PlayerUnknown’s Battlegrounds PC take a look at servers acquired an enormous new patch earlier at present.
PUBG’s patch 22, which launched this morning, has added a few requested options to the PC game. The spotlight is the brand new rank system, which borrows parts from PUBG Mobile.
The new system consists of eight ranks, which gamers can climb up or down based mostly on their accrued factors every season. Similar to many different games with ranked modes, PUBG’s system requires the participant to complete ten matches, which then will get them rated and slotted into one of many eight ranks.
There’s a transparent icon for every rank, and the statistics web page have been up to date to mirror that, in addition to look nicer and extra informative. It’s value noting that ranked doesn’t have separate matchmaking, your efficiency will merely be tracked in common matches.
Map choice, a characteristic which was as soon as obtainable however received eliminated with the arrival of Sanhok, has as soon as once more returned. You merely want to pick out the map(s) you wish to play and matchmaking will deal with it.
There’s additionally a fast be part of possibility that’ll get you right into a random game as quickly as potential. Skin buying and selling is one other main characteristic a part of patch 22, and it merely permits gamers to commerce duplicates for higher-tier gadgets. You’ll want ten dupes, which you’ll be able to then commerce for a random, higher merchandise that may be as excessive as uncommon (blue). This course of additionally prices BP.
The in-game UI has seen a number of modifications, too. There’s a brand new radial menu when deciding on throwables and meds. Finally, the opposite large addition at present is a kind of region-locking system. Players will now not be capable to choose which area to play on, the game will mechanically choose the closest server location.
Check out the complete change log under.
Ranks, development, areas
- Server/area will now be determined mechanically relying on the participant’s native area
- If you group with a participant from one other area, matchmaking will mechanically determine the perfect area to play on
- New rank system has eight complete ranks
- Rank can be assigned based mostly on Rank Points earned
- To earn your first rank, you have to to play 10 provisional matches
- Rank promotion / demotion can be determined by complete rank factors
- Improved the UI of the Career and Leaderboard screens
- Improved UI to point out rank, KDA, Avg. harm, and so forth. extra clearly.
- Leaderboard will show as much as 100 ranks
Map choose
- You can choose Quick Join or choose maps individually
- Quick be part of perform places you within the first obtainable game, no matter map
Skin buying and selling
- You can now commerce in gadgets for these of a better tier
- You can commerce up a number of same-tier gadgets and BP into one next-tier pores and skin merchandise
- Trade up requires ten gadgets, and the utmost tier you will get is as much as uncommon(blue) whereas the system is in testing. We’ll look to open up the system additional as soon as we’re happy with the steadiness of the system however please word that any BP prices related to this technique might change.
- The required BP quantity is completely different relying on the tier of things being traded up. You won’t be able to provoke the commerce with out all required gadgets
UI/UX
- Added a wheel menu for fast entry to therapeutic and throwable gadgets
- Emote activation hotkey was modified from ` to F4
- You can cancel the wheel by clicking the precise mouse button
- Added an possibility to cover the nicknames of gamers within the killfeed who downed/killed you or your teammates
- Added alert icons to the community statistics perform
- Three new icons symbolize High latency, Latency variation, Packet loss
- High latency: Alerts you in case your ping/latency is getting too excessive
- Latency variation: Alerts you in case your latency variation modifications are too excessive
- Packet loss: Alerts you in case your ratio of packet loss is simply too excessive
- Added an icon to examine teammate’s log off / disconnected standing
- Player order between the foyer and in-game is now constant in order that gamers can have fastened numbers and colours based mostly on foyer order after they enter a game.
- Added an choice to handle the utmost ratio of minimap zooming
- Added auto-reload possibility
- When enabled, you’ll reload weapons mechanically whenever you attempt to hearth whereas your journal is empty
- By default, that is set to “Off” however may be modified within the Gameplay menu
Performance
- Improved the shopper efficiency by optimising the creation of character supplies
Custom match
- Improved the calculation of individuals within the session ready room
- Players in Observer or Unassigned standing is not going to be calculated in playable individuals
Bug fixes
- Fixed the problem the place gamers may typically climb stairs a lot quicker whereas transferring diagonally subsequent to the wall.
- Fixed the problem the place a downed gamers’ character mannequin would typically penetrate partitions.
- Fixed the problem the place gamers may maintain weapons whereas transferring near rocks whereas underwater.
- Fixed the problem the place characters would appear like they had been sliding whereas standing up in the event that they took out a weapon and stood up on the identical time.
- Fixed the problem the place a participant appeared to slip when standing up or transferring whereas going inclined earlier than touchdown from a sure top.
- Fixed the problem the place Flashbang and Molotov stun and on hearth animations could possibly be cancelled when repeatedly crouching/standing up/inclined/or equipping a weapon.
- Fixed a difficulty the place the participant UI typically disappeared within the observer’s view.
- Fixed the problem the place ADS labored unreliably when ADSing proper after equipping a weapon.
- Fixed the problem the place a participant typically acquired collision harm from a motorbike when one other participant picked up the bike.
- Fixed a difficulty the place a personality would typically rotate although its toes are fastened when the display is rotated greater than 180 levels left or proper.
- Fixed the problem the place a participant’s movement was typically proven as scoping when taking steps subsequent to a wall.
- Fixed the problem the place characters may vault over different characters when positioned at sure heights.
- Fixed the problem the place a participant would typically clip by the ground of a constructing when disembarking a motorbike.
- Fixed the problem the place a participant could possibly be reported a number of instances by enjoying the replay time and again.
- Fixed the problem the place a personality’s HP bar was typically proven within the foyer after exiting the server replay.
- Fixed the problem the place a personality’s animation would pop upward when getting near the wheels of a buggy.
- Fixed the problem of the place a personality’s animation would pop upward when crouching and standing up close to a automobile.
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