Playerunknown’s Battlegrounds casting dynamic climate throughout older maps

After seven months of digital drought, the rains will lastly return to Erangel within the subsequent Playerunknown’s Battlegrounds patch. Now stay on the check server and due on the primary consumer quickly, update #19 provides variants of Erangel and Miramar with the dynamic ‘overcast’ climate which drifts between cloud, fog, and rain. I’m so joyful to see that return–and unfold–after they had been pulled for December’s v1.zero launch. The patch can even carry long-awaited options together with bullets penetrating flimsy forearms, the power so as to add a map marker on the purpose you’re taking a look at, and higher colourblind choices. But most significantly, rain and fog!

Distinct rain and fog variants of Erangel arrived again when Plunkbat was in early entry, however they proved unpopular as a result of how they modified play and, for some, hampered efficiency of an already-struggling recreation. They had been pulled earlier than the complete launch, and I used to be disillusioned. I all the time appreciated how they performed, and was glad to see the brand new small map, Sanhok, introduce them as prospects in its dynamic climate system. Now that shall be rolled out to the older maps in new variants, and Miramar will get the climate too.

Rain supplies useful sonic cowl for sneaking up on individuals or just bum-rushing them, to not point out will increase the percentages that you simply may stumble upon somebody you hadn’t seen. Fog does that much more, lowering visibility to a couple dozen metres at instances in a method I discover very thrilling. I had some glorious foggy encounters again within the day, together with tense remaining circles with a terrifying variety of individuals.

Developers PUBG Corp. have gabbed about bullet penetration for months, and it’ll lastly arrive in replace #19. Basically, if somebody has their forearm in entrance of a more-vulnerable bodypart (e.g. the face) and your shot hits their appendage, it’ll be handled as if it popped by means of the arm and hit e.g. the face. No extra photographs that do frustratingly little injury as a result of somebody’s ulna bought in the way in which.

Oh, and Erangel and Miramar are getting reworked a teensy bit. The shores of Erangel’s island-dividing ‘river’ will obtain extra cowl within the type of rocks and timber and whatnot, so that they’re not simply barren murderzones, and some further small clusters of homes are being scattered round empty areas of the island. And Miramar is getting extra dust roads together with an evening-out of some others, so it’s much less of a pig to drive round. These two maps do really feel extra slapdash than the carefully-crafted murderland of Sanhok, made with much less skilled, so I’m glad they’re nonetheless being retouched.

Update #19 can even carry numerous options that aren’t flashy however are useful and welcome. Holding alt + right-clicking will drop a map marker wherever you’re taking a look at, so you possibly can simply level locations out to buddies. Dropping stacks of things is getting a slider to pick out the amount, so no extra scrambling on your quantity keys, and alt+right-click will drop half the stack. Replaced weapon attachments will drop onto the ground in case your stock is full relatively than refusing to get off a gun, eradicating irritating stock juggling. Alt+right-click on a gun will take away all its attachments in a single go too. Plus colourblind choices for reticles, blood, and provide smoke, plus numbers accompanying participant map markers. And choices for setting or eradicating body caps. And extra minor efficiency enhancements. And… none of those additions is individually mega-exciting, however they’re welcome modifications and do add up.

See the update #19 patch notes for extra on all this. The patch hit the check server at present so it ought to, assuming it follows the standard sample, be stay on the primary server actual quickly.

“Today’s improvements are the first step in a re-commitment to improving quality of life, fixing bugs, and making PUBG the best game it can be,” the devs say. “We’ll talk more about that next week.”

Head honcho Brendan “Plunk” Greene not too long ago said that they’re presently “refactoring” loads of scrappy fast fixes they made, re-plumbing the gameguts with long-term options that ought to enhance efficiency and different iffy areas. I’m wanting ahead to listening to extra about that.

Source

Bluehole Studio, PlayerUnknown’s Battlegrounds, PUBG Corp.

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