Longer Overwatch comics and in-game story archives are in growth

Overwatch has loads of character, however plot tends to return in smaller bits and items exterior the sport. That’s to be anticipated from a multiplayer shooter, however Blizzard’s world has confirmed so participating that everyone needs extra.

Find out what’s occurring with Overwatch’s 1.17 update.

Michael Chu, Overwatch’s lead author, agrees. “I would say generally I always want more,” says Chu. “I’m never happy, y’know. We have a goal to continue to make more stories, get more of them out there. There’s such an appetite for the Overwatch universe – we have laid a lot of plans in this 30-year-and-growing story of Overwatch.”

Of course, the beloved animated shorts – just like the Reinhardt story debuted at BlizzCon – will proceed. Chu additionally feels they’re onto one thing with extra conventional animation. “This year we tried something new with Doomfist, with the 2D animation, the team was just so excited because we always felt that Overwatch would be great realised as kind of a 2D cartoon,” talking to the workforce’s love of anime.

About the long run tales we will sit up for, Chu clearly says he can’t reveal something particular. “But I can say that we have a general goal on the comics side. We’d like to do longer comics, we feel like that will enable us to do more in-depth stories, let some of them breathe a little more. That’s definitely a goal for us going into the next year.”

That’s all properly and good, however that’s animation and comics are how most of Overwatch’s story has been delivered to this point. What about extra in-game storytelling? While to this point a lot of the workforce’s growth has been concerning the arcade and new assist for esports, they’re planning so as to add extra of the world’s lore into the sport itself.

“Ideally we’d love for people not to have to go hunting on the internet for various pieces of lore. It’s just one of those things that hasn’t quite made it into the game yet, we have plans for it, we sort’ve got the first part in which was the really basic lore blurb, the skin flavour text. It’s definitely something that we still want to do and hopefully we’ll be able to get to it at some point. We don’t want to just copy and paste a text field on to the hero gallery.”

Chu additionally has loads of affection for the remainder of Blizzard’s library, and spoke to us about bringing Blizzard World to life.


 
Source

Read also