Prodeus blends previous and new in a well-known retro FPS cocktail

Befitting this most cyber of days, newly introduced retro FPS Prodeus options chunky pixels and shiny lighting results that mixed make it seem like a faux game from a late 90s techno-thriller. Feeling like an anachronistic demake of 2016’s Doom, there’s a Metroid Prime-ish HUD, preposterous ranges of gore and stuttery animation that’s in all probability meant to evoke Quake 1 however seems like claymation. Naturally, I wish to play it as quickly as humanly attainable as that is solely my jam. It’s due out subsequent 12 months, developed by two guys named Mike & Jason and there’s a debut trailer under.

It doesn’t seem like Prodeus has a lot stepping into the way in which of originality, however contemplating that I (and lots of others) am nonetheless enjoying the unique Doom twenty-five years later, I actually don’t thoughts. There’s a easy enchantment to sci-fi tunnel mazes and chewing demons into kibble with improbably outsized weapons. If there’s one concern I’ve in regards to the trailer, it’s that there is perhaps too a lot blood. They’ve overdrawn on the blood financial institution – each enemy explodes right into a fountain of opaque, glistening crimson worthy of 90s Manga Entertainment anime imports, and it will get in the way in which a bit of.

Buckets of claret apart, I like what I see. The machine-gun chews by means of bullets and monsters at a lovely clip with out being an uncontrollable bullet hose. Rockets have simply the best visible oomph to them as they launch and detonate. Light performs throughout the metallic panelling of the partitions excellent, made all of the extra spectacular by the textures themselves being chunky sufficient to be from the unique Doom. You may even rely the person pixels! It’s a borrowed aesthetic and bolted onto one thing way more superior than it seems, however it’s a mix that works properly. I dig it.

Prodeus is out subsequent close to. You can discover extra on Steam or its official page here. The game is to be printed by Bounding Box Software.

Source

Bounding Box Software, Mike and Jason, Prodeus

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