Reinhardt mains have found a serious, undocumented change to their favorite hero in Overwatch’s newest replace.
With the launch of Overwatch‘s Anniversary occasion, Blizzard made some adjustments to the sport’s netcode that – on the floor – didn’t appear to have any noticeable impact on gamers.
It now seems like there has certainly been change to how heroes play, at the very least for Reinhardt. One participant took to the game’s forums (by way of SE7EN.WS) to elucidate how they’re not capable of cancel a hammer swing right into a defend. The subject seems to be a change to the actual level within the animation when the hammer really hits.
The participant famous that he performs at a ping of 170ms, and this was by no means a difficulty for him earlier than. He’s unable to cut back his ping time, given his location. He additionally reported a delay after urgent shift to make use of the cost skill.
Don’t know what a Reinhardt is? Our mega Overwath guide has all of the solutions.
The video above demonstrates this delay clearly, which gamers really feel is immediately tied to the change to netcode within the current patch. After the patch, the server now sends the consumer a affirmation after a key has been pressed, delaying the impact. This is why it’s extra noticeable for gamers with greater pings, or at the very least that’s the idea.
Blizzard’s Bill Warnecke has since responded, confirming that there’s no intentional nerf in place, and promised to research additional.
This delay will little doubt throw quite a lot of Reinhardt mains off, particularly these with pings greater than 150ms. Until Blizzard adjustments some values, although, it’s one thing you need to be conscious of in case you run into it.
Source