The Suikoden sequence is finest remembered for its intense political storylines, expansive character recruitment, and epic battles. The final mainline entry in Konami’s RPG sequence hit in 2006 with Suikoden V for PS2. Though we aren’t technically getting a brand new game that franchise, we’re getting the subsequent smartest thing: a non secular successor from key expertise who labored on previous entries. New studio Rabbit and Bear launched its Kickststarter for Eiyuden Chronicle: Hundred Heroes, which surpassed its preliminary funding purpose inside hours, knocking out stretch purpose after stretch purpose since then. The game is now coming to new-gen {hardware}, and it received us enthusiastic about what we’d need from a Suikoden-like game in our fashionable panorama.
More Headquarters Customization
Nothing represents build up your military fairly like seeing your headquarters develop and watching extra folks roam the halls and arrange store. Nowadays, many games allow you to enhance and personalize your house, and Eiyuden Chronicle ought to observe swimsuit. Whether it’s selecting layouts, colours, or which retailers or rooms you wish to construct, having extra methods to make this house really feel like your individual could be unbelievable. It appears to be like like developer Rabbit and Bear Studios agrees with this sentiment, saying there could be lots of completely different ornaments and methods to construct up an beautiful fortress city within the game. The extra choices, the higher, so we’re hoping Rabbit and Bear additionally makes a few of these upgrades significant by incorporating your selections of what to construct into gameplay bonuses, whether or not it to be stat will increase or higher gadgets.
Bring In New Social Elements
The Fire Emblem sequence is an efficient instance of how including a social system can actually improve your connection to characters and the general expertise. Getting to know Eiyuden Chronicle’s expansive roster of recruitable allies ought to include some enjoyable perks, whether or not that’s intriguing dialogue interactions or bonuses on the battlefield. This might be so simple as selecting to hang around with sure characters or tackle actions with them. Fire Emblem: Three Houses did this very well by involving you in day-to-day actions to construct up relationships, equivalent to coaching collectively or consuming meals (Eiyuden Chronicle already guarantees a cafeteria, in order that’s a begin!). Another good instance is the Tales’ sequence and its well-liked skits that concentrate on smaller bonding moments, the place characters joke round with each other or reveal extra perception into their previous.
Have In-Depth Backstories For Your Combatants
Speaking of feeling extra related to your military, extra advanced backstories for the characters would go a good distance. In previous Suikoden games, there have been so many individuals to recruit that studying who they’re and what they convey to your roster is usually misplaced. It’s exhausting to get to know 100+ faces, however having extra core characters with intriguing backstories alongside smaller supporting storylines for minor ones would assist make you are feeling just like the members of your military are folks and never just a few game mechanic for the completionist.
This actually might make all of the distinction, particularly relating to a betrayal or surprising demise. Knowing folks’s motivations for becoming a member of your military might result in some actually compelling moments and construct your attachment to them within the course of. The Suikoden sequence at all times did an awesome job with the primary characters and letting their previous clarify their actions (even for those who don’t agree with them), I’d take pleasure in it if Rabbit and Bear Studios might develop on this even additional, not simply within the quantity of characters, however within the sorts of tales which are informed. After all, conflict impacts everybody in another way and everybody has their very own opinions and causes for selecting how they align.
Make The Key Battles More Thrilling
First off, let me preface this by saying: Keep the common turn-based battles and the cool “unite attacks” that kind by having sure members in your get together on the similar time! Thankfully, it appears to be like like we’re getting simply that. However, there’s a chance to make the large fight moments the sequence is thought for shine even brighter. Think of all of the potential right here since we final noticed a mainline Suikoden game in 2006. Eiyuden Chronicle goes to be on new {hardware} like the PS5 and Xbox Series X, which simply expands the extent of element and breadth of all the pieces, from what number of enemies might be on a display to the creativity within the environments you battle. You ought to have the ability to really feel the grand scale of those encounters, with extra shock moments and completely different gameplay mechanics.
For those that bear in mind, Suikoden allow you to have interaction in large-scale “army battles” that advanced with every entry. For occasion, Suikoden IV had ship battles, whereas Suikoden V’s performed out like a real-time technique game. The prospects for what Rabbit and Bear Studios might do in Eiyuden Chronicle are infinite. I’d love for extra expanded choices and technique in getting ready your generals and the members of those teams.
Duels had been additionally an intense a part of previous games, and I’d wish to see these introduced again with much less guesswork. In reality, whereas I advocate for the battle system to remain turn-based, I wouldn’t thoughts swapping to motion fight for these, permitting you to dam, dodge, and parry the enemy. I felt like duels and military battles had been at all times meant to really feel extra chaotic and grand than they really ended up being, and Eiyuden Chronicle has the chance to make these rather more memorable and thrilling.
What would you wish to see in Eiyuden Chronicle: 100 Heroes? Let us know within the feedback beneath!