Review: 1 Screen Platformer


1 Screen Platformer is a misnomer: the extent may technically match inside 1920×1080 pixels, however the digicam is zoomed in always. That means you by no means see the extent as laid out above, with all the numerous deaths that await you on a single display.

Still, the thought is sound: a single stage of difficult platforming challenges to be accomplished with four characters, every of which brings its personal particular twist.

Those characters’ necessities embody one vanilla playthrough, throughout which you merely must get to the tip; one character who should gather orbs with a purpose to unlock every checkpoint; one other character who should clear the fog of conflict from your entire stage (and thus begins in near-total darkness); and a bonus character who should gather as a lot gold as attainable and drops a few of it every time they die. The latter is unlocked when you signup to the developer’s e-newsletter.

Otherwise it’s as resolutely simple a platformer as I’ve performed in years. You can double bounce, however in any other case the physics are easy. There’s no feeling of momentum to your motion, no wall-jump and no air management. Instead, it’s all about that stage, which packs a dozen or so difficult if acquainted challenges into its small area. There is lava and there are spikes and there are lasers that fireside on a timer.

You can determine for your self whether or not that sounds attention-grabbing to you, however the game – which prices 79p, by the way in which – is pitched as a type of palette cleanser, a brief game you play in between different games. It labored that manner for me. I accomplished it with the 4 characters in about 40 minutes altogether, after which began over on the laborious mode which introduces extra lethal obstacles to the identical stage and removes your double bounce. I accomplished it this fashion with one character and bought many of the manner with the second, after which it was bedtime.

I doubtless gained’t return. 1 Screen Platformer’s different pitch is that it’s “the hardest 2,073,600 pixels you will ever play”, and I solely began to seek out it correct troublesome close to the purpose once I stop for the evening, however I’m not truly concerned about overcoming the problem forward. It is a nice game, but it surely has already served its objective: it entertained me for roughly as many minutes because it price in pennies, and it left me refreshed and able to play some longer games.


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