Overwatch: Roadhog is getting a nerf

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Roadhog’s hook might quickly require much more ability to make use of.

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Overwatch developer Blizzard has revealed one other upcoming steadiness change for one of many sport’s characters. This time, it’s Roadhog, who’s going to get a little bit of a nerf.

Posting in a thread about previously promised Roadhog changes , principal designer Geoff Goodman revealed a little bit little bit of what the studio has in retailer for the character.

The modifications primarily concern the behaviour of Roadhog’s hook and the way it impacts others. The plan is to make it so hooked enemy will arrive within the place straight in entrance of Roadhog, not simply anyplace in a straight line in direction of him.

“There is a cap on how far ‘to the side’ you can be pulled, so you can’t just hook someone, spin 180, and dump someone off a cliff,” defined the designer. The thought, in accordance with Goodman, is to make the hook really feel extra constant, for each Roadhog and his enemies.

In addition, Roadhog gamers should now keep line-of-sight always in the event that they wish to hook an enemy. This is checked from Roadhog’s place, not the hook’s, which suggests he’s solely in a position to hook enemies he can truly see.

“There is a new persistent line-of-sight check back to Roadhog once the hook has landed. If this check fails, the hook breaks off and returns to Roadhog,” added Goodman, revealing that if an enemy strikes out of Roadhog’s line-of-sight shortly after getting hooked, the hook will break.

These modifications will probably be rolling out quickly to the PTR, possible this week, in accordance with the designer. Depending on how the group receives them, the reside variations might observe after.