I used to be searching for an excuse to return to roguelike FPS Mothergunship, and as we speak’s free “Namengineers” replace appears like a high-quality motive, including somewhat extra of all the pieces. When I reviewed it in July, I assumed it was technically spectacular however nonetheless somewhat under-baked, with too few environments, enemy sorts and an oft-frustrating economic system. Looking at the patch notes for today’s update, Grip Digital declare to improved on all that, tightening its gun-crafting methods and including a brand new playmode encouraging constructing very large, daft weapons. Below, a short peek at a brand new surroundings kind.
The headlining function of this replace is a brand new story marketing campaign known as “What’s in a Name?”, that includes new characters, and hopefully constructing on the awkward cliffhanger ending of the unique launch. The alien fleet now has a brand new ship kind, which appears outlined by its cool blue aesthetic and crackling lightning panels. There’s some new enemies to combat throughout all environments – 4 new fundamental opponents, a brand new boss (the Dragon Train, pictured above) and mini-bosses built-in on the finish of ranges.
A wild [MOTHERGUNSHIP NEW SHIP NAME REDACTED] ship has appeared! Update coming…quickly. Maybe we’ll speak about it..on stream..in a number of hours.. #indiedev #UE4 #Gamedev pic.twitter.com/KiKN1c4HLD
— Mothergunship (@mothergunship) September 28, 2018
There’s new gun components to search out (and new methods to faucet into your private stash as soon as a mission has begun), new room sorts, extra music and the brand new map-set has been added to the endgame which ought to assist bump up replay worth. Grip Digital and Terrible Posture Games (co-developers) reckon they’ve improved steadiness too, with the early-game story missions being simpler to get by, whereas the endgame ought to ramp up more durable. Lower tier weapons needs to be extra viable and probably the most frustratingly bullet-spongy enemies needs to be a bit extra fragile. All good.
The new mode (unlocked after beating the brand new story stuff) is concentrated on increase weaponry utilizing components out of your stash as an alternative of counting on random retailers and merchandise drops, which ought to make for some fascinating feats of min-maxing. This isn’t the primary main replace for Mothergunship since launch. The Friend-ship replace added on-line co-op, in addition to including a number of new bits of content material and starting rebalancing, although nothing fairly on the dimensions of as we speak’s patch. I admit that I’ve not had an opportunity to poke round since my preliminary evaluate, so I’m desperate to see how the game feels now.
Mothergunship is out now for £19.99/$24.99/€24.99, through Steam and Humble. You can check out its gun-crafting system for your self in this demo.