Overwatch 2 director responds to balance criticisms: “It’s misleading to judge from an outsider’s perspective”

Overwatch 2 sombra emp animation blizzard image
(Image debt: Blizzard Entertainment)

Overwatch 2’s supervisor has actually dealt with followers’ equilibrium objections, discussing that: “It’s easy from the outside to look in and put this narrative on it.” 

In a meeting with GamesRadar+, Aaron Keller, Overwatch 2’s supervisor, reviewed exactly how the growth group at Blizzard manages equilibrium amongst its heroes in the FPS game. “It’s a value for the Overwatch design and balance team to do our best to balance the game for every skill set for people all across the skill spectrum,” Keller discusses, including “we actually meet weekly and talk about the balance in the game.” 

“A lot of times, we’ll get critiques from lower ranked players that we listen to feedback only from high ranked players,” the supervisor proceeds. “And a lot of times we’ll get critiques from high ranked players that we’re just balancing the game around casuals. […] So I think it’s easy from the outside to look in and put this narrative on it.” 

Further clarifying on this, Keller discusses that with the devices the group at Blizzard has, they have the ability to “break out the balance per hero, per game mode, per map by the rank of the players that are in them.” With this, the designer claims, the group can experience ranking by ranking and also consider every hero there. 

“And it’s true that there are some heroes that might be more effective in the in the hands of someone that has like really high aim skill,” Keller additionally discloses, “but Overwatch isn’t a game just about aim skill. It’s a game about positioning and game sense and teamwork and strategy.” 

With this in mind, Keller informs us that the group suches as to “balance around all of that” and also, when they can, “find ways to make heroes that are very useful at every rank in the game.” The Overwatch 2 supervisor additionally informed us that this can occasionally be “really difficult,” for example, Keller includes: “We have heroes in the roster that we haven’t quite been able to solve, as far as making them really effective at high ranks.” 

Using among Overwatch 2’s heroes, Bastion, as an instance, Keller claims they can be “very effective” at reduced rankings yet can “feel oppressive” and also for that reason “isn’t used much at the higher ranks.” Keller additionally includes that “it’s definitely a balancing act, but we don’t have a preference there.”

In various other information, discover every little thing you require to understand about Overwatch 2’s new support hero, Illari.

 

Source: gamesradar.com

Read also