Orisa has lastly been launched after a reasonably prolonged incubation interval on the Public Test Region. Although she’s on restricted duties (no Ranked play for the following week!) we wished to place collectively this information for anybody seeking to play her.
Orisa is an an anchor tank and is designed to wrestle for a similar staff place as Reinhardt. Her capability to erect protecting boundaries, mitigate incoming harm by means of Fortify and displace gamers due to her Halt! ensures she has a versatile package.
What makes Orisa significantly robust, within the face of robust competitors from Reinhardt, is the very fact she will be able to shield her staff and nonetheless deal harm. Unlike her peer, she’s free to maneuver and shoot along with her Fusion Driver, from behind the security of her Protective Barrier. Despite her barrier being weaker than Reinhardt’s equal, the power to stay cellular and nonetheless take care of your staff shouldn’t be underestimated.
Let’s start by her strengths, weaknesses, and package.
Strengths
- Fusion Driver gives distinctive suppressing hearth
- Fortify is implausible for mitigating burst harm and avoiding crowd management
- Halt! is ridiculously robust on maps the place gamers could be pulled off the sting
- Protective Barrier supplies stable positional defence in enclosed areas
- Supercharger is implausible for a stationary staff that’s defending
Weaknesses
- Fusion Driver has poor accuracy over lengthy distances
- Protective Barrier is comparatively poor in massive, open areas
- Orisa is comparatively sluggish – particularly when firing – and turns into a simple goal in consequence
- Supercharger isn’t superb when your staff is attempting to advance
- She isn’t nice at being a solo “anchor tank”, in contrast to Reinhardt
Abilities
Fusion Driver
With an ammo depend of 150 rounds, Fusion Driver must be consistently fired. Whether advancing or defending, solely Soldier: 76 and Bastion can compete with its charge of fireside. The one downside to its abundance of ammunition is the very fact its reload time is pretty prolonged at 2.5 seconds and you’ve got lowered motion velocity when firing. This makes Orisa significantly susceptible when making an attempt to push forwards and until she has her Protective Barrier and/or a pocket healer (ideally Mercy or Ana), she could be centered extremely shortly.
Despite its mobility limitations and lack of ranged accuracy, the very fact you may regularly hearth for over 10 seconds with out the necessity to reload makes her pretty irritating to cope with, particularly if she’s bunkered down on a Control Point.
Halt!
Halt! fires a projectile that when detonated, or if it comes into contact with any floor, will pull enemies in direction of its centre inside a 7.5 meter radius: these pulled are additionally slowed briefly. Unsurprisingly, the worth of Halt! is opportunism so as to pull gamers out of secure positions or to tug them off the sting of the map. Although the projectile strikes pretty slowly (20 meters per second) it may possibly go by means of boundaries, however sadly received’t pull these on the opposite aspect.
Ideally, you need to place your photographs in order that Halt! passes alongside the outer edges of any barrier in order that enemy gamers are nonetheless pulled while you select to detonate. You’ll know when Halt! is inside pull proximity to a number of gamers as a result of it’s going to forged a tether from itself, onto them; it’s at this level you need to activate the power once more.
Fortify
Fortify reduces the harm Orisa receives by 50 % and mitigates in opposition to all crowd management. Ana’s Sleep Dart, Roadhog’s Chain Hook or Reinhardt’s Earthshatter are some examples of skills which received’t have an effect on Orisa if she prompts the power in time. With a 10 second cooldown and four second length nonetheless – with the cooldown solely activating as soon as the power ends – you can not afford to waste Fortify.
If you’ve a healer with you and until you’re underneath severe stress, attempt to save the power for when an opponent utilises their Ultimate. The quantity of injury discount is larger than that of Bastion when in Sentry Mode, a degree of defence to not be sniffed at. Be conscious that even with Fortify lively, Sombra can nonetheless hack you. It received’t cancel the impact, however will forestall additional use of skills as soon as it expires, if the hack continues to be lively.
Protective Barrier
Providing a small space defend, Protective Barrier is Orisa’s solely technique of defending herself and her staff. With solely 900 well being and contemplating its restricted width and top (definitely compared to Reinhardt’s Barrier Field) it’s simply killed and straightforward to flank round. Despite that, in confined areas or when there’s little menace from the air, it’s undeniably helpful.
Ideally you need to place the barrier in order that whether it is destroyed, you may nonetheless discover cowl or to make use of it as a short stop-gap so as to creep forwards. Simply throwing the barrier down in the midst of a staff combat will see it killed shortly and depart you and your staff uncovered. Unlike Winston, Orisa can’t drop her barrier down, deal harm after which escape with an enormous leap, so it’s extremely essential that you simply hearth her Protective Barrier out in key areas. I’ve discovered it really works greatest in corridors or confined areas the place Pharah or Junkrat will wrestle to fireplace excessive.
Supercharger
Supercharger will increase the harm all allies deal by 50 % so long as they continue to be inside 25 meters of the system. The one draw back to Supercharger nonetheless, is the very fact it may be destroyed, misplaced (if you happen to drop it off the sting of the map or down the Well in Ilios), or hacked (preserve an eye fixed out for Sombra). It’s greatest positioned behind your Protective Barrier or behind mounted surroundings that can’t be destroyed.
The line of sight required to obtain the harm buff is pretty beneficiant so that you shouldn’t fear an excessive amount of about placement or staying inside its radius. As lengthy as you don’t use it out within the open the place it may be gunned down immediately, you and your staff will profit from it.
I’d argue that Supercharger is pretty poor when on assault as a result of the static nature of the buff – when your staff is attempting to advance – could be limiting. However, it’s usually a good suggestion to drop it on a Payload (so it strikes together with you) or to easily put it aside for when the enemy staff are closely cornered.
How to play Orisa
Orisa as an anchor tank depends closely on her staff. While she is likely to be a reliable hero on her personal, packing vital fire-power along with her Fusion Driver, she’s extremely susceptible to aerial assaults and being flanked. Her Protective Barrier, regardless of providing affordable mitigation, is in poor health suited to open areas and as an alternative is right for linear play in confined areas.
“With her lack of mobility and inability to damage multiple enemies at once, Orisa needs to not only surround herself with her team, but she has to rely on them when she’s under attack from multiple angles.”
With her lack of mobility and an incapacity to wreck a number of enemies directly, Orisa must not solely encompass herself along with her staff, however she has to depend on them when she’s underneath assault from a number of angles (she’s a reasonably simple goal to hit as a consequence of her dimension).
Pairing with Zarya or Winston works exceptionally effectively because the layers of defending these present, mixed along with her Fortify, can enable Orisa to not solely stand up to massive quantities of punishment, however to additionally creep forwards at a gentle tempo.
If you may, take side-routes to an goal versus the broader, main areas, as this won’t solely forestall heroes akin to Pharah and Tracer from attacking you, however may also maximize the effectiveness of your Protective Barrier and the comparatively inaccurate hearth of Fusion Driver from lengthy distances.
On the topic of your Fusion Driver, the perfect factor you are able to do is lead your photographs (your projectiles are comparatively sluggish at most vary) whereas resisting the urge to consistently reload. Its massive journal dimension and sluggish reload ought to see you empty the clip earlier than making an attempt to maintain your ammo topped up.
It’s additionally price noting that if you happen to’re attempting to flee or transfer shortly from one location to a different, resisting the urge to shoot is essential if you happen to don’t need to undergo the motion penalty.
Finally, the lengthy cooldown of Halt! and its sluggish motion velocity could make the power difficult to make use of successfully. However, on maps akin to Ilios or Lijiang Tower the place there’s a major amount of alternatives to tug gamers to their deaths,
Orisa’s 5 greatest threats
Pharah: Her aerial prowess makes Pharah troublesome for Orisa to cope with. Orisa can return hearth with Fusion Driver, however its relative inaccuracy at most distance nonetheless sees Pharah have the benefit. Unless you hug your Protective Barrier or have a Soldier: 76 readily available to select her off, Pharah could be irritating to cope with.
Sombra: With her just lately improved package, Sombra could make life pretty depressing for Orisa. Her massive dimension makes touchdown a profitable hack in opposition to her pretty simple. If you’re hacked your lack of mobility will see you centered extremely shortly with little you are able to do however hope you discover cowl or have your staff peel for you.
Junkrat: The small dimension of Protective Barrier and Orisa’s incapacity to cowl above her (in contrast to Reinhardt who can angle his Barrier Field) permits Junkrat to chop her down pretty simply. He can rip by means of Protective Barrier extremely shortly leaving you susceptible and might use Concussion Mine to knock you away if you happen to’re sluggish to make use of Fortify.
Soldier 76: Although your Protective Barrier has the potential to mitigate a considerable amount of incoming hearth, a superb Soldier: 76 will flank you usually. When you do start to make use of Fusion Driver, outdoors of the confines of your barrier, your massive dimension mixed with sluggish motion velocity permits him to repeatedly land head-shots in opposition to you.
Tracer: As a last menace, Tracer could be significantly anxious to cope with. Her speedy assaults, Orisa’s sluggish motion velocity and static Protective Barrier, permits Tracer to run rings round you. When you’re transferring slowly whereas taking pictures, Orisa turns into one of many best targets for Tracer to land her Pulse Bomb on.
Recommended maps for Orisa
Watchpoint: Gibraltar: A comparatively linear map that lacks width and with out an excessive amount of verticality, Orisa can zone effectively along with her Protective Barrier. Its width can cowl many of the Payload route, whereas heroes akin to Pharah and Tracer are solely troublesome on the last stage. As the map turns into enclosed by means of Control Point one and two, Orisa can actually excel.
Hollywood: Whether attacking or defending, Orisa does effectively right here throughout all phases. The first choke-point resulting in the Control Point permits her to make wonderful use of her Protective Barrier, whereas the reasonable distance from the doorway to the Control Point itself actually favors her Fusion Driver. There’s additionally alternatives right here to make good use of Halt! to tug gamers from the buildings.
King’s Row: I’d argue that King’s Row is her strongest map just because it’s so confined, throughout all phases. The slender streets, abundance of chokepoints and alternatives on the ultimate stage to tug gamers to their deaths permits Orisa to excel whether or not she’s attacking or defending.
Ilios: Similarly to King’s Row, Ilios has numerous potential for utilizing Halt! to tug gamers to their deaths, whereas Fortify is invaluable at making certain you in flip aren’t knocked off. The enclosed areas for every Control Point (excluding Well) ensures she will be able to make superb use of her Protective Barrier. Even on the ultimate stage, she will be able to nonetheless maintain the Control Point and make use of the abundance of buildings to search out cowl and defend her staff.
Lijiang Tower: With numerous cowl and Control Points that – for essentially the most half – have little aerial publicity, Orisa can comfortably assault and defend her staff with little menace of being knocked off and with loads of alternatives to make use of Halt!.
Essential suggestions for enjoying Orisa
Now you’re absolutely on top of things with Orisa’s package and ways, right here’s one other 28 important suggestions that will help you win the match.
1. The motion velocity slowdown when firing Fusion Driver is important and makes Orisa a reasonably simple goal to hit (particularly for Hanzo and Widowmaker). If it’s good to escape or need to shortly have interaction, it’s greatest to withstand firing.
2. Most gamers I do know have a relentless behavior of reloading. This isn’t ideally suited for Orisa as her journal is large (150 rounds) and the reload time is prolonged (nearly three seconds). Resist the urge and as an alternative hearth till empty, until you’ve a quiet second.
three. Fusion Driver doesn’t undergo any fall-off harm at most vary however is pretty inaccurate. Don’t be afraid to poke whereas main photographs when advancing.
four. Fusion Driver is strongest at shut and medium ranges. The truth it fires 12 rounds per second can enable Orisa to tear by means of most heroes extremely shortly (Headshots are additionally a chance!)
5. Don’t simply hearth Halt! out within the hopes of grabbing somebody. Look for gamers on balconies, buildings or close to to the sting of the map in order that they are often simply pulled off.
6. If the enemy staff has anybody with a barrier, it’s greatest to at all times hearth Halt! on the sting of stated barrier so it may possibly nonetheless pull when detonated.
7. Coordinating along with your staff as to while you’re going to make use of Halt! in order that they’ll observe up could be difficult. Try to allow them to know over voice-chat in order that they’ll put together their Ultimates.
eight. Fortify can block nearly each single crowd management capability however it’s essential to evaluate which you need to mitigate. I’d counsel something that may trigger your demise (Reinhardt’s Charge) or forestall you from functioning (Ana’s Sleep Dart) are a better precedence than McCree’s Flashbang or Symmetra’s Sentry Turrets.
9. If you utilize Fortify when Reinhardt is utilizing Charge in opposition to you, he will probably be surprised – not you.
10. Fortify can enable Orisa to stroll out of Zarya’s Ultimate – remember to have it prepared if she’s on the opposing staff.
11. Damage discount in Overwatch is restricted to 50% – don’t ask for Nanoboost from Ana until your Fortify is on cooldown.
12. Protective Barrier deploys in a similar way to Sombra’s Translocator (it’s lobbed out). The concave defend – formed a little bit like a Hockey web – will probably be created on first contact with the ground and its cooldown begins the second it’s fired.
13. It’s a good suggestion to fireplace Orisa’s Protective Barrier into the air. The cooldown will start whereas the Protective Barrier is travelling and ideally – if you happen to fired it straight up – will see you solely have a 7 second cooldown when it touches the bottom.
14. The remaining well being of your Protective Barrier is displayed in your HUD. Keep an eye fixed on it and discover cowl simply earlier than it breaks.
15. Orisa can’t have two Protective Barriers lively directly. If she makes an attempt to, the primary will disappear.
16. If Orisa dies, her Protective Barrier will stay. If you recognize you’re about to chunk the mud, remember to forged a barrier out so your staff can profit from it when you respawn.
17. The small dimension and well being pool of Protective Barrier just about ensures you and your staff can’t use it for lengthy and if you happen to select to, you’ll have to hug it very shut. It’s greatest to take a look at the barrier as a short lived barricade which you can transfer to, earlier than discovering cowl some place else.
18. Orisa’s Supercharger solely has 200 well being. Be positive to position it the place it may possibly’t be simply killed.
19. If the enemy staff has Sombra, remember to have eyes on her while you use Supercharger – she will be able to hack it to forestall the harm bonus.
20. Supercharger can’t be destroyed by D.Va’s Defense Matrix because it isn’t thought-about a projectile. Don’t fear an excessive amount of if she’s about.
21. Supercharger stacks with Nano Boost so one participant in your staff – so long as they continue to be close to the drum – can obtain a harm enhance of 100% (decide Soldier: 76!)
22. The line of sight for Supercharger is pretty beneficiant but when half the drum is blocked, you received’t be tethered or obtain the buff.
23. Mercy’s harm increase doesn’t stack with Supercharger – I’m unsure why.
24. It’s greatest to position the drum behind mounted scenary that may’t be destroyed. Your staff is then free to make use of your Protective Barrier whereas receiving the harm increase.
25. Don’t drop your Supercharger down the Well in Ilios. We’ve seen it completed!
26. Orisa isn’t an incredible solo Tank (compared to Reinhardt) so I’d sincerely advocate you encourage your staff to pick-up Zarya or Winston.
27. Orisa works greatest with Mercy or Ana however Lucio proves significantly helpful together with his speed-boost, which may offset your motion velocity sluggish when firing.
28. Although we didn’t embrace Genji in our menace listing (he’s pretty simple to cope with) remember to have interaction your mind when preventing him. Don’t simply unload your Fusion Driver into his deflect!
Have some recommendation for Orisa? Want to supply us with a tip for her gameplay? Let us know and we’ll add them to this information!