The newest Red Dead Redemption 2 replace on PC introduces a few welcome enhancements.
Rockstar has lastly launched the patch notes for final week’s Red Dead Redemption 2 PC patch. The replace got here out on Monday, May 4, clocking in at 925MB.
As anticipated, it doesn’t add any new content material to the bottom game or Red Dead Online. What it does have in spades, nonetheless, are massive fixes and numerous upgrades. One such characteristic improves texture rendering. Rockstar says gamers who set textures to Medium or High ought to see sharper textures with out shedding any frames.
Red Dead Redemption’s personal TAA Sharpening setting can also be being expanded to permit gamers to push it additional for an excellent sharper picture. This ought to exchange out-of-game options some have been utilizing to make the game much less blurry.
Outside of that, the remainder are simply bug fixes. Read on beneath for the total set of patch notes.
- Improved texture rendering on the Medium and High high quality settings, so the game will now present a better degree of texture element with out impacting framerate or requiring extra system assets.
- Increased the utmost vary of the TAA Sharpening graphics setting, permitting gamers to make the game seem much less blurry and match the standard obtainable with exterior driver options.
- Fixed a problem that triggered some system configurations to misreport the quantity of free video reminiscence obtainable for the game to make use of.
- Fixed caching points that triggered graphical points and lacking UI that occurred after upgrading a system’s graphics card.
- Fixed a rendering situation with shimmering/flickering textures close to campfires when Parallax Occlusion Mapping was set to Ultra high quality.
- Fixed a lighting situation that triggered blocky shadow textures across the participant that would happen on some techniques whereas Parallax Occlusion Mapping was set to Ultra high quality.
- Fixed a problem that prevented cloud transition screens from displaying on demise/respawn when the system is low on video reminiscence.
- Fixed a problem with occlusion checks that would happen when operating with DirectX 12, which prevented progress on some Story Mode missions.
- Fixed a lighting situation that triggered graphical artifacts to seem round distant bushes on some system configurations whereas MSAA was lively.
- Fixed a lighting situation that triggered flickering snow particle results on some system configurations with a number of graphics playing cards.
- Fixed a water rendering situation that triggered flickering when operating with DirectX 12 and having the Water Reflection / Refraction Quality ranges set to Low.
- Fixed a water rendering situation that triggered incorrect wave simulation on some system configurations utilizing a number of graphics playing cards.
- Fixed a problem with {hardware} auto-detection that triggered some system configurations to incorrectly default to low high quality graphical settings on first boot.
- Fixed a problem that triggered an incorrect “Minimum Hardware Requirements not met” error on launch with some older system configurations that did meet the required specification.
- Fixed a number of crashes that will have occurred when launching the game on sure {hardware} configurations.
- Fixed a crash that occurred throughout gameplay when operating out of system reminiscence, leading to a ERR_GFX_STATE error.
- Fixed a number of crashes that would happen when switching between graphics APIs and show modes on some system configurations.
- Fixed a crash that would happen when considerably rising graphics settings, inflicting the system to expire of video reminiscence.
- Fixed a number of crashes and efficiency points when utilizing Intel NUC techniques or when utilizing built-in graphics {hardware}.
- Fixed a number of random crashes that occurred throughout gameplay in Story Mode and Red Dead Online.