Being a writer for the Xbox One model of PlayerUnknown’s Battlegrounds allowed Microsoft to deal with the sport as a first-party title, providing help in numerous methods.
For occasion, Gears of War four developer the Coalition helped out the PlayerUnknown’s Battlegrounds workforce make the Xbox One port, and lent their experience on issues like purpose really feel. Nico Bihary, government producer at Microsoft, mentioned that the help Microsoft supplied PUBG Corp goes past typical second-party.
“There was this global assessment within Microsoft of how can we pair up with this super collaborative, super friendly and incredibly successful — in the short term — group for our partnership to deliver,” Nico Bihary instructed Polygon.
“As you can imagine, there were a lot of raised hands within Microsoft to offer support. PUBG is really getting the boutique, first-party, white-glove treatment from Microsoft.”
But this additionally extends to what builders, that aren’t first-party, sometimes get from Microsoft. It appears Microsoft used its organisational and logistical sources to make the Xbox One model the perfect it may be. The writer’s first-party QA workforce supplied their companies, amongst different departments.
This is certainly not the primary time Microsoft allowed one in all its inside studios to assist PUBG Corp with the port’s growth. The partnership additionally allowed the studio entry to Rare’s water tech, which the latter makes use of within the upcoming Sea of Thieves.
Microsoft additionally had a hand in making the sport really feel good on a controller. Though that last level will little question be judged by many console gamers come Tuesday, when Xbox One version releases as a part of Game Preview.
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