If you adopted Part 4 of our Resident Evil 2 Remake S Rank guide, you have to be switching again to Leon firstly of the sewer space. Read on for the way to save Ada.
Resident Evil 2 Remake S Rank information for Leon A – Sewers
As quickly as you begin, head straight for the elevator and trip it up. Go down the steps within the subsequent room, then drop down into the sewers beneath. Follow the waterway ahead, take a proper on the finish, then head down the right-hand opening. Climb out on the precise when you possibly can, then head up the steps.
Go proper the the highest, then take care of the zombie there. Head proper to the north of this space, take care of the zombie, then take the steps down in your proper, into the Lower Waterway. Grab the fight knife, drop down, then head proper and slide down the slope.
Keep following the waterway and also you’ll finally come up towards a G. You can both bypass it through the use of a final ditch merchandise just like the knife or a grenade when it grabs you, or you possibly can take it out – the latter takes time and ammo. Climb up in your left, then comply with the passageway left and up the steps. Climb the ladder on the prime.
The mixture for the locker within the subsequent room is SZF. This will get you some MAG Ammo. Drop down the shaft subsequent to the locker to set off a cutscene.
You’re now in a secure room. It’s essential right here that you’ve at the least 5 free slots of stock area – ideally six.
Grab the ammo from close to the management panels and exit by the door with a fireplace extinguisher close to it. Pull the lever exterior to decrease a walkway, then cross it and comply with it round to the precise to open the secure there. If you need the herb close to the secure, shoot the zombie taking part in useless subsequent to it first. The secure mixture is left 2, proper 12, left 8. This will get you a Shotgun Stock.
Don’t undergo the close by door but. Instead, comply with the walkway across the different means, in the direction of the cable automotive. You have to seize a Tool from there earlier than you head to the door. Now undergo the door. Go down the steps and take care of the zombies there so you may get previous and go left. Use the Tool to open the shutter there. Follow the walkway round, seize the Key from the field, then drop down within the hole to the sewers beneath.
Follow the waterway till you possibly can climb up close to some corpses, then drop down into the water on the opposite facet. You have to hold going till you get all the best way to the opposite facet of the room – it’s greatest to keep away from the large mutants, reasonably than preventing them. Once you get to the opposite facet, climb up and undergo the door.
Head up the steps and comply with the walkway round till you come down some extra stairs. Turn left on the backside and thru the open door, then seize the Queen Plug from the opposite facet of the door. The door will then shut. There’s one other electrical field across the nook in your left – slot the Queen Plug there and head by.
Before you go up these stairs, be aware of the zombie splayed over the railing above. It’s simpler to get a cheeky shot in whereas it’s laid out and take care of it now than later. Now go up the steps, by the door, and seize the King Plug. Now drop down. Don’t seize the Queen Plug but. Instead, head again by that door and pop the King Plug within the slot close to the foot of the steps you simply climbed. This will get you the Chemical Flamethrower.
Now again by the door, seize the King Plug, and again by the opposite door to seize the Queen Plug. Now put the Queen Plug again the place you initially acquired it from, undergo the door, and slot the King Plug within the energy field on the left. Now seize the Queen Plug, undergo the King Plug door and seize that, then head again to the sewer crammed with mutants.
Use the flamethrower to take care of the primary G blocking your means, then head in a straight line, staying on the left facet of this waterway, proper for the opposite facet. You need to climb up one space, then drop down, you then’ll come to a ladder you must climb.
At the highest of the ladder, take a proper, and get again to that room the place the zombies had been, simply earlier than you used the Tool. In right here, there’s a swap to tug within the nook. Pull that, drop down, and undergo the sewer it opened up. Run ahead, keep away from the mutant that spills out of the pipe in your proper, then climb up in your proper simply after it. Grab the Blue Herb, then use the Tool to open the door. There are some Shotgun Shells inside – get these, then take the elevator up.
Grab the Hip Pouch and Handgun Ammo from this room, then transfer the latch on the door and exit. When you get by the door, seize the Rook Plug from the panel in your left, then keep on across the walkway to the precise and take the steps down. Keep taking place till you drop into the sewers once more, then head left, proper in the direction of the metal bars within the distance. Just to the left of those, there’s one other place to climb up and use the Tool to open a brand new route again.
Go by the brand new doorway, down the steps, then comply with the walkway again round to the place these zombies had been earlier once more – the place you pulled the swap. But reasonably than dropping into the sewer, head up the steps on the precise. Now go over the walkway bridge within the cable automotive room and again to the secure room. Now it’s time for the chess piece puzzle.
Resident Evil 2 Remake S Rank information for Leon A – Chess Plug Puzzle
Grab the Knight Plug from the center slot and transfer it one area to the precise, into the facility field with the image of the Knight on it. Take out the Bishop Plug from the slot reverse. Put the Rook Plug subsequent to the Knight and put the Queen Plug reverse it. Put the King Plug to the left of the Queen Plug. Leave the Pawn Plug the place it’s and put the Bishop Plug reverse it.
This opens the door to the following space. Head down the steps, flip left, then flip proper and undergo the door forward. Interact with the generator in right here and flick up all the switches besides the second from the precise. Now prepare for William Birkin who will claw on the door while you try to go away.
Here Birkin will strive slash you thru the ceiling together with his claws. You want to only run up and down the room to keep away from him. Watch out for the far nook of the room the place the hearth is, because it spreads. Eventually, he’ll tear down the opposite door and you must get round him and run by. Keep operating till you drop down onto a platform with a storage container on it.
Run across the facet of the container and hit the button on the console. Now you must draw Birkin to the place the container was and hit him with all the pieces you’ve gotten. When he takes a knee, hit the button once more. The container will swing again and hit him – ensure you are subsequent to the console when this occurs otherwise you’ll die. Do this as soon as extra to complete him off. For now.
Grab what objects you possibly can, then head over the bridge created by the damaged scaffolding. Check out Part 6 of our Resident Evil 2 Remake walkthrough for the Nest Laboratory.