Retro FPS Prodeus summons the demons of crowdfunding


Given that I’m nonetheless enjoying Doom 25 years later, I doubt I’ll ever tire of quick, messy demon-crushing shooters. Prodeus, from a duo humbly calling themselves ‘Mike And Jason’ on the game’s retailer web page, is a fine-looking tackle the style. It  blends trendy rendering methods with intentional low-fi grubbiness, and what seems like some quick, enjoyable gory taking pictures. In order to rent on some further assist to get the game completed and into early entry with a degree editor on day one, the duo have turned to Kickstarter, and have raised nearly half their goal in a number of days. See it in motion beneath.

Probably probably the most thrilling factor concerning the Kickstarter pitch is speak of placing the game’s degree editor within the fingers of gamers early, and establishing a framework to share and price ranges. The pledge web page reveals a time-lapse of them throwing collectively a fundamental degree (a handful of rooms with enemies, weapons, and so on) in ten minutes, which is an effective signal. There’s additionally a clip demonstrating the game’s texture system, robotically assigning texture-chunks as you re-scale a little bit of wall. It’s the type of factor I’d commit actual precise murders for in different editors, so off to a superb begin.

They additionally affirm that gamers can customise the look of the game, from eradicating the post-processing pixel-filter, to disabling no matter magic they’re utilizing to transform the 3D enemy fashions into dynamic sprites in real-time. Personally, I’m disabling the previous and holding the latter. There’s even a number of PC mod cons together with a wildly variable field-of-view (from 30 to 120 levels) and a extremely customisable HUD. If you desire a purely minimalist look with simply well being, armour and your present weapon’s ammo and not one of the helmet overlay stuff, you are able to do that.

The factor that the majority pursuits me within the new gameplay footage is the reveal of what seems to be a number of enemy factions. At one level a giant blue glowing neon cyber-monster drops in between a pair of fireball-throwing demons. The demons flip to assault the newcomer, solely to be transformed by the invader, turning the imp-like enemies (and their fireballs) blue. That, there, is an attention-grabbing system – I’d by no means actually thought-about how a Halo-esque third faction would work in a Doom-like shooter, and I need to see the place the devs take this.

They’ve acquired huge plans for the game. The Kickstarter’s goal is to get the game efficiently into early entry, with a number of hours of ranges, the primary set of enemies and the extent editor prepared on day one. They plan to launch in full in 2020 with extra of the whole lot, together with multiplayer and co-op. They’ve even acquired plans to replace into 2021 with much more enemies, an growth ‘mini-campaign’, extra weapons and all that jazz. Considering what they’ve proven of the game and its editor to date, I believe they could simply have the ability to pull this one off.

There’s 25 days left on the Prodeus Kickstarter, they usually’ve raised $22,967 (£17,579) out of $52,500 (£40,185) to date. There are nonetheless some Early Bird pledges accessible for $15 (£11, roughly) to get you a replica of the game when it’s accomplished. Once these are taken, it’ll price $20 (£15). It’s to be revealed by Bounding Box Software, and you’ll find it here on Steam.


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