Overwatch hero designer says Blizzard is “not very good at” ARGs

Did you get sick of Overwatch’s Sombra ARG? Your suggestions has been heard.

Overwatch hero designer says Blizzard is “not very good at” ARGs

Overwatch followers spent months within the grips of an ARG centred on Sombra, the brand new hero revealed at BlizzCon this weekend.

The ARG was barely spoiled by a series of leaks, nevertheless it was additionally only a bit irritating – the Overwatch neighborhood devoured every step, fixing it inside hours, after which there have been lengthy gaps the place nothing occurred, and a sequence of countdown timers that repeatedly began the cycle over once more. By the tip, we had been all fairly sick of it, and a few followers mentioned so in no unsure phrases.

“We were definitely taking the feedback. I think it was fair, the feedback. We’re not very good at ARGs. We’ve never done one before,” Overwatch lead hero designer Geoff Goodman advised Kotaku.

“I think the biggest thing was the timing maybe could have been better on it. That was the biggest lesson. They were just on the ball every time. I think that made those windows a little longer than the others might have been,” he added.

Sombra is the one Overwatch character to be launched on this manner, and it’s a part of her entire theme as a hacker – different characters have been featured in comics and animated shorts, and Ana even popped up in Sombra’s ARG. the interview additionally contains some dialogue of why an ARG match Sombra so nicely, by the best way.

Elsewhere within the interview, Goodman mentioned Blizzard might do extra ARGs sooner or later however has no plans at current. Although: if there have been one other Overwatch ARG occurring, it’s not like he’d say so, is it? Tinfoil hat time.


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