Rainbow Six Siege will likely be going by way of one other main change to the way it handles weapon recoil.
This is the second main overhaul of recoil mechanics in Rainbow Six Siege. The first, deployed late final yr, was impressed by Counter-Strike: Global Offensive‘s personal mechanics.
The objective with the earlier system was to make weapon recoil extra predictable, nevertheless it’s now clear Ubisoft’s resolution to the issue wasn’t sufficient. The new resolution, which is being deployed on take a look at servers subsequent, must be the ultimate repair to this downside.
The downside principally impacts computerized weapons. Currently, the sport prevents photographs from touchdown the place the reticle says they need to as a manner of constructing weapons much less correct. Think of it as artificially including recoil that doesn’t obligatory respect your means to regulate it.
The upcoming replace will change that, that means your bullets will at all times hit the place the reticle is. Weapons will proceed to have excessive recoil, however should you’re capable of management it, you’ll be rewarded with correct photographs. The thought is to have recoil have an effect on the reticle, not the place the bullets go.
“With this new direction, we have made an effort to ensure that each weapon feels as close to the original recoil as possible,” Ubisoft wrote in a blog post.
“We have worked hard at trying to match the unique shooting feel of Siege by firing tens of thousands of bullets and switching back and forth between the two systems, alternating between the two and iterating to bring the new recoils closer to their live counterpart.”
The subsequent testing section doesn’t but have a date. Head to the hyperlink above for a brief video displaying the brand new system in motion.
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