At the stroke of midnight, Obsidian Entertainment blasted off into The Outer Worlds. It’s a brand new first-person sci-fi RPG from the studio behind Fallout: New Vegas and Alpha Protocol, exploring unusual area colonies in fairly a NuFallout-y approach. It’s not one to interrupt daring new floor (and even with the identify, I’ve unintentionally known as it”Outer Wilds” thrice up to now right now) but it surely does these Obsidian issues and it does them solidly, and that sounds comforting in these unsure occasions.
It is the longer term and also you, a colonist-to-be, have been woken out of your spaceslumber to seek out you’re not fairly the place anticipated. Off you go to bizarre colonies on the outer fringe of inhabited area, chatting, questing, stealing, taking pictures, and that. It is kind of NuFallout-y, although with distinct ranges relatively than one big open world. And it’s in area. And is a bit sillier.
Our Alice Bee preferred the game however stated in our Outer Wilds review that she wished it didn’t really feel so acquainted:
“The Outer Worlds is alright, innit. It’s good fun. Sit back and let the orange and neon wash over you. Boo the cartoonishly evil corporations. Exhale through your nose at their Diet Toothpaste. I bet I’ll play it again, in fact. But you can tell it could have been great, if it had taken a few more risks. Real space cowboys take risks, don’t they?”
The Outer Worlds is out now on the Epic Games Store and Microsoft Store for £50, $60, €60. It’s additionally obtainable by an Xbox Game Pass subscription. A Steam release will observe in 2020 after one yr of exclusivity.
For an alternate opinion, our Matthew has a video evaluation of The Outer Worlds:
Our useful people have an Outer Worlds guide going too.
Four occasions. Since I began scripting this publish, it’s gone as much as 4 occasions I’ve stated “Outer Wilds” by mistake.