have Challenger and Fearsome. |
Spiderling Elise’s Crawling Sensation |
Champion: Kalista Cost: 3 Attack/Health: 4/3 Ability: Fearsome Level up situation: I’ve seen 3+ allies die. |
Champion: Kalista Cost: 3 Attack/Health: 5/4 Ability: Fearsome Level up potential: The first time I assault every spherical, revive an attacking Ephemeral copy of the strongest useless allied follower. This spherical, we’re bonded, and it takes harm for me. |
Kalista’s Black Spear |
Champion: Maokai Cost: 4 Attack/Health: 1/4 Ability: The first time you play one other ally every spherical, Toss 2 and summon a Sapling. Level up situation: When your items have died or your playing cards have been Tossed 25 occasions this game. |
Champion: Maokai Cost: 4 Attack/Health: 2/5 Level up potential: Regeneration Level up potential: When I degree up, Obliterate the enemy deck, leaving Four non-champions. Level up potential: Round Start: Summon a Sapling. |
Maokai’s Sap Magic Sapling |
Champion: Thresh Cost: 5 Attack/Health: 3/6 Ability: Challenger Level up situation: I’ve seen 6+ items die. |
Champion: Thresh Cost: 5 Attack/Health: 4/7 Ability: Challenger Level up situation: The first time I assault this game, summon an attacking champion out of your deck or hand. |
Thresh’s The Box |
Champion: Hecarim Cost: 6 Attack/Health: 4/5 Ability: Overwhelm Ability: Attack: Summon 2 attacking Spectral Riders. Level up situation: You’ve attacked with 7+ Ephemeral allies. |
Champion: Hecarim Cost: 6 Attack/Health: 5/6 Ability: Overwhelm Ability: Attack: Summon 2 attacking Spectral Riders. Level up potential: Ephemeral allies have +3/+Zero assault. |
Spectral Rider Hecarim’s Onslaught of Shadows. |
Bilgewater champions
The latest of the areas launched to Runeterra, Bilgewater has a little bit of a naval theme. Pirates and sea monsters make up the champion roster and a few of the playing cards are frankly gargantuan. They’ll want the backup of some stalling ways to rise up and working, however oh boy, when Nautilus wakes up it’s curtains to your opponent’s Nexus.
Bilgewater Champion (Base) | Bilgewater Champion (Level up) | Associated playing cards |
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Champion: Fizz Cost: 1 Attack/Health: 2/1 Ability: When you solid a spell, give me Elusive and cease all enemy spells and abilities concentrating on me. Level up situation: When you’ve got solid 6+ spells this game. |
Champion: Fizz Cost: 1 Attack/Health: 3/2 Ability: When you solid a spell, give me Elusive and cease all enemy spells and abilities concentrating on me. Level up potential: Nexus Strike: Create a Chum the Waters. |
Chum the Waters Longtooth Fizz’s Playful Trickster |
Champion: Miss Fortune Cost: 3 Attack/Health: 3/3 Ability: When allies assault, deal 1 to battling enemies and the enemy Nexus Level up situation: When I’ve seen you assault Four occasions. |
Champion: Miss Fortune Cost: 3 Attack/Health: 4/4 Ability: Fearsome Level up potential: When allies assault, deal 1 3 times to battling enemies and the enemy Nexus. |
Love Tap Bullet Time Miss Fortune’s Make it Rain |
Champion: Twisted Fate Cost: 4 Attack/Health: 2/2 Ability: Quick Attack Ability: Play: Play a Destiny card Level up situation: When I’ve seen you draw 8+ playing cards. |
Champion: Twisted Fate Cost: 4 Attack/Health: 3/3 Ability: Quick Attack Level up potential: The first 3 times I see you play a card every spherical, I play a Destiny card. |
Blue Card Gold Card Red Card Twisted Fate’s Pick a Card |
Champion: Gangplank Cost: 5 Attack/Health: 5/5 Ability: Overwhelm Ability: When I’m summoned, summon a Powder Keg. Level up situation: When you’ve got broken the enemy Nexus in 5 rounds this game. |
Champion: Gangplank Cost: 5 Attack/Health: 6/6 Ability: Overwhelm Ability: When I’m summoned, summon a Powder Keg. Level up potential: Attack: Deal 1 to all enemies and the enemy Nexus. |
Gangplank’s Parrrley Powder Keg Powderful Explosion |
Champion: Nautilus Cost: 7 Attack/Health: 0/12 Ability: Tough Ability: Fearsome Ability: When I degree up, copy Tossed allies that price 4+ into your deck. Level up situation: When you might be Deep. |
Champion: Nautilus Cost: 7 Attack/Health: 13/13 Ability: Tough Ability: Fearsome Level up potential: Sea Monster Allies price Four much less. |
Nautilus’s Riptide |
Legends of Runeterra guides hyperlinks
Thanks for trying out our Runeterra champions information. We have a ton extra guides nicely value a have a look at, from finest decks, to find out how to decipher a few of the key phrases.
- Legends Of Runeterra guide – Find out find out how to get into the game and study some suggestions for skilled play.
- How to Play Legends of Runeterra – Learn find out how to play the game, what playing cards do, and the flip order.
- Runeterra cards list – All of the follower and spell playing cards in Runeterra.
- Runeterra Expeditions – Learn Legends of Runeterra’s draft mode and see which playing cards are the perfect.
- Runeterra best decks – The finest decklists at present out there for Legends of Runeterra.
- Runeterra ranked mode – Explore how ranked mode works and what rewards you get for collaborating.
- Legends of Runeterra Ephemeral tutorial – Step by step directions to finish this bothersome tutorial.
- Runeterra vault – Quick methods to achieve XP and open higher weekly vault prizes.
- Runeterra keywords – Definitions and distinctive interactions for playing cards defined.
- How Runeterra rounds work – An in-depth information as to how rounds work.
- Runeterra patch notes – All the patch notes from the preview open beta patch to the current day.
- Runeterra player icons – Steps to alter your participant icon.
- Runeterra guardians – If you acquire guardians, right here’s find out how to change them.
- Runeterra boards – Those who’ve spent cash on boards can learn to change them right here.