Former Overwatch 2 programmers have actually supposedly asserted that tale objectives were implied to be launched every 18 months, and they aren’t holding out hope that anymore will certainly see the light of day.
Overwatch 2’s large co-op PVE aspect was meant to establish the shooter aside from its precursor yet was formally ditched last summer season and changed with story-based PvE objectives, 3 of which were included August 2023. More are claimed to be getting to a later day, yet for the last 6 months, Blizzard has actually continued to be relatively silent on the issue.
In a meeting with Kotaku, previous Overwatch 2 programmers, that’ve opted to remain anonymous, have shared their experience working on the shooter’s story content, revealing the difficulties they faced during development and their fears that the concept is now dead in the water.
According to the former employees, every story mission has been worked on to a certain degree – some are fully playable, while others are still in the concept stage – and Blizzard’s intention was to offer up three of these roughly “every 18 months.” The reality hasn’t been quite so clean-cut, though, as those interviewed say that the batch already released “did not do well at all,” falling short of the “serious numbers” Blizzard wanted and getting a lukewarm response from players.
As well as performing below expectations, getting this content out the door has reportedly been hampered from the get-go, in part by those at the top and their pursuit of what’s known as ‘Blizzard Quality.’
“[Blizzard Quality] is a justification to essentially piss about forever and ever redoing the same work over and over,” one source says. “Some executive goes, ‘Hm, but is it Blizzard quality?’ It’s always leadership or game directors, deciding they need to spend the extra time. So honestly, if they could have just made any kind of decisions, the game would have shipped years ago.”
Another source tells Kotaku that adapting Overwatch’s gameplay turned out to be “very difficult” because of the hero kits’ PvP-orientated nature. Additionally, the game’s competitive aspect was, from the outset, seen as the priority and “the core of the game’s success,” so more time and resources were given to it.