Playerunknown’s Battleground replace 12 bringing map choose, weapon rebalancing, muscle automobile with fluffy cube

The long-awaited map choose possibility, a muscle automobile with fluffy cube hanging from the mirror, a brand new marksman rifle, new weapon attachments, and an enormous weapon rebalance will drop into Playerunknown’s Battlegrounds in the next update. After weeks of minor updates, this sounds a great’un – or no less than an attention-grabbing one. The rebalance goals to even out assault rifles so none is a transparent “best”, energy up submachineguns, improve the injury and vary of shotguns, and customarily make extra weapons viable. The patch is on the check servers at the moment and I’m definitely eager to test all this out.

“According to our research, only a few specific types of weapons (ARs) are used in most situations,” builders PUBG Corp. said last week when first asserting the rebalance. “We believe the choice about which gun to use should be based on personal preference and its effectiveness in any given situation, rather than simply ‘which gun is strongest.’ Our goal is to make it so no one gun will feel objectively better than the others.”

Now that the adjustments are confirmed, dang, wow, they’re twiddling with lots.

Increasing locational injury multipliers on many weapons, decreasing recoil and sway on SMGs whereas growing it for nearly all ARs, growing AR reload instances, growing recoil on all marksman rifles, making motion pace slower when holding snipers or LMGs or shotguns, growing grenade injury whereas eradicating the knockback, letting DMRs use AR attachments in addition to SR ones, including three new grips, giving the shotgun a brand new attachment to make unfold shorter however wider, including 3x and 6x scopes… many gun adjustments. Dang.

One thread throughout many adjustments appears to be growing the efficient vary of close-quarters weapons whereas making assault and marksman rifles trickier at lengthy ranges. Huddle in nearer, everybody. That woud appear to dovetail with Miramar adjustments including extra timber and rocks throughout the large open map and extra small buildings on the outskirts of cities and cities. I’ll have to see how all this shakes out in-game, thoughts.

The new weapon is the SLR, a 7.62mm DMR with a 10-round journal, which may be discovered as a random spawn on the bottom. “The SLR is more powerful than the SKS but has more recoil,” PUBG Corp say. “Recoil control is the key to using the SLR effectively.”

And the brand new car, oh child, I hereby dub it the Bantmobile. It’s a four-seater muscle automobile, discovered solely on Miramar. It’s not nice off-road however PURRS alongside highways. I am keen on it. It is available in some nice colors, with the delicate high up or down, and its fluffy cube bounce as you drive.

All that AND map choice is lastly in, letting gamers choose which map(s) they play on or simply letting the sport resolve as earlier than.

And pink dot, holo, and 2x sights now have a wide range of reticle types and color.

And gamers can solely be underwater for shorter instances, taking extra injury when drowning and longer to recuperate their breath on the floor. The devs say they need “to reduce the effectiveness of hiding underwater.”

And “We reduced some overly-dramatic collision effects (read: space shuttle takeoffs) that occurred when the motorbike crashed into other vehicles.”

Anyway. There’s extra. See the Update #12 patch notes for extra particulars on every part. I’m tentatively very excited?

The patch is now on the check server, although the devs say the scope and significance of weapon rebalancing means “we’re going to keep the changes on the test server for longer than we normally would.” So no agency phrase on when it will hit the stay servers.

Source

Bluehole Studio, PlayerUnknown’s Battlegrounds, PUBG Corp.

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