No Man’s Sky Living Ship replace introduces a brand new class of organic ship

The newest No Man’s Sky replace introduces a brand new class of organic ship and a brand new story mission.


Called the Living Ship replace, the most recent content material replace for No Man’s Sky additionally consists of “mysterious space encounters,” and extra NPCs.

Living Ships are a brand new class of sentient starship and there are dozens of procedurally-generated variations. Each has its personal set of distinctive natural applied sciences, additionally procedurally generated.

The new mission collection, Starbirth, will “take players through the ancient Korvax experiments,” which led to the creation of the starships.

You will even come into contact with new house objects and unusual new lifeforms, and NPCs can now hail your communicator in house. Expect new inventory on the market, or to be requested for help.

The replace additionally consists of some high quality of life enhancements, optimizations, and bug fixes.

It is out there now on PC, PS4, and Xbox One.

No Man’s Sky replace 2.3 – patch notes

Living Ship

  • Introduced a brand new type of starship, the Living Ship.
  • These ships have their very own unique vary of natural applied sciences and can’t be upgraded by typical means.
  • Adjust your playstyle to the restrictions and advantages of those natural techs, or hatch and evolve new procedural upgrades to develop your personal customized ship.

Missions

  • Incubate your Void Egg and be taught concerning the origin of the Living Ships with a brand new mission chain, Starbirth.
  • Completing these missions will hatch the Void Egg into your personal procedurally generated Living Ship.
  • Additional ships could also be hatched from subsequently incubated eggs.

SPACE ENCOUNTERS

  • While utilizing the Pulse Engine to fly between planets, there’s a probability of encountering unusual objects in native house.
  • Drop out of pulse-flight to start the encounter.
  • A wide variety of unusual objects and unique rewards await…
  • Different encounters have completely different probabilities of occurring primarily based on the traits of the photo voltaic system.

Trader Halls

  • As nicely as unusual objects, gamers might also encounter passing dealer ships.
  • These will hail the participant whereas utilizing the Pulse Engine and might have help, provide to commerce, and extra…

Quality of Life

  • If gamers are in a bunch however would not have a Nexus mission energetic, then when taking off from the Space Anomaly they will now select to exit on to the system of some other participant of their group.
  • Fixed numerous points that prompted planetary charts and different scans to select from too slender a spread of buildings. Players ought to not be despatched repeatedly to the identical constructing when utilizing a number of charts.
  • Fixed a difficulty that prompted misery indicators to sometimes result in a crashed ship web site with no crashed ship.
  • Added an immediate break up button to permit gamers to shortly divide stacks of things in half.
  • Players can now maintain down buttons to extend or lower stack sizes, somewhat than having to press repeatedly.
  • Fixed a difficulty that prevented the Exocraft Summoning Station from working if positioned inside a base.
  • Improved the vary of the Exocraft Summoning Station, in order that it permits Exocraft to be summoned from anyplace within the system.
  • Planets that you’ve got found not have to be repeatedly rescanned to see their sources from house.
  • Fixed a difficulty that prompted the planetary sources popup to flicker whereas pulsing in the direction of a planet.
  • Fixed a difficulty that made it tough to enter Space Stations from tight angles.
  • Allowed starships to reverse through the atmospheric flight if caught in different geometry.
  • The computerized Launch System Recharger now features whereas the participant is sitting within the cockpit if the ship is landed.
  • Improved VR swimming controls for VR gadgets that use thumbsticks.
  • Significantly elevated the gap gamers are capable of transfer the digicam in Photo Mode.

Optimizations

  • Introduced numerous important GPU optimizations to terrain rendering.
  • Introduced numerous important optimizations to terrain era.
  • Introduced numerous important reminiscence optimizations.
  • Introduced some minor load time optimizations.
  • Introduced some smaller optimizations and visible fixes to cloud rendering.
  • Introduced numerous water rendering optimizations for PSVR.

Bug Fixes

  • Fixed a difficulty that prompted Proximity Switches to be activated by empty Exocraft.
  • Fixed a difficulty that prevented decals from working when customizing Exocraft appearances.
  • Fixed a difficulty that prompted the Analysis Visor UI to judder in VR.
  • Fixed numerous points that made it tough to warp to the middle of the galaxy.
  • Fixed a difficulty that prompted the kill depend to reset within the closing mission for the Armourer if gamers entered a constructing throughout fight.
  • Fixed a difficulty that prompted Carbon Planters to be unavailable for buy.
  • Construction-style missions from the Nexus will correctly mark the specified building web site if gamers go away the planet mid-mission.
  • Fixed numerous points that prevented gadgets from being taken out of or put into Storage Containers.
  • Fixed a difficulty the place pirates would often ask for wildly incorrect quantities when bargaining for peace.
  • Fixed a difficulty that might stop particular mission Portals on the Artemis path from functioning accurately in the event that they had been left whereas in an energetic state.
  • Fixed a difficulty that might trigger a ship docked at a Trade Outpost to be positioned beneath the touchdown pad when loading into the game.
  • Fixed a difficulty that prompted the filter icons to be incorrectly aligned within the Galaxy Map.
  • Fixed a uncommon crash that might happen when warping to a base after having used a Portal.
  • Fixed a bug that allowed Nexus missions to be restarted from the mission log.
  • Fixed numerous points that might trigger Nexus missions to pick inappropriate star techniques.
  • Fixed a difficulty that might trigger Nexus missions to ship gamers to the flawed constructing.
  • Fixed a difficulty that might often trigger visible parts of the Personal Refiner to render in first individual.
  • Fixed a difficulty that prompted the Personal Refiner to not cease animating when refining was full.
  • Fixed a difficulty that prompted the names of unknown planets to be revealed by their moons.
  • Improved the place of HUD markers within the Analysis Visor UI.
  • Improved the positioning of the ship restore UI in VR.
  • Fixed a difficulty that might trigger the ship crosshair to judder.
  • Fixed some minor textual content points in missions aims and the Guide.
  • Fixed a difficulty that might trigger filters to use incorrectly on the Space Station, Space Anomaly, frigates and freighters.
  • Fixed a difficulty that made the Space Anomaly too inexperienced when utilizing HDR.
  • Fixed a difficulty that prevented the VR eject handles in ship cockpits from lighting up when the participant first enters the ship.
  • Fixed a uncommon problem that allowed gamers to equip weapons within the Space Anomaly.
  • Fixed a difficulty that prevented Solar Panels from enjoying their audio.
  • Fixed a difficulty that might trigger the torchlight to flicker whereas transferring.
  • Fixed a difficulty that might trigger not too long ago used interactions to be reset shortly after loading.
  • Fixed a difficulty that prompted an empty black dialogue field to seem when leaving a planetary Technology Merchant.
  • Fixed a difficulty that prompted the Nutrient Processor’s stock to be incorrectly labelled.
  • Updated the visuals of the Bytebeat Cable so it’s distinct from the Teleport Cable.
  • Fixed a difficulty with the Bytebeat Switch that prompted the On Arpeggio Note output to fireplace when not enjoying an arpeggio.
  • Fixed a difficulty with the Bytebeat Switch that prompted be aware colors to be reversed.
  • Fixed a difficulty with the Bytebeat Switch that prompted triggers to be despatched for elements that aren’t energetic within the Synchroniser.
  • Fixed a difficulty within the Bytebeat that prompted visuals to exit of sync when enhancing tempo.
  • Fixed numerous minor glitches when scrubbing within the Bytebeat UI.
  • Fixed a difficulty that prompted pirate probes to all the time fail when the Pulse Engine was energetic.
  • Fixed a difficulty that prompted the Pulse Engine tutorial to incorrectly seem in the midst of fight.
  • Fixed a textual content mismatch within the standing rewards, the place Mercenary and Explorers Guild standing rewards had been mislabeled.
  • Fixed a difficulty that might trigger the Surveying Tutorial to maneuver on earlier than the participant had really discovered the Survey Device.
  • Fixed a difficulty that prevented the Show HUD binding from engaged on PC keyboard controls when piloting a ship.
  • Fixed a difficulty that prompted numerous constructing elements to be unknown when beginning a Creative Mode game, together with industrial Silos.
  • Fixed a difficulty that prompted Black Holes to not warp gamers in the event that they had been in some way approached on foot.


 
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