November 19th Mini Update

Black Mesa
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Happy Half-Life day!

We labored arduous to have a full beta prepared for in the present day, however we’re nonetheless grinding on a number of issues. Here’s the place we’re at:

-Fixing crash in first map of Interloper (Interloper A)
-Fixing efficiency in Interloper management rooms (Interloper B1)
-Fixing efficiency in manufacturing facility maps and polish duties (Interloper C and C1)
-Final artwork for Interloper D

Nihilanth is COMPLETE and we’re reviewing it for launch
Endgame is COMPLETE and we’re reviewing it for launch

We have a brief inner timeline to handle the checklist above. We are anxious and excited to get this final part of the game out, and see what the group thinks of all of it.

In addition to the work we’ve got accomplished on Interloper, Nihilanth, and Endgame, we’ve got additionally accomplished revisions on all launched maps based mostly on suggestions (largely Xen and Gonarch’s Lair, however Earthbound as properly). We hope this would be the most polished model of the game but launched, and can proceed to implement suggestions as we watch you guys play Xen!

Get prepared for Endgame.

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