Greetings, everyone! We are excited to present you with a minor update today, featuring bug resolutions and enhancements. If your beloved map experienced issues after a custom climate update—or if you’re a map creator eager to incorporate custom climates—you’ll be pleased to find that this update addresses the FPS problems previously impacting custom climates.
Additionally, this patch resolves an issue causing tool modes to vanish when utilizing text scaling in certain languages, along with numerous other UI enhancements. Regrettably, a solution for the “Not enough customers” notification that may appear, even with fully booked hotels, is not included in this update, but rest assured we are diligently working on it. Once it passes our testing process, we will incorporate the solution in a future update.
Should you encounter any problems within the game, kindly report them on the forum linked below. Please provide as much detail as possible, including saves and logs when applicable, as these assist us greatly in resolving issues.
https://forum.paradoxplaza.com/forum/forums/cities-skylines-2-bug-reports.1162/
- Enhanced calculations for job-seeking by citizens.
- Reduced garbage creation values for select buildings: Post Sorting Facility, Coal Power Plant, Emergency Battery Station, Gas Power Plant, Geothermal Power Plant, Nuclear Power Plant, Solar Power Plant, Emergency Shelter, Large Emergency Shelter, Health Research Institute, International Airport, Space Center, Advanced Water Pumping Station, and Wastewater Treatment Plant.
- Increased the student capacity for College and University facilities.
- Introduced a “University Interest” effect to the Radio Telescope Research City Service Building.
- Resolved crash issues occurring when demolishing a zoneable street with a missing prefab element.
- Fixed crashes related to dividing road segments with missing prefab parts.
- Addressed the issue of citizens shopping within office zone buildings.
- Fixed the “No pedestrian access” error despite connections to the Overground Parking Building.
- Enhanced infoview color differentiation for Post Facility buildings from mail accumulation color for improved distinction.
- Modified focus and unfollow actions in the lifepath panel to reduce accidental unfollowing of citizens.
- Enabled map loading with a double-click option.
- Introduced a “Topography” section to Tool Modes, encompassing contour lines.
- Fixed an issue where the load game screen could become stuck in 3 save slots mode when exactly 4 custom saves/maps were downloaded from Paradox mods.
- Resolved overflowing issues when the Tool Modes label was excessively large, causing several modes to disappear.
- Corrected inaccuracies in the demand bar width compared to demand percentage.
- Fixed issues with the cinematic camera save/load panel rendering beyond bounds when UI scaling was active.
- Addressed the absence of marker icons and incorrect colorization for signature building infoview.
- Made color adjustments for healthcare infoview on roads.
- Resolved issues with controller hints and actions.
- Adjustments made to ensure toggling the infoview menu with L3+Y or mouse click not only opens but also closes any active infoview.
- Made minor optimizations to tooltip performance.
- Implemented several audio corrections.
- Addressed numerous input action issues.
- Introduced safety mechanisms to revert maps to default climate when a custom climate is absent, resolving FPS drops and visual issues on shared maps.
- Fixed the absence of custom climate sharing with custom maps.
- Resolved non-responsiveness in the starting tile selection within the Editor.
- Hotels may issue “Not enough customers” complaints despite full occupancy due to slow consumption of the “Lodging” resource. We are aware and are working to correct this.