EVE: Aether Wars has proven the true energy of its engine, with a 14,000 ship battle that was live-streamed at GDC 2019. The battle, which lasted an hour, was proven on the primary morning of the convention and noticed some 3,852 gamers (sure, you learn that proper) be a part of a veritable armada of over 10,000 AI ships. Over the course of the motion, some 88,988 ships have been destroyed, making different sci-fi sagas corresponding to Mass Effect appear like a grazed knee by comparability.
The showcase demonstrates the leaps made in massively multiplayer simulation games. Aether Wars was specifically created to show the ability of the Aether Engine, which was developed by London firm Hadean to be the world’s first distributed simulation engine.
EVE has a historical past of simulating battle at an epic scale. The foremost game accessible to the general public at the moment holds the world report for essentially the most concurrent gamers in a single PvP occasion, when 6,142 gamers concurrently fought to the demise in January 2018.
The CEO of EVE’s developer, CCP Games, has shared his delight on the expertise’s growth. “We knew that Hadean’s tech held massive potential, and I’m ecstatic to see that potential realised for the first time with EVE: Aether Wars. I remain convinced that our partnership will continue to break new ground in virtual worlds”
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It’s mind-boggling to think about what else may very well be achieved in EVE Online if the Aether Engine finally turns into extra broadly built-in. The game has already been the scene of some loopy and delightful occasions, together with $1m battles and memorial providers that have been server-wide.
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