Pillars of Eternity 2 makes you struggle for the gods in Seeker, Slayer, Survivor DLC

Pillars of Eternity 2 DLC

Following Beast of Winter, Pillars of Eternity 2’s subsequent DLC is Seeker, Slayer, Survivor, a totally totally different kind of journey that locations gamers right into a gladiatorial enviornment combating for the glory of Galawain, god of the hunt.

The Seeker Survivor Slayer DLC was proven off at Gamescom 2018, and we had been in a position to talk about the concepts behind it with the growth’s director, Brandon Adler.

“It’s heavily focused on combat, we’re trying to play around with that,” Adler says. But he makes clear that this isn’t simply a typical enviornment mode: “The fights are not just ‘grab a bunch of creatures, throw them in an arena and have a fight’. One of the fights is two wizard brothers that are fighting each other, and they both cast different types of magic. They put giant wards on the ground to protect themselves from their brother’s magic, and so you jump between those wards whenever you’re trying to avoid spells.”

The DLC’s title is drawn from the three types of fights that you just’ll conduct inside the enviornment: seeker, survivor, and slayer matches.

“All the fights have a little puzzle to figure out,” Adler explains. “In seeker type fights you have to find something special about the fight, like a set of spiders with regenerating properties where and you have to figure out which is the queen spider [who you must defeat] so you can take out the others.”

Survivor fights are, as the identical suggests, about staying alive by way of a collection of enemy waves. Slayer fights are robust differently: “they’re big hard creatures that kill you quickly and you have to kind of smash and grab,” Adler explains.

While enviornment fight is the main focus of this DLC, don’t anticipate to be confined to the partitions of a colosseum. “There’s still a lot to go and do,” Adler says. “There’s lots of other places you’re exploring to go and find artefacts to bring them back.”

These artefacts are sacrificed inside the enviornment so as to summon every suite of fights, and so the exploration components are simply as very important to the experiences as the sector fights themselves.

“The DLC takes place on a pretty big island, so there’s all the random encounters and lots of scripted interactions and storybook scenes scattered around, too,” Adler provides. “It has a full story that you’re exploring just like Beasts of Winter.”

“The island itself has been calling competitors, and it’s made the animals and the natives full of bloodlust,” Adler explains. “And so the Watcher is trying to figure out what is going on and what kind of connection it has to the greater story of Pillars.”

 
Source

pillars of eternity 2: deadfire, рпг

Read also