Lucas even baked a cake.
Resident Evil 7 Guide: Walkthrough #12 – Lucas says pleased birthday
At the tip of the final a part of our walkthrough you grabbed the pink and blue key playing cards. This goes to present you entry to no matter Lucas is cooking up past the mysterious, electric-powered door within the storage, however… we’ve got a brand new VHS tape.
Duck into the trailer and slam the Happy Birthday tape into the VHS. Do be aware: it is a strictly puzzle-based tape and provides you with an concept of what to anticipate subsequent. There’s additionally a trophy for finishing the tape in 5 minutes or much less.
How to unravel the VHS Tape: Happy Birthday
Doing this tape is just about elective, however just like the earlier tapes it’ll offer you a pressure-free (however nonetheless fairly unsettling) take a look at what’s forward, so it’s helpful analysis, of types.
The nature of this tape signifies that it’s most likely finest formatted in bullet factors, do these as soon as after one other:
- When the tape begins, seize the CANDLE.
- Head deeper into the rooms and also you’ll see a birthday cake, however as you method it sprinklers put out your candle. The activity is to gentle the cake candles – so, to get previous the sprinkler.
- Head out from the cake room and re-ignite the candle on the kitchen hob. Use the candle to burn the rope holding the door close by closed and head by.
- In right here there’s loads of balloons, however should you crouch and search a cupboard deeper within the room you’ll discover a BALLOON.
- Head again out from the balloon room. On your proper you’ll see a leaking pipe – put the balloon on it. Ouch… however – price it. You want that merchandise, the FOUNTAIN PEN.
- Back within the beginning room, should you flush the bathroom you may get a DIRTY TELESCOPE merchandise.
- Stand in entrance of the hallway resulting in the cake, take out and use the telescope and stroll forwards into the sprinklers – it’ll wash it clear.
- While you’re within the cake room, take away the CRANK KEY from the barrel within the room.
- Head straight again out and use the newly cleaned telescope to take a look at the financial institution of TVs. A password! Memorize it.
- Use this password on the locked field contained in the cake room. You’ll get a STRAW DOLL.
- Take the straw doll out to the oven hob and burn it. That’ll get you a DUMMY FINGER.
- Assemble the doll close to the doorway. Put the dummy finger into the doll’s hand, then put the quill pen into its hand. Finally, put the crank into its chest, then flip it. The dummy will write out the password.
- Go and sort the password into the door lock within the balloon room. Grab the VALVE HANDLE inside.
- Take the valve deal with into the cake room and put it into the pipe to the rapid left of the doorway. Turn it to cease the sprinklers.
- Go and light-weight the candle, then stroll by and light-weight the cake candles. Well… I noticed that one coming. Happy Birthday!
Okay. Tape completed. You have an concept of what’s coming. Things are about to get just a little bit Jigsaw. Head to the fitting while you exit the trailer to search out the place you employ the keycards. Head in, head up. Time to play. Watch the TV.
How to outlive Lucas’ home of horrors
Once you’ve watched the tape, keep it up by the newly opened entrance. At the tip of the hallway don’t miss the herb earlier than ducking into the room in your proper.
Break the field within the room for two shotgun shells. Watch out for and duck underneath the tripwire. Stay ducked, since there’s a second tripwire. After that wire, you could find some handgun bullets on the shelf to your left.
Head by the door slowly – there’s one other tripwire on the opposite aspect. And one other one after that. Keep transferring, gradual and regular. There is a a lot more durable to see journey wire going from ceiling to ground subsequent to the second, so BEWARE. The solely approach to get previous this I discovered was to shoot one of many journey wire triggers so that you solely must navigate previous one. Shooting journey wires turns into key to any extent further. Don’t be foolish and solely use common pistol ammo for this except you don’t have any different selection.
In the hallway – break the FIRST field you see for some burner gasoline however NOT THE SECOND – it’s booby trapped.
At the underside of the steps head PAST the door then flip round and hug the wall to see the journey wire set off. Shoot it, after which crouch underneath the remaining journey wire to get by the door.
Lucas is right here. He suggests three totally different passwords: 0814, 0621 and 0514. Enter one and also you’ll shortly study he’s messing with you – again up from the door! A large battering ram will smash the place you had been simply standing. There is a newly open door on the fitting, although. Time to trace down the true deal: head on by.
Enter the door in your proper. The field RIGHT IN FRONT OF YOU has chem fluid whereas the opposite is a booby lure. Grab the fluid. Head again out into the hallway – the primary field you encounter right here can be protected, and comprises burner fluid.
Head down the hallway very rigorously – there are extra hard-to-see journey wires. Careful of the enemy right here, too, it’ll seem behind you.
The door forward results in a small storage room. There are 4 journey wires in right here, so disable some with carefully-placed photographs and enter the room slowly. Inside there’s:
- An explosive yellow field inside a cupboard – go away it nicely alone
- Steroids in the identical cupboard – seize these
- An antique coin in a drawer of the inexperienced desk.
Head into the bigger room now. There are three enemies in right here, so watch out. Kill them. There’s a herb hidden on the fitting from the room’s entrance and a few ammo hiding behind a bale of hay. With these grabbed, head upstairs.
The door straight forward of the highest of the steps is a save room with a TV (in case you haven’t completed Happy Birthday but – do it now), some strong gasoline and all the opposite facilities.
- Previous: Part 11 – Red keycards, blue keycards and a second shotgun
- Next: Part 13 – Barn fights, booby traps and birthdays
There’s some fights to come in the next part, so that you would possibly wish to save and get your self correctly ready with some stock administration. Keep on transferring…