Quitting Qatab: Turn 13

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Triskaidekaphobia is a luxurious the time-poor Comment Commanders can’t afford. With the state of affairs deadline (flip 20) hurtling in direction of them like an RPG-7 with a Wiesel to catch, the fleeing peacekeepers spend minute #13 looking three foes who, they consider, merely should be eradicated earlier than a touch to South Beach could be contemplated. Do they handle to take away the roadblocks? You’ll by no means know except you click on the place it says “Read the rest of this post”.

(Quitting Qatab is an open-to-all game of Combat Mission: Shock Force 2 during which NATO forces are orchestrated by commenters whereas Qatabi models are pc managed. Each day by day flip covers one minute of motion. For a state of affairs define and summaries of earlier turns, click here) 

Cunningly positioned in a ditch close to the coast, the AT-14 missile slinger would have discovered itself the main target of a two-pronged assault had Stone (no relation), our sniper, obeyed his order. Because the wounded marksman refuses to exit Ample Annie and race to the rooftop of the constructing pictured above, the job of silencing the enemy’s tripodal tank trasher falls to our recon tank alone.

After broadcasting a crescent of smoke grenades in an effort to display Deviator (the foolhardy AAV), the Scimitar throws warning to the shamal and boldly advances.

The sudden acceleration surprises an unseen grenadier (?) within the neighborhood of redw44, inflicting him to bungle his shot.

Hunter and quarry spot one another at roughly the identical second, nevertheless it’s the British gunner who’s quickest on the draw. 30 mm autocannon shells and co-axial MG bullets coax a caravan of offended mud devils from the weedy earth financial institution shielding the Spriggan. The Qatabi AT-14 operator decides braving this hellstorm is past his pay grade and flattens himself within the backside of the ditch.

He’s nonetheless cowering at T+28 – the second the distracted Scimitar is clouted by an RPG presumably fired from the identical rooftop as the sooner one. I wait resignedly for purple crosses to bloom over the dust-wreathed tank, however none seem. It appears to be like just like the bijou British AFV was saved by its slat armour.

The bruised (minor monitor injury) Scimitar continues to be raking the suppressed AT-14 on the finish of the flip. Surely a KO should be imminent.

It’s exhausting to inform how lots of the occupants of the beachhouse survive flip 13. Pounded by the rapidly repositioned Deviator, half of 2nd Squad, and one among 4th Squad’s MG groups, it’s hardly shocking hearth from redp79 dwindles because the flip proceeds. What does elevate eyebrows and focus the thoughts, is that the Qatabis by the seaside handle to fell an in-cover Marine (one among Daly’s males) regardless of the heavy suppressive hearth.

The solely really decisive engagement of the flip happens within the farmland west of the beachhouse. A gentle stream of lead and 40mm grenades distracts the game grenadier at redf84, permitting Sigler’s subordinate to relocate unobserved.

When Staff Sergeant Boatwright opens hearth together with his M16A4 from a brand new vantage level additional south, his goal is within the course of of adjusting SMG mags. The bursts pepper the prostrate determine. Sigler’s killer will pose no extra issues.