Lineage 2 Developers on Unreal Engine 4 Held Presentations Showcasing Gameplay and Providing Their Comments
Excerpts from their official channel @diary_of_shilen
➢ The project is in the closed alpha stage, with the main goal being to establish the technical framework and refine the user interface before the open test in 2025.
➢ The initial focus is on implementing Interlude, gradually expanding the game to the MasterWork concept.
➢ High-level content (76+ levels), clan and party systems, epic bosses, and castle sieges are already available.
➢ The new client will fully utilize GPU resources and multithreading, enhancing average FPS stability and raising the lower threshold during large-scale events.
➢ Effects and other visuals are not final yet; the current development focus is on optimization and the functionality of the game world. VFX designers will join the process later.
➢ The hardest part is already behind us. The new client will enable the implementation of new locations, mechanics, complex game design, and features like voice chat.