The initial Life is Strange has actually gone beyond 20 million gamers around the globe considering that launch.
Earlier today, November 23, the authorities Life is Strange Twitter account renowned Thanksgiving with something its appreciative for: the initial game having actually generated 20 million overall gamers. “We want to thank each and every one of you for playing,” the account included.
It’s a little hard to recognize what makes up a “player” for the launching Life is Strange game. Is Dontnod counting all the gamers that played every episode in the five-episode collection, or are they counting it by gamers gathered throughout the 5 overall episodes?
No matter the programmers techniques of checking, it’s still a large turning point for the initial narrative-driven game. Life is Strange launched throughout 2015 (wild to assume it’s pressing 10 years old), with Episode One getting here in January, and Episode Five ending the collection later on that year in October.
Life is Strange obviously struck one million gamers and one million duplicates offered that exact same year, according to Square Enix (many thanks, Polygon). It struck 3 million distinct gamers 2 years later on in 2017 (according to GamesIndustry.biz), which indicates someplace in the process, there’s been a large uptick in the variety of gamers over the last 6 years for the initial game.
Square Enix has actually been strangely deceptive bordering sales and gamer numbers for the remainder of the collection – it’s never ever provided gamer matters for Before the Storm, Life is Strange 2, or True Colors in the years following their launches. At the very least we understand the initial game has actually been a licensed hit over the 8 years considering that it launched.
Check out our best videogame stories overview if you want various other fantastic story-driven experiences.
Source: gamesradar.com