Overwatch: Roadhog hook feels unfair for everybody, Sombra won’t ever be a “vicious assassin”, and different Blizzard feedback on the newest PTR adjustments

Overwatch gamers have a troubled relationship with the PTR. Blizzard explains on to its group what the take a look at server is for and is present balancing intentions.

Overwatch sport director Jeff Kaplan has issued an replace on the shooter’s public take a look at realm, or PTR, which stays a supply of confusion and rivalry.

As Kaplan explains within the video above, the Overwatch PTR isn’t simply the place Blizzard throws no matter wild experimentation on the wall to see what sticks – it’s a spot to ensure adjustments are secure and comparatively bug-free earlier than they go reside, and people adjustments are rigorously thought out, based mostly on suggestions and metrics.

A console PTR isn’t doable as a result of Blizzard hasn’t acquired direct management over PlayStation and Xbox’s group and community techniques, however the truth that the PTR exists in any respect is why Overwatch patches can roll out on console and PC comparatively shut to one another.

As for constructing incentives to get Overwatch gamers onto the PTR, Kaplan mentioned Blizzard is on this, however would quite spend time engaged on Overwatch itself.

Kaplan additionally mentioned the latest batch of balancing changes on the Overwatch PTR, giving just a little context.

When it involves Sombra, Kaplan mentioned the Overwatch crew intends to maneuver slowly together with her. They imagine Sombra is “actually very powerful, and a lot of players haven’t mastered how to play her correctly yet”, however Kaplan conceded she is possibly “in need of a little bump”.

However, don’t ever count on her to be a “vicious assassin” – Sombra is meant as a “backline disruptor”, possibly even leaning in direction of a help function, quite than a frontline flanker. Right now Blizzard has no plans to maker her extra deadly, bringing her according to Overwatch’s killers.

As for Roadhog, Blizzard remains to be engaged on him, and concede that Overwatch gamers usually really feel the hook is unfair – whether or not they play Roadhog or not.

D.Va’s nerf got here up for dialogue too. In the present Overwatch meta, Kaplan mentioned, D.Va’s simply doing a “bit too much” and it’s “really hard to come up with a definitive counter to D.Va”. In Blizzard’s opinion, D.Va’s distinctive options are her mobility and her firing cadence, which doesn’t embrace reloads, in order that they received’t be altering these. But to make sure she’s not “great at everything”, her well being pool has been lowered.

As for Ana, Blizzard reckons she’s fairly good, and has “a lot of faith” in her design. That mentioned, they admit she’s possibly a bit too highly effective, therefore the firming down of her therapeutic skills. Don’t count on the “drastic reworking” of Ana some Overwatch gamers are calling for, although.


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