So you’ve seen the credit roll with Leon – what now? After you’ve accomplished the game when you’ll unlock the 2nd Run mode, the place you play as the opposite character that you just didn’t use in your first playthrough of the game.
The 2nd Run mode is an alternate story that runs in parallel to your authentic mission, however with some key variations: puzzles have completely different options, objects are somewhere else, and also you’ll face new and otherwise positioned enemies alongside the best way. Did I point out that it’s completely different?
This isn’t only a cool option to replay by the identical environments from a contemporary perspective, however is the way you see the “True Ending” of the game as properly.
In this walkthrough we’ll assume that you just selected to play as Leon S. Kennedy first, since he’s first within the game’s menu. However, apart from the characters you meet within the parking storage, there are quite a lot of similarities within the 2nd Run, no matter which means round you select.
Resident Evil 2 provides you a rank based mostly in your time, so within the curiosity of not slowing up an excessive amount of, this walkthrough won’t go over the placement of each single merchandise you could find. For the places of additional secrets and techniques, try our Treasure Hunter Hiding Place Guide, Mr Raccoon Guide, and Safe and Locker Combination guide.
Resident Evil 2 Remake 2nd Run Walkthrough Claire B
After a short cutscene recapping Leon and Claire’s assembly on the Truck Stop, you’ll achieve management of your new character outdoors of the police station, in a makeshift graveyard.
Make your means ahead previous the graves, and down the staircase in entrance of you.
Pass the chained door in your proper, and ascend the staircase in entrance of you. Pick up the Red Herb to your left on the high of the steps, then press on – choosing up the Blue Herb to your proper on the best way.
Around the nook you’ll see the hearth escape gate that you just had been on the opposite facet of throughout your first playthrough.
Approach it, then seize the Cutting Tool within the wheelbarrow to your left.
After the cutscene, the zombies will get up.
Sprint previous them and again down the stone stairs you simply got here up. Then use the Cutting Tool on the Chained Door you handed.
This is the primary save room within the 2nd Run – so that you’ll be protected in right here.
Collect the ammo and provides from across the room – together with the Quickdraw Army revolver from the desk.
The Courtyard Key that you just want is held on the hook within the locker subsequent to the merchandise field.
Be conscious that the zombies you handed on the best way may have moved, and be able to shoot them when wanted.
Once you’ve kitted up, depart the room and return up the steps to the hearth escape gate.
Inside the gate, seize the handgun ammo from the barrels in entrance of you, then the picket boards to your proper.
You can then discard the Courtyard Key out of your stock.
Open the door to your left, then flip proper and go into the workplace.
Watch your toes – the police officer that received chopped in half throughout your first run is now a zombie on the ground.
But run by the shutter, seize the fight knife from the wall in your proper as you do, and board up one of many home windows as you head previous down the hall.
At the top of this hall, flip left and left once more – undergo the door and also you’ll discover the Break Room. Another protected room that you need to use throughout your time in RCPD.
Save up if you wish to, accumulate the provides and organise your stock.
In the bunk room becoming a member of onto the Break Room, you’ll discover a Fuse on a chair – choose it up and hold maintain of it, you’ll want it quickly.
Retrace your steps by the shutter previous the poor bifurcated Police Officer, exit into the hallway with all the lifeless zombies laying on the bottom, flip proper, and use your Cutting Tool on the Chained Door to your proper.
This results in the East Office.
Inside, take care of the 2 zombies, then clear the room of provides – making additional positive to take the spherical deal with from the facet workplace.
Then go over to the far facet of the room and transfer the chair blocking the door.
Go by the newly unblocked door. To your proper is a storage room with some ammo and boards inside, however to advance, flip left.
Use the fuse in your stock on the fuse field to open the shutter, then undergo it into the Main Hall.
The Main Hall isn’t the protected haven it was in your first run, so take care of the zombie that comes at you, then accumulate the hip pouch from the counter in entrance of you.
Using the red-screened laptop to your proper performs a cutscene with Mr X who, as you may’ve guessed, is a bit more uppity throughout your 2nd Run.
Walk additional into the Main Hall in direction of the Goddess Statue, saying good day to your previous pal Marvin. Pick up the Notebook from his sofa, and also you’ll discover that the statue options aren’t as simple to seek out this time round.
So you may shave a while off your run, we’ll simply present the statue options for this walkthrough, so don’t fear.
Go up the Main Hall stairs to the Lion Statue on the high, however watch out for the zombie to the appropriate.
Enter the code: Crown, Flaming Sconce, Bird. This provides you the Lion Medallion.
Now flip round and return to Main Hall 1F.
On the southwestern facet of the Hall is the Reception. Walk by right here, and make your means into the western hall.
Yes, that was a Licker that went previous the window – buckle up, companion.
Walk down the hall till you get to the police officer slumped within the nook. Turn proper, however cease lifeless in your tracks and level your flashlight to the ceiling.
Above you is a Licker, which you’re going to should both attempt to sneak previous or kill.
To sneak previous, stroll slowly beneath it and maintain your nerve because the zombies rattle the home windows while you stroll previous.
To kill it, concentrate on headshots to stun it, then use your fight knife to preserve ammo earlier than you unload one other clip.
Either means, make your means across the hall, turning proper on the finish, then proper once more into the Operations Room.
Grab the ammo out of your left, then the map from the blackboard. Then use your Cutting Tool on the Chained Door on the appropriate of the room. You can then discard the Cutting Tool.
Inside right here you’ll discover the Detonator that you just want for the Maiden Statue upstairs.
Open the Tamu Lock to your left and exit into the brand new hall.
There’s a big zombie in your proper, so take care of him earlier than transferring on. I counsel killing him now, in any other case he’ll impede your motion later.
Next, head into the Safety Deposit Room.
Using the keypad infront of you, you may unlock lockers 106 and 109.
Be conscious, a zombie has woken up behind you and shall be making an attempt to get within the door.
Locker 106 comprises a roll of movie which has a clue on methods to get into the gun cache behind the room. Whereas 109 comprises some a lot wanted bullets.
Leave the Deposit Room and switch left in direction of the Dark Room.
Kill the zombie that crashes by the window then board it up – you come by right here so much so leaving it open is an enormous bind. Another will get up to your proper, so take care of that too.
Then pop into the Dark Room, accumulate the provides, and develop the movie from the Safety Deposit Room.
Now depart the Dark Room and head up the steps in entrance of you.
On 2F seize the bullets from the ground and switch proper. Kill the zombie, then proceed on the hall till you may go into the Men’s Locker Room in your proper.
Inside the best way shall be blocked by steam, so clear out all the lockers. The closest one to the steam has a zombie in, so watch out.
The code for the Dial Lock within the 2F Locker Room is CAP.
On the appropriate hand facet of the room – the place there was a conveyable protected in your first run – is the Bejeweled Box that you’ll want to get the STARS Badge.
Before you permit, use the Round Handle on the pipe on the left to show off the steam.
Next, earlier than you undergo the trail you opened, head again to the steps and go as much as 3F.
At the highest of the steps, flip proper. Take the bullets from the facet and press on.
You may keep in mind this shadow on the wall out of your first run – nothing to fret about, proper?
Wrong – there’s a zombie there in your 2nd Run. Kill it, and seize the Spade Key from off the desk. The code for the locker outdoors is DCM.
Now head again all the way down to the Dark Room to retailer the Bejeweled Box and any ammo for weapons you don’t have but.
Now’s an excellent a time as any to nip and go to the West Office on this ground. It’s again across the hall, subsequent to the Safety Deposit Room.
Go inside and take care of the zombie slumped within the chair in entrance of you, then take out the one within the facet workplace.
There’s a protected on this facet workplace, which you open by transferring the dial to the left 9 occasions, then the appropriate 15 occasions, then left 7 occasions.
This will get you one other hip pouch.
Then on the far finish of the room is Leon’s Desk, which has two locks on it. The mixture for the left is NED, the one on the appropriate is MRG. This will get you a helpful improve on your pistol.
Now return to the Dark Room and financial institution your stuff.
Then make your means again to 2F and undergo the showers.
On the opposite facet, accumulate the gunpowder from the lockers, then undergo the door.
Collect the Flame Rounds from the sofa to your left, then press on down the Corridor.
The first door in your left is the S.T.A.R.S Office – go inside.
In the facet workplace, you’ll discover the Battery. Pick it up and hold it. The Battery combines with the Detonator to clear you a path.
For now although, accumulate all you want from the Office, depart and switch left.
Almost instantly your path shall be blocked by everybody’s favorite hulking behemoth: Mr X. He is perhaps out to tear you limb from limb, however he positive is a quick dresser.
Shoot his hat off his head for a trophy if you happen to haven’t already, then flip round and excessive tail it out of there again by the showers.
Run again down the steps and to the Dark Room, financial institution your unusable ammo, however seize your detonator and mix it with the Battery.
Now run by the West Office to the Main Hall, opening it with the Spade Key.
Turn left and run up the steps. Turn left once more on the high and run over to the Spade Door right here. This is the Library.
Open the Library Spade door and seize the Red Book that’s on the desk to your left.
Then run throughout the room to the door on the opposite facet. This results in the Lounge.
Here you’ll discover a map of the second ground, in addition to the Unicorn Statue for an additional Medallion.
Rotate the puzzle to the next code to say what you want: Two folks, Scales, and Worm.
Grab the yellow field off of the facet desk too – inside is the clue to the Lion Medallion.
The door again by to the STARS hall is locked, so monitor again by the library.
Once you’re within the Main Hall once more, keep on the 2F, however make your option to the opposite facet of the constructing and undergo the door that results in the Waiting Room.
Inside right here, there’s one other protected – the mix is left 6, proper 2, left 11.
Now undergo the Spade Door, and run by into the Art Room on the opposite facet of the corridor. You can now discard the Spade Key.
On the small desk in entrance of you is a Weapons Locker Keycard, which helps you to into the weapons cache behind the Safety Deposit Room.
To your proper is the King Statue. Pick up his hand from the desk and mix it with the Red Book in your stock.
Then use the Book with Hand on the Statue. This provides you the Sceptre.
Be prepared for the Licker that crashes by the ceiling, then study the sceptre to get the Red Jewel.
Now make your means again to the Dark Room by the Main Hall and West Office.
Once you’re there get the Bejeweled Box out and mix it with the Red Jewel – this will get you the STARS Badge.
Next make your means across the nook to the Safety Deposit Room and use your shiny new keycard on the cupboard on the again. This will get you the Grenade Launcher, a key weapon in turning the steadiness of energy in your favour in opposition to the nightmare creatures.
Now return to the steps subsequent to the Dark Room. Go as much as 2F, undergo the bathe room and all the way down to the hall to the STARS Office. Inside, study your STARS Badge and work together with the again of it to show it right into a USB Dongle.
Use the Dongle on the PC Tower within the workplace, then work together with the PC Monitor. This opens the weapons locker, supplying you with the MQ11 SMG. Remember to select up your STARS Badge to make use of it once more later.
Now return to the Dark Room and choose up your two Lion and Unicorn medals in the event that they aren’t in your stock, in addition to the armed Detonator.
Go as much as 3F by way of the steps subsequent to the Dark Room, after which by the workplace with the shadow.
Walk alongside the hall and switch left into the West Storage Room.
Make your means over to the far facet of the room with the steel railings – you may see the maiden statue behind them.
On your proper, there’s a pack of C4 hooked up to the particles blocking the door. Use your Detonator on this C4 then run again away from the door – you’ve received 10 seconds earlier than it blows.
After the explosion, undergo the trail your created and work together with the Maiden Statue.
To get the medal, enter the code: Ram, Harp, Bird
Be fast, the explosion will greater than seemingly have caught the eye of Mr X.
With this third medal in hand, flip round and return down by the steps – utilizing the pillar in the course of the West Storage Room to kite Mr X if he’s there.
Run previous the Dark Room, and make your means by the West Office to the Main Hall.
Now, method the Goddess Statue and use your medals one after the other.
This opens the key passage to the subsequent a part of your journey.