Doomfist has arrived, Overwatch gamers.
The newest character to reach in Overwatch is now obtainable on all codecs, and the patch notes have additionally been launched.
To get you pumped for the brand new offensive hero, Blizzard launched an introductory video for Doomfist, as if you happen to weren’t quite acquainted with him already.
Along with Doomfist, the Overwatch crew, as promised back in June, has continued to work on lowering duplicates in Loot Boxes. So, you’ll discover the change in the present day together with the beforehand talked about new Highlight Options detailed in the June PTR patch notes.
Some of the notes beneath had been current within the PTR patch, however we’ve posted the listing beneath anyway, save for the aforementioned recreation Highlight choices and Loot Box adjustments.
You’ll additionally discover some adjustments to Overwatchheroes McCree, D.Va, Genji and others in addition to bug fixes utilized to pick heroes.
Overwatch July 2017 patch notes – the one with Doomfist
General
- Adjusted the respawn timing to restrict defensive stalling methods when the offensive crew has a transparent benefit and performs aggressively
Custom Games and Game Browser
- Clarified the textual content on the “Flag Carrier” choices beneath the Capture the Flag settings for Custom Games
- Removed the “Projectile Speed” and “Projectile Gravity” choices for heroes who should not have projectile weapons
- Minimum motion pace has been modified to 50% (previously 10%)
- Players can not choose Roadhog throughout Limited 1v1 matches
User Interface
- Added skill to create custom-made reticles
- Reticle choices might be discovered beneath the “Controls” tab within the “Options” menu (click on the “Advanced” expander beneath the “Reticle” heading)
- The title of Mercy’s “Stethoscope” spray has been modified to “Heartbeat”
- Statistics gathered from 6v6 Elimination matches will now be added to statistics within the Career Profile
- Tie video games will not be included within the win share calculation that’s listed beneath the Player Profile
Hero Updates
D.Va
- Defense Matrix: New sound results and voice strains have been added, indicating when Defense Matrix has absorbed an enemy’s final skill
Genji
- Deflect: New sound results and voice strains have been added, indicating when an enemy’s final skill has been deflected
McCree
- Flashbang: Stunned targets are actually slowed closely, that means they’re much less prone to escape whereas shocked (particularly whereas within the air)
Developer Comment: This change will make McCree’s Flashbang constant towards fast-moving targets like Genji
Reaper
- Shadow Step: Sound impact and VO distance has been decreased by 50%
Developer Comment: Even although Shadow Step wasn’t supposed for use as a method for gamers to teleport proper subsequent to an enemy with out their information, the sound results had been audible from distances that made teleportation tough from practically anyplace. This change permits Reaper to be a bit extra sneaky together with his flanking choices.
Reinhardt
- Rocket Hammer: Swing pace elevated by 10%
Developer Comment: In the final replace, Reinhardt’s Rocket Hammer had a difficulty that allowed gamers with increased latency to swing quicker. We mounted this bug, which immediately made the swing pace really feel too gradual, so we’re compensating by rising his commonplace swing pace. During this course of, we additionally discovered and stuck a couple of bugs with Rocket Hammer’s hit registration. Overall, the hammer ought to really feel a lot better.
Zarya
- Graviton Surge: Now disables mobility talents on all affected targets
Developer Comment: In the previous, the talents that allowed heroes to flee Zarya’s Graviton Surge felt pretty arbitrary. We’re cleansing this up and rising Graviton Surge’s total energy by rendering all motion talents unusable when an enemy is trapped.
Bug Fixes
General
- Fixed a difficulty stopping “Best In Game” stats from being up to date
- Fixed a bug that might trigger the person interface to incorrectly point out that an enemy participant has been hit when colliding with them
- Fixed a bug that might permit projectiles that will usually pierce shields (i.e. Reinhardt’s Fire Strike) to go via different surfaces
- Fixed a bug that induced some gamers to lose audio in the course of the match
Competitive Play
- Fixed a bug that induced gamers to get a leaver penalty throughout offseason matches, even after the in-game banner suggested it was protected to depart the match
Custom Games and Game Browser
- Fixed a bug that prevented gamers from being added to a Custom Game with 12 Spectator slots
- Fixed a bug in Custom Game settings that prevented some heroes with Self Healing from having a Healing Dealt modifier
- Removed the Projectile Gravity slider from heroes who should not have talents affected by gravity
Heroes
- Fixed a bug with D.Va’s Call Mech skill that allowed you to see her contained in the mech earlier than getting into it
- Fixed a bug that might trigger eliminations from Junkrat’s Total Mayhem to be mislabeled within the kill feed
- Fixed a bug that will trigger Junkrat to make use of his Ultimate Callout when he’s unable to make use of his Ultimate
- Fixed a bug that allowed Roadhog’s Chain Hook to latch on to Orisa’s Supercharger
- Fixed a bug that allowed Sombra to take harm after activating her Translocator
- The sound results on Reinhardt’s Bloodhardt, Blackhardt, and Wujing skins have been up to date to replicate using an axe as an alternative of a hammer
- Fixed a bug stopping Lucio from receiving the total pace increase when touring backwards throughout a Wall Ride
- Fixed a bug that often prevented Torbjörn from constructing and upgrading his turret
- Fixed a number of hit registration bugs in Reinhardt’s Rocket Hammer
Maps
- Fixed a bug on Eichenwalde that prevented Soldier 76 from putting his Biotic Field in sure areas of Point A
- Fixed a bug that induced AI-controlled gamers to perpetually transfer towards the target on the Gardens level in Oasis
- Fixed a bug that prevented Training Bots from going through the suitable route and returning to their authentic location after being moved by participant interactions on the Practice Range
- Fixed a bug with that was inflicting uncommon digital camera angles for Highlight Intros on Route 66
- Fixed a bug that might trigger D.Va to fall via the ground whereas boosting into the bottom in a selected space on Volskaya Industries
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