Peak Won’t Be a Live-Service Game: Creators Explain Why

Peak Won’t Be a Live-Service Game: Creators Explain Why

Born from a brief four-week collaboration between Aggro Crab and Landfall, the indie title Peak defied all expectations to become a genuine industry phenomenon. Despite surpassing 10 million copies sold and facing the lucrative temptation to transition into a live-service model, the development team has consciously chosen a different path.

Aggro Crab studio head Nick Kaman elaborated on the team’s philosophy in a recent interview:

“We are currently dedicating nearly all our resources to Peak, while the rest of the team focuses on wrapping up Crashout Crew. We don’t intend to expand this game indefinitely, but we are committed to seeing our creative vision through to its natural conclusion.”

Even though Peak remains highly profitable and maintains the ideal momentum for long-term monetization, Kaman emphasizes that their priority is creative fulfillment over perpetual growth. The developers aim to reach a definitive “complete” state where all their inspired ideas are fully implemented before transitioning to their next project.

Since the game’s meteoric rise in popularity, the studio has funneled substantial effort into its evolution. However, they anticipate a shift in pace starting in 2026, when development will likely scale back and content updates will be released less frequently.

 

Source: iXBT.games