Rainbow Six Siege model director: “We have a problem with team killing”

Rainbow Six Siege team killing

Ubisoft are effectively conscious of Rainbow Six Siege’s team-killing drawback, however fixing it with out breaking the sport is proving a problem.

We assume Rainbow Six Siege is likely one of the finest shooters round, however when you’re in search of extra nice FPS video games, we have you covered.

Speaking to us in a bigger interview, Rainbow Six Siege’s model director Alexandre Remy admits that the event workforce “have a problem with team killing, and with people who leave before the end of the match.” He says they’re “the two main issues we have today in terms of toxic behaviour that we’d love to fix in the future.”

However, Remy says a repair for these issues gained’t be coming quickly. 

“There are some very easy solutions, but they would drastically change the gameplay,” Remy explains. “We could do a quick fix that is potentially the wrong solution to a good question, or we can take more time and invest in the proper solution. It’s going to be a longer process, because usually the proper solution is more complex.”

The abundance of workforce killing in Rainbow Six Siege has even pushed the workforce to think about a radical answer: “To be extremely transparent, we’ve talked about one easy solution, which is, ‘Hey, let’s remove friendly fire…’” But they don’t need to implement a change like that as a result of “All of a sudden it modifications the DNA of the sport. Do we wish this? I believe total we do not.”

Remy says that “We have a few concepts and designs on paper about this [and] relaxation assured that we’re extraordinarily conscious of this problem, and can deploy an answer when the time is true.”

We’ll be publishing the complete interview with Alexandre Remy at 14:00 BST right this moment.

With extra reporting by Ben Maxwell.

 
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