With his mother and father’ assassin handled and the city of Merhojed healed, Henry units out to trace the supply of the soiled cash fuelling Kingdom Come Deliverance’s twisting central plot. This is among the longest quests in the entire recreation with effectively over 25 steps, so be ready. Here’s learn how to full the All that Glisters major quest in Kingdom Come Deliverance, with tips about learn how to beat Ulrich and discover the mine entrance.
All that Glisters quest information
- Speak to Sir Radzig after Questions and Answers
- Travel to the coin assembly level
- Follow the path of blood to the charcoal burner camp
- Persuade the burners to inform you in regards to the ambush
- Speak to the survivor
- Chase Ulrich throughout the map to Sasau
- Speak to Ulrich
- Armour up and meet Ulrich subsequent to the pond at night time
- Beat Ulrich
- Interrogate him in regards to the case
- Travel to Rattay to talk to Master Feyfar
- Return to Sasau and converse to Ulrich
- Talk to the Fresco Master
- Find the Overseer’s Hand – persuade him to inform you what’s happening
- Report again to Master Feyfar
- Speak to Blacksmith Mikesh
- Talk to Zach
- Speak to Vitus, then converse to Zach once more
- Go to Master Jerome
- Find Florian – save Esther or persuade him to inform you
- Chase down Rapota
- Secure Ulrich’s assist and discover the mine entrance
- Find the counterfitters’ workshop and persuade Ulrich to not kill the chief
- Ride again to Rattay and converse to Sir Radzig
- Get the keys to the cell and interrogate Jezhek
- Report again to Sir Radzig
Starting the search
All that Glisters begins after you’ve reported again to Sir Radzig on the finish of the Questions and Answers quest the place you interrogated the Merhojed bandit.
Armed with that info, Radzig will ship Henry out in quest of the counterfeit Groschen hand-over level.
Ride from Rattay northeast in direction of Rovna and discover the map marker.
As you method, you’ll see a damaged down cart and proof of a combat. Follow the bloodstains on the street to the charcoal burner camp alongside the street, then ask one of many charcoal burners what occurred.
They’ll preserve schtum till you persuade them in any other case along with your speech, charisma or power, earlier than pointing you to a shed on the sting of their camp the place they dragged a survivor.
Speak to the person in regards to the assault and also you’ll be interrupted by a cutscene with a mysterious German knight.
Chase down the German Knight Ulrich:
When Henry bursts out of the shed, Ulrich will flee on horseback by means of the forest. Give chase as finest you’ll be able to, it may be troublesome to not get caught on the surroundings and fall off your horse.
Ulrich will take a route much like the one you took within the Nest of Vipers quest, besides as an alternative of going straight on on the crossroads to Pribyslavitz, he turns southwest in direction of Sasau.
You can attempt to unseat Ulrich from his horse by stabbing at him along with your weapon. This isn’t advisable nevertheless, Ulrich is an knowledgeable fighter and when he will get off his horse, shall be able to combat.
The finest technique is to observe him all the best way to the massive major inn between the Sasau monastery and city.
When you arrive you’ll be capable to speak to Ulrich, who’ll ask you to fulfill him subsequent to the river after nightfall a bit means from the inn.
This means you may have time to correctly put together for what’s to come back. Equip your finest fight gear and a bow, then head to the assembly level marked in your map and swig some saviour schnapps earlier than you converse to him.
Beat Ulrich:
Ulrich is a troublesome combat – much like Runt within the Baptism of Fire quest – so it’s finest to attempt to beat him in the identical means.
When the combat begins, draw your bow and goal for Ulrich’s face. You don’t must be proficient with a bow, at shut vary it’s simpler to evaluate the arrow’s flight.
You will take hits, however Ulrich will go down a lot, a lot simpler this manner.
If this methodology is a bit too tacky for you, attempt getting the headcracker power level-up perk and utilizing a mace to assault his head. Ulrich is provided with a defend, making him more durable to hit with melee than Runt, however the Headcracker perk means you may make extra out of blows you do handle to land.
When he’s on the ropes, Ulrich will give up. Let him yield and converse to him. If you don’t kill him, he’s a useful ally later within the quest.
Milk Ulrich for every thing he is aware of in regards to the case and he’ll offer you some revealing paperwork.
Ride again to Rattay and present them to Master Feyfar within the decrease fort. He’ll drop some fascinating tidbits a couple of Bohemian noble household – the Rosenbergs – earlier than sending you again to talk to Ulrich and travelling to Sasau himself.
Track down the copper:
When you converse to Ulrich again on the Sasau inn, he’ll flip you on to the Fresco Master. You can normally discover the Fresco Master ingesting exterior of the identical inn.
He’ll inform you to talk to the Overseer’s hand on the Monastery.
Ride to the monastery and go up the steps to the south of the infirmary that you simply visited throughout the Pestilence side quest. In the workplace on the prime, you need to discover the Overseer’s hand sat on the desk.
As with seemingly everybody on this recreation, they received’t inform you what it is advisable know right away, so attempt some mild persuasion utilizing your speech, charisma or power. The hand scares simply, so you need to’ve constructed up your stats sufficient by this level.
Once he’s spilt the beans, return to Master Feyfar. He’ll be in plain garments in the primary Sasau city.
While you’re over on this aspect of the river, it’s a good suggestion to get the subsequent a part of the search going. Go and converse to Blacksmith Mikesh on the northern finish of Sasau and ask him about copper. He’ll inform you that the Monastery blacksmith, Zach, purchased all of it.
Ride over to the courtyard simply southeast of the monastery and speak to Zach the blacksmith on the northern finish. He’ll stonewall you, however converse to his son, Vitus, and use your persuasion expertise to persuade him to speak.
Once the son’s confessed, converse to Zach once more, and use the data his son gave you in opposition to him.
He’ll inform you that he’s working for a thug named Rapota.
Track down the minting plates:
While you’re within the courtyard, head to the southern finish and go into the constructing. Upstairs in right here you need to discover Master Jerome the engraver.
Ask if he works alone, then the place Florian is. Say that you’ve a message for him and Jerome will inform you that he lives within the Baker’s cellar.
Head again to Sasau city and the baker’s store. There’s a door at entrance of the store accessible from the primary avenue. Florian must be sat at his desk in right here.
Tell him what’s happening and he’ll come clear about Rapota and the way his girlfriend Esther has been kidnapped.
You can both select to save lots of Esther or use your persuasion expertise to make Florian provide the particulars right away. The latter is faster and has no bearing on the search final result. When he agrees to assist, Florian will depart his home as bait to attract Rapota out.
Follow him for a bit as he leaves and be careful for an additional man tailing behind. That’s Rapota, so run up and converse to him.
When he know’s the sport’s up, he’ll attempt to run. Sprint after him and deal with him with the left set off.
Rapota will then inform you that the pretend Groschen workshop is within the Skallitz mine. He then asks you to kill him, however you’ll be able to select to ship him to jail if you want.
Storming the mine workshop:
The upcoming quest markers can provide you a completely large space to go looking, together with a ton of enemies to combat, so make sure you gear up.
Here’s the place Ulrich turns into an extremely highly effective ally when you didn’t kill him earlier within the quest. Not solely is he a beast in a combat, however he’ll robotically run to the subsequent set of enemies, so simply observe him to the place it is advisable go. Let him take in the aggro and land hits with the enemies unaware, or use a defend to fend off a number of enemies and let him clear up.
When Rapota has advised you the place the mine is, go and see Ulrich on the Sasau inn and also you’ll robotically journey to close the mines.
If you’re not travelling with Ulrich, or don’t need to take him with you, the camp it is advisable discover is west of Merhojed, throughout the river and up the hill. It’s nearly precisely parallel with Sir Radzig’s camp on the outskirts of Merhojed.
Follow Ulrich to the primary camp and take care of the enemies. Sometimes bandits on the periphery can run away with Ulrich giving chase, be affected person, assist him catch them and he’ll give attention to the duty at hand once more.
If you lose monitor of Ulrich, the doorway it is advisable go into is true subsequent to the primary camp you attacked – a doorway constructed into the hillside. It must be seen in your right-hand aspect when you face west.
Make your means with Ulrich into the mine till you’re interrupted by a cutscene.
Here you’ll discover Sir Jezhek, who’s operating the operation.
In retaining with how the mission’s gone to this point, Ulrich will immediately attempt to kill him. Protest, and say that you simply need to take Jezhek in for questioning. Ulrich will refuse, however stick with your weapons and refuse to let him kill the counterfeiter. As quickly as you get the chance if you’re attempting to persuade Ulrich, point out the Rosenberg household – the Bohemian nobles Feyfar advised you about earlier than.
Ulrich’s mission was presupposed to secret, so now that in regards to the Rosenbergs, he’s now not sure to do their bidding.
He’ll depart you to take Jezhek again to Rattay.
Finishing up
With the counterfeiters behind bars, report again to Sir Radzig, who’ll ask you to interrogate the prisoner.
Ride to the opposite aspect of Rattay to gather the keys to the cell from Captain Bernard, then head to the Rathaus basement. It’s the primary door on the precise as you come by means of the archway. Turn left if you stroll in, previous the steps, and undergo the door down the steps.
Unlock the cell door and speak to Jezhek. He’ll really comply with inform you what he is aware of in change for his life. Listen to what he has to say, then head again to Sir Radzig.
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