Producer suggests Final Fantasy 7 Rebirth would have been a simpler JRPG without PS5 exclusivity and seamless open world

Final Fantasy 7 Rebirth
(Image debt: Square Enix)

Final Fantasy 7 Rebirth manufacturer Yoshinori Kitase claims there would certainly be vital distinctions in the freshly launched follow up had it not been established specifically for PS5.

“Had it not been on a single platform, the world map would not be seamless, and game design may have had to regress significantly,” Kitase claimed through interpreter in a meeting with The Washington Post.

Kitase likewise attributed employee retention for Final Fantasy 7 Rebirth’s fairly brief advancement cycle, claiming greater than 80% of the advancement group behind 2020’s Final Fantasy 7 Rebirth remained on for the follow up. That permitted the designers to skirt “time-wasting” jobs like employing and re-training brand-new designers.

“By carrying over the bonds we created with teammates from the first installment, we could avoid any time-wasting detours that would come with assembling a totally new team,” Kitase claimed.

Square Enix has a console exclusivity handle Sony that indicates games in the collection will certainly release on PlayStation systems initially, with the possible launch on “other formats” later on down the line. Final Fantasy 7 Remake struck computer through Windows in 2021 and Steam the list below year, however an Xbox launch is yet to be validated. 

With Square Enix currently billing the Remake trilogy especially as a “console exclusive,” it’s extremely not likely we’ll see Remake or Rebirth launch on Xbox whenever in the future, however with Final Fantasy 7 Remake Part 3 most likely around 4 years from launch, there’s a lot of time for the circumstance to alter because respect.

In the wake of Final Fantasy 7 Rebirth’s success, what can we get out of the Final Fantasy 7 remake trilogy component 3?

 

Source: gamesradar.com

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