Rainbow Six Siege rolls out its mid-season v1.2 tweaks

Rainbow Six Siege

I don’t envy the job that Rainbow Six Siege‘s developers have set themselves, balancing their increasingly popular FPS to esports standards. Counter-Strike’s gameplay may be upset with a single tweak, and that isn’t a class-based, multi-phase recreation like Siege. Still, the previous few main updates for the sport have felt assured, and no large group uproar has resulted, so clearly they’re doing one thing proper. Today, patch 1.2 rolled out for the sport, tweaking, tuning, and buffing several LMGs .

More Dakka is order of the day with this replace. While Tachanka’s mounted gun appears prefer it’s nonetheless functioning as regular, a number of different operators have discovered their mainstay weapons notably buffed. In the full patch notes yow will discover charts exhibiting precisely how they’ve rebalanced LMGs, however in abstract: More bang in your buck generally, with every bullet doing extra harm up shut, besides within the case of the 6P41, which noticed a fractional drop in energy.

Probably not his day

Outside of the sweeping adjustments to LMGs, six operators have had their skills and loadouts adjusted. Lion’s scanner has been hit particularly laborious, with him solely capable of see outlines whereas gamers are shifting, his scan expenses diminished from three to 2, and people expenses coming again even slower now at 20 seconds a pop, as a substitute of the earlier 10. That’s tough – my condolences to Lion mains.

A couple of bug fixes and map tweaks are included on this replace too. In the bug-squashing class, some hip-fire accuracy exploit (which I’m sadly unfamiliar with) has been eliminated. Level-wise, it’s principally sealing up minor exploits and holes, corresponding to gamers having the ability to plant the Defuser in bizarre locations. One bug I want I may have seen in motion is on the map Kafe, the place character fashions would grow to be two-dimensional mendacity susceptible subsequent to a sure set of stairs.

‘Why? Why buff/nerf my favorite character, you monsters?‘ I hear you hypothetically ask. Well, the builders anticipated questions, and so have been variety sufficient to offer their full reasoning for each tweak and change here. I’d like to see builders notes like this changing into an as-standard factor for aggressive video games, letting gamers perceive the reasoning behind why their favorite gun may not be doing a lot harm in the present day. If nothing else, it saves on some hot-tempered Q&A classes.

Source

tom clancy’s rainbow six siege, ubisoft, ubisoft montreal

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