Phoenix Point courses troopers into seven distinct teams, giving gamers a shocking quantity of scope for customising your armies and your general playstyle throughout tactical missions. From the preliminary three soldier courses to the distinctive specialists acquired by means of the three totally different factions, our Phoenix Point Classes information will stroll you thru the talents, abilities, strengths, and weaknesses of every one – together with some helpful suggestions and tips on gear, multi-classing, and extra.
Phoenix Point Classes information contents:
- Phoenix Point Classes – an overview
- How to multi-class in Phoenix Point
- Assault Class
- Heavy Class
- Sniper Class
- Technician Class
- Infiltrator Class
- Berserker Class
- Priest Class
Phoenix Point Classes – an outline
There are a complete of 7 totally different courses of soldier out there in Phoenix Point. To start with, you solely have entry to a few: Assault, Heavy, and Sniper. But every of the three principal factions in Phoenix Point even have entry to specialist courses, resembling New Jericho’s Technician or the Disciples of Anu’s Berserker, every of which fulfil a wholly new function in your rising military (when you’re seeking to learn how to recruit troopers, head on over to our information explaining How to recruit new soldiers in Phoenix Point!).
Each soldier in your military has entry to seven class abilities, in addition to a smattering of randomly generated private abilities, all unfold throughout seven ranges. You can see these abilities within the beneath screenshot: the class-specific abilities are within the high row, whereas the random private abilities are within the backside row.
As a soldier good points expertise, they’ll stage up and achieve talent factors which might be spent both to improve their three base stats (Strength, Willpower, and Speed) or to unlock new abilities. Some of those abilities are extraordinarily highly effective and may dramatically enhance the flexibility and survivability of your complete squad.
How to multi-class in Phoenix Point
Regardless of sophistication, each soldier in Phoenix Point has the power to multi-class as soon as they hit stage 4. I nearly at all times multi-class my troopers as soon as I hit stage 4, as a result of it lets you mix abilities and proficiencies as a way to create extraordinarily versatile and highly effective items you in any other case couldn’t use.
When you multi-class a soldier, you get to choose a second set of abilities from a unique soldier class to select from when assigning talent factors. For instance, you’ll be able to multi-class your Sniper into Assault, which supplies your Sniper the extraordinarily helpful Dash and Return Fire skills, whereas additionally preserving the Sniper’s personal very highly effective skills resembling Weak Spot and Quick Aim.
You can’t multi-class the identical unit greater than as soon as, however the entry to 2 totally different skillsets lets you make some very highly effective items certainly.
Assault Class (Starting Class)
- Level 1: Assault Training (Proficiency with Assault Rifles and Shotguns)
- Level 2: Dash (Move to a goal place inside half of the traditional motion vary)
- Level 3: Return Fire (Shoot again at an enemy when it assaults, offered the soldier is utilizing a direct-fire projectile weapon with proficiency, and the enemy is inside half notion vary)
- Level 4: New Class (Choose a secondary class to coach in)
- Level 5: Ready For Action (Reloading and Inventory actions don’t price any Action Points)
- Level 6: Rally The Troops (Each ally recovers 1 Action Point. Limited to at least one use per flip)
- Level 7: Rapid Clearance (Recover 2 Action Points for every enemy killed, till the tip of the flip)
The Assault Class is in some ways probably the most easy class of all – but it surely’s additionally a powerful contender for the category with probably the most highly effective abilities for multi-classing, so that you actually shouldn’t underestimate it. The solely actual draw back to the Assault class for my part is that the proficiency is with Assault Rifles, as a result of in my expertise high-damage single-shot weapons resembling sniper rifles and cannons are much better in nearly each state of affairs.
But by way of abilities, Assault has the most effective early-game of any class on the market. At simply Level 2 you get entry to Dash, which might be the most effective skill in all the game, permitting you to maneuver utilizing Will Points as a substitute of Action Points. And at Level Three you achieve Return Fire, which lets you hearth again at an enemy each time they assault whereas inside half your unit’s notion vary. Both these skills are completely indispensable for any soldier class, making Assault a wonderful multi-classing alternative for any of the opposite 6 courses on this record.
I’d additionally say Rapid Clearance can actually assist to show the tide of a combat, though it’s a reasonably expensive skill and drops off somewhat bit in usefulness afterward within the marketing campaign. Overall the Assault class is an actual marvel on the battlefield, not due to the gear or proficiencies it brings however due to the fantastically versatile set of abilities it good points entry to in simply the primary Three ranges.
Multi-classing choices for Assault
The finest multi-class possibility for an Assault, for my part, is the Sniper – just because it offers you proficiency with sniper rifles, that are among the strongest weapons in Phoenix Point. Return Fire with a robust Sniper Rifle isn’t any joke.
Heavy Class (Starting Class)
- Level 1: Heavy Training (Proficiency with Heavy Weapons, Mounted Weapons, and Jet Pack)
- Level 2: Brawler (Bash and Melee assaults deal 50% extra injury)
- Level 3: War Cry (All enemies inside 10 tiles have their Action Points decreased to 2 for the following flip)
- Level 4: New Class (Choose a secondary class to coach in)
- Level 5: Boom Blast (The Action Point price of Grenades, and different explosive weapons, is decreased by 1 and their vary is elevated by 50% till the tip of the flip)
- Level 6: Inspire (Killing an enemy grants allies 1 extra Will Point)
- Level 7: Rage Burst (Shoot with a proficient direct-fire projectile weapon, utilizing all remaining ammo within the weapon’s journal)
The Heavy unit you begin with initially of the marketing campaign is prone to be your MVP to start with, thanks primarily to its beginning weapon, the Hel II Heavy Cannon. This cannon is likely one of the strongest weapons in all the game, and regardless of its relative inaccuracy can rapidly spell the tip for many enemies inside vary. The Jet Pack constructed into the Heavy unit’s chestplate can also be very helpful for rapidly initiating, escaping, or taking the excessive floor – although it does come at the price of Action Points and Will Points directly.
In phrases of abilities, it takes some time for the Heavy to achieve its apex. Boom Blast at stage 5 is at all times a helpful pickup, but it surely’s at stage 7 that the Heavy turns into really game-changing. Rage Burst is an especially expensive energy as a result of it makes use of up your whole journal – however there’s little or no that may stand up to the uncooked energy of six Heavy Cannon photographs again to again. In the tougher missions, the place you’re having to take care of a number of highly effective items resembling Sirens and Chirons, Rage Burst is your ace within the gap.
One massive flaw within the Heavy unit’s gear is that its armor inflicts a penalty to accuracy. So I’d urge you to interchange the Helmet and Leg Armor with these of one other class – Sniper gear is at all times helpful on this regard for the accuracy bonus, which significantly advantages the naturally inaccurate Heavy class.
Multi-classing choices for Heavy
Multi-classing a Heavy into Assault makes for a fantastically versatile heavy-hitting unit. The skill to Dash, on high of the Heavy’s Jet Pack, makes for an unprecedented stage of mobility; and each Return Fire and Rapid Clearance might be extraordinarily helpful when mixed with a weapon as highly effective because the Hel II.
Sniper Class (Starting Class)
- Level 1: Sniper Training (Proficiency with Sniper Rifles and Handguns)
- Level 2: Extreme Focus (Overwatch price is decreased by 1 Action Point)
- Level 3: Quick Aim (The Action Point price of the following shot with a proficient weapon is decreased by 1, and the accuracy is elevated by 25%)
- Level 4: New Class (Choose a secondary class to coach in)
- Level 5: Master Marksman (Accuracy with a proficient weapon is elevated by 50% whereas there are not any noticed enemies inside 10 tiles)
- Level 6: Weak Spot (Disabling a physique half additionally removes that physique half’s armor)
- Level 7: Mark For Death (Mark an enemy goal. Until finish of flip all injury to that focus on is elevated by 50%)
The Sniper’s best profit is that it may use sniper rifles proper from the beginning. As I’ve talked about earlier than, Phoenix Point is a game that rewards high-damage single-shot weapons way more than burst weapons – and on high of this, the sniper rifle’s vary means you’ll be able to remove enemies lengthy earlier than they can carry you into their efficient vary.
The abilities and talents of the Sniper Class are all constructed with this long-range high-damage playstyle in thoughts. Overwatch is especially highly effective with a sniper rifle, and the mix of Quick Aim and Extreme Focus means you’ll be able to ship one highly effective shot in your flip, adopted by one other highly effective shot on the enemy’s flip.
The finest talent within the Sniper class, although, has acquired to be Weak Spot, which you entry at stage 6. When it involves the actually harmful and formidable enemies, it may be very tough to burst them down earlier than they get an opportunity to destroy your day – however the armor-stripping nature of Weak Spot implies that with some cautious planning and good positioning you’ll be able to destroy their day first.
Multi-classing choices for Sniper
Sniper is sort of a flexible basis from which to multi-class: you can simply go both for Assault, lending you the Dash and Return Fire skills, or for Heavy, providing you with entry to Rage Burst (which with a sniper rifle is unbelievably robust). It’s totally as much as you, as a result of each choices are equally formidable in numerous conditions.
Technician Class (New Jericho)
- Level 1: Technician Training (Proficiency with PDWs, Robotic Arms, and Turret Deployment)
- Level 2: Fast Use (The Action Point price of Medkits, Stimpacks, and Robotic Arm skills is decreased by 1)
- Level 3: Manual Control (Take guide management of a turret or car weapon and shoot at a goal)
- Level 4: New Class (Choose a secondary class to coach in)
- Level 5: Field Medic (Restore 10 Hit Points and 10 Armor to all physique components of the chosen goal. Disabled physique components are restored)
- Level 6: Remote Deployment (Turrets might be thrown and deployed for 1 Action Point)
- Level 7: Electric Reinforcement (All allies achieve 20 momentary Armor for 1 flip)
And now onto the primary of the specialist faction unit courses, the Technician. Native to New Jericho, this soldier is actually your help/medic unit. Its best power is its automated turrets, which make for wonderful cannon fodder (and show a dependable counter to close-range tiny enemies resembling Mindfraggers and Worms).
But spend a little bit of time levelling up the Technician and also you’ll additionally discover them repaying you by way of upping the survivability of your complete crew. With a mixture of the Fast Use and Field Medic skills, I lastly discovered a motive to put aside my earlier technique of loading up each single unit with at the least two Medkits. And when you get the Technician as much as stage 7, that +20 momentary Armor to every ally generally is a literal life-saver.
And it’s not simply concerning the abilities with the Technician. Their mech arms give them a bunch of distinctive skills as properly, together with the extraordinarily precious Technician Repair, which may heal a mechanical machine (resembling a car) simply as a Medkit can heal a soldier.
Multi-classing choices for Technician
The finest mixture of courses I’ve discovered for the Technician is to multi-class into an Assault. Dash is simply too helpful by way of working round therapeutic up your squad, and at all times being in the suitable place on the proper time. Just keep in mind to pump your Technician stuffed with Will Points, lest they outlive their usefulness on the battlefield.
Infiltrator Class (Synedrion)
- Level 1: Infiltrator Training (Proficiency with Crossbows and Spider Drone deployment. Base line stealth issue is 25% so long as the character isn’t revealed)
- Level 2: Surprise Attack (Attacks from behind achieve shock worth equal to three occasions the injury dealt)
- Level 3: Deploy Decoy (Deploy holographic decoy on the chosen location. The decoy is handled as an actual goal by all enemies)
- Level 4: New Class (Choose a secondary class to coach in)
- Level 5: Spider Drone Pack (Deploy 3 Spider Drones with one motion)
- Level 6: Vanish (Move inside 5 tiles and disappear from view for the following flip – or till noticed)
- Level 7: Sneak Attack (Damage dealt whereas not noticed is elevated by 100%)
The Infiltrator class is a difficult one to like, in my expertise. It’s the category I assumed I’d take pleasure in probably the most, primarily based as it’s round stealth and scouting; however in actuality it may be fairly tough to result in the suitable circumstances for the Infiltrator to fulfil their potential.
The smartest thing concerning the Infiltrator is the stealth issue. They’re naturally sneaky, and their true energy comes with their first shot. But they’re pretty ineffective to start out off with, which is why I’d advocate you permit your Infiltrator(s) in a base with a Training Facility and produce them again into the motion as soon as they’re the next stage. The mixture of Surprise Attack and Sneak Attack is extraordinarily highly effective when you set it up accurately, whereas Vanish generally is a life-saver in fringe conditions.
The actual draw back to the Infiltrator is their gear. Not the armor – I’m a giant fan of the notion bonuses that they grant. But the Synedrion Crossbow pales compared to the ability and accuracy of even probably the most meagre sniper rifle. And I truthfully don’t see a lot use within the spider drones, both.
Multi-classing choices for Infiltrator
That’s to not say there’s no potential within the Infiltrator class. I’ve had nice success combining it with the Sniper Class, and basically making a sniper with the beautiful advantages of Surprise Attack and Sneak Attack. This is the one time I’ve actually been grateful for the presence of the Infiltrator soldier class in my military.
Berserker Class (Disciples of Anu)
- Level 1: Berserker Training (Proficiency with Melee Weapons and Handguns)
- Level 2: Armor Break (The subsequent assault offers 50 extra Shred Damage)
- Level 3: Close Quarters Evade (Attacks from enemies inside 10 tiles deal 25% much less injury)
- Level 4: New Class (Choose a secondary class to coach in)
- Level 5: Bloodlust (Damage and Speed are elevated proportional to the well being misplaced – as much as double)
- Level 6: Ignore Pain (Disabled physique components stay purposeful. Cannot Panic or be Mind Controlled)
- Level 7: Adrenaline Rush (All skills price a most of 1 Action Point till the tip of the flip, however you can not use any skills that want Will Points)
From the bottom echelons of soldier courses to the very best: the Berserker class of the Disciples of Anu is much and away my favorite specialist class in Phoenix Point. A robust emphasis on close-range fight and melee weaponry is just not solely a pleasant change of tempo from the remainder of your Phoenix Point military, it may additionally develop to be amazingly highly effective. As in, kill-enemies-in-one-hit stage of highly effective.
This is actually the one soldier class within the game the place I make an effort to unlock each single class-specific talent, as a result of they’re all superb. Armor Break and Bloodlust are nice damage-dealers, whereas Close Quarters Evade will increase your survivability. Ignore Pain is astonishingly helpful for if you begin assembly Sirens and Terror Sentinels, and ensures you’re at all times capable of wield your big two-handed melee weapons. And Adrenaline Rush, whereas it takes some cautious planning to make use of correctly, can in a short time spell the tip for a number of enemies in a single flip.
It doesn’t damage that the Disciples of Anu has some incredible gear out there for the Berserker. Marduk’s Fist is a ridiculously highly effective warfare hammer, and Nergal’s Wrath is tied with the Hephaestus for my favorite handgun in Phoenix Point. And how about that mutated physique armor which grants your Berserker the identical regeneration that the Pandoran Triton makes use of?
Multi-classing choices for Berserker
I’ve had nice success multi-classing the Berserker into Assault, making use of Dash to get into shut quarters as rapidly as attainable – however my actual favorite multi-class possibility for the Berserker is Heavy. This is the one state of affairs the place the Heavy’s Brawler skill (elevated melee injury) is really helpful – and what’s extra, you’ll be able to then create an extremely highly effective melee character that additionally has entry to a Hel II Heavy Cannon (and Rage Burst) for coping with the actually harmful enemies and executives.
Priest Class (Disciples of Anu)
- Level 1: Priest Training (Proficiency with Viral Weapons)
- Level 2: Mind Control (Gain management of an enemy with WP price equal to the enemy’s present WPs. Costs 2 WPs per flip to keep up management)
- Level 3: Induce Panic (Cause a goal to panic if its present Will Points are lower than the Priest’s)
- Level 4: New Class (Choose a secondary class to coach in)
- Level 5: Mind Sense (All natural enemies inside 15 tiles are routinely revealed)
- Level 6: Psychic Ward (Allies inside 10 tiles are resistant to Panic and Psychic Damage assaults)
- Level 7: Mind Crush (Deal 100 injury to all enemy entities inside 10 tiles)
The Disciples of Anu actually hit the jackpot by way of soldier courses (which is sweet, as a result of their Mutog “vehicle” is an entire travesty). The Priest makes use of the identical biotechnological developments and managed mutations because the Berserker, however arrives at utterly totally different conclusions, with a soldier targeted on battles of Will Points, moderately than Hit Points.
Central to the Priest’s gameplan are two highly effective items of apparatus: the Redeemer rifle, which offers low well being injury however excessive virus injury, stripping enemies of their Will Points; and the Screaming Head helmet, which grants the Priest entry to the horrifying Pyschic Scream skill employed by Sirens and Terror Sentinels, additional lowering the Will Points of enemies.
But it’s not nearly inciting panic amongst the enemy troops. The Priest’s different major weapon, unlocked at stage 2, is the Mind Control skill, which works in precisely the identical approach because the Siren’s. Using this skill, you’ll be able to wreak absolute havoc with the enemy forces, and dismantle their efforts within the area of a single flip. Level the Priest up sufficient and also you’ll be significantly rewarded with three phenomenal closing skills – notably Psychic Ward, which is commonly sufficient to utterly ignore the consequences of among the Pandorans’ deadliest assaults.
Multi-classing choices for Priest
Multi-classing is a bit attention-grabbing with the Priest. My principal impetus for multi-classing is to present the unit proficiency with my favorite weapons, however the Redeemer is central to the Priest’s function. There are arguments to be made for each Assault (Return Fire offers you extra alternatives to contaminate enemies with Viral Damage) and Sniper (cheaper photographs and Overwatch). Play it by ear and think about the way you have a tendency to make use of the Priest throughout encounters.
Hopefully now you’ve a higher, clearer thought of how every of the soldier courses differ in skills and playstyles – however that’s not all we’ve acquired on Phoenix Point. We’re onerous at work creating a complete sequence of top-tier guides on each side of this formidable new turn-based techniques game, so make sure to try the hyperlinks beneath for extra suggestions and techniques to get you began!
- Phoenix Point guide & top tips – Read our 20 high suggestions for brand new gamers and XCOM veterans alike when beginning their journey in Phoenix Point!
- Phoenix Point Classes – All soldier courses and abilities defined (together with faction specialists), in addition to the most effective choices for multi-classing troops!
- Phoenix Point Vehicles & Aircraft – Every faction’s autos and plane defined, with full stats and our opinions on the perfect autos to make use of!
- Phoenix Point enemies – Learn learn how to take care of Sirens, Chirons, Terror Sentinels, Scyllas, and Mindfraggers with our in-depth enemies information!
- Phoenix Point Factions & Diplomacy – Learn concerning the three principal factions of Phoenix Point, together with impartial havens, diplomacy choices, and way more!
- How to capture enemies in Phoenix Point – This fast information will stroll you thru the tough strategy of capturing reside Pandorans for analysis functions!
- How to recruit new soldiers in Phoenix Point – Here we’ll speak about learn how to recruit extra troopers, discover elite specialists, and broaden your military!
- Phoenix Point Base Management – Learn which buildings are probably the most helpful to assemble in your Phoenix bases, and learn how to give your bases the most effective likelihood of success!
- Phoenix Point Free Aim & Part Damage – Brush up on the intricacies of Phoenix Point’s distinctive Free Aim and Body Part Damage techniques!