Lineage 2 developers, using Unreal Engine 4, held presentations showcasing gameplay and providing their comments.
Summary from their official channel @diary_of_shilen
➢ The project is at the closed alpha stage, with the main goal being to establish a technical framework and refine the user interface before open testing in 2025.
➢ Initially, Interlude is being implemented to gradually enhance the game to the MasterWork concept.
➢ High-level content (76+ levels), clan and party systems, epic bosses, and castle sieges are already available.
➢ The new client will fully utilize graphics card resources and multi-threading, improving average FPS stability and increasing its lower threshold during mass events.
➢ Effects and other visuals are not in their final version yet; the focus of development is currently on optimization and the functionality of the game world. VFX designers will join the process later.
➢ The most challenging parts are behind. The new client will enable the development of new locations, mechanics, complex game design, and features like voice chat.
All project news, streams, and upcoming server launch dates can be found on the official project page @diary_of_shilen