Quake 1.5 refreshes an FPS traditional with new maps, monsters and mayhem

A whole new boss fight in Quake's second episode

A raytraced Quake 2 may be a enjoyable retro showcase of shiny new {hardware}, however Quake 1.5 is what you actually need to be taking part in proper now. Assembled by modder “bloodshot12” (though its full credit are in depth), it’s a cocktail of mods for Id’s unique Quake that goals to retain its aesthetic, however improve all the pieces else. That means new, detailed weapon fashions, monsters (some from the wonderful Arcane Dimensions), ranges and extra. Today’s launch is technically a beta, however nicely value taking part in, and lifeless simple to arrange too. Find it on Mod DB, or try a trailer under if the flowery new boss above isn’t thrilling sufficient.

Part of Quake 1.5’s said objective is to make the game really feel extra like the present crop of retro revival shooters, and I really feel that it manages that fairly rattling nicely. The weapons are nonetheless chunky sufficient to look somewhat old-school, however way more detailed and higher animated. They additionally sound beefier, and the accompanying lighting and particle results actually make issues really feel highly effective. The new blood and gore system helps, too – enemies gib satisfyingly, and the beforehand useless-feeling axe now slices clear by means of enemies like one thing out of a samurai anime. Textures are nonetheless unfiltered, polygons are nonetheless chunky, nevertheless it all feels recent once more.

There’s lots of new stuff right here, too. Many ranges have been given a lick of recent paint, some new interactive components and recent enemy placements. Episodes that beforehand lacked boss ranges now have them and there’s some new weapons scattered round. The mod even integrates and additional upgrades MachineGames’s (sure, the brand new Wolfenstein studio) fifth episode. There’s rather a lot occurring right here, however except for some minor tough edges – comprehensible, that is the primary public launch – I’ve been actually impressed by what I’ve performed to this point, and I’m positively taking part in some extra tonight.

You can grab Quake 1.5 on Mod DB here, and don’t overlook the little hotfix file too. Setup is surprisingly easy. Assuming a clear set up of the unique Quake:

1. Unzip Quake 1.5 (and the hotfix) to your Quake folder. (Don’t have Quake? It’s £4/€5/$5 on Steam)
2. Move the contents of the Darkplaces-Recommended-Build listing in your Quake folder too.
3. Run “Run Quake 1.5.bat”, and luxuriate in. In-game prompts will make it easier to arrange the brand new controls and tweak choices, although it’s virtually all pre-configured.

If you simply freshly put in Quake on Steam, I’d extremely suggest additionally grabbing the soundtrack pack here – for some purpose the Steam launch doesn’t embody the game’s wonderful (and largely ambient) Nine Inch Nails soundtrack.

Source

Bloodshot12, id Software, Mods, Quake, Quake 1.5, Quake: Arcane Dimensions

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