Kansas – The Sunflower State

As you may keep in mind, just recently we introduced Kansas DLC for American Truck Simulator. Before we totally dive in with the timeless information from the growth, we have actually determined to take a seat with a few of the programmers and also develop a blog site write-up that will certainly allow you recognize a bit regarding a few of the SCS participants themselves, however likewise their ideas on this DLC. Sit back, unwind, and also have a look at what Patrik, Seki, Martin, Ilona, and also Anton needed to state regarding that they are and also what working with the Sunflower State indicates for them.

Patrik, Kansas DLC Lead

As the Map DLC Lead for American Truck Simulator, my main obligation is to supervise the growth of the designated map growth, which is presently the Kansas DLC. I have actually formerly led the Washington and also Colorado DLCs, and also I began as a routine map developer when we were still working with California.

Our objective with the Kansas DLC is to reveal gamers that also apparently vacant and also boring states have their very own special ambience and also perception. Our largest obstacle in this task is to develop huge yard locations that are aesthetically attractive, contemporary, and also well-crafted. Kansas has an unique style that varies from the states we have actually worked with in the past, so we’re likewise dealing with the obstacle of developing brand-new properties such as ignored stores, barracks, homes, and also various other structures.

Players can expect a lots brand-new cities, and also we will slowly launch the checklist gradually. We are likewise working with boosting the financial version, which we will certainly show our #BestCommunityEver eventually. Moreover, brand-new financial chains will certainly be presented as component of the Kansas DLC, as we on a regular basis perform with every brand-new DLC in ATS.





Seki, DLC Asset Lead

As the DLC Asset Lead and also an elderly visuals developer, my function at SCS includes working together on graphics for ATS and also all associated tasks. I’ve been with the business for 7 years and also have actually added to all DLCs for ATS launched so far. While there are others on the group, cooperation is essential to our success, and also I attribute the whole ATS group for our success.

As the DLC Asset Lead, I’m in charge of the top quality and also shipment of all required 3D designs for the DLC, consisting of whatever from common benches to city and also depot locations where vehicles relocate. I speak with Map Designers and also make certain that all spots are supplied to their cities or negotiations. I originally signed up with SCS as a visuals developer, where I developed designs for the game, consisting of the last significant task, Random Events. I after that changed to DLC Lead and also finished tasks in Idaho, Texas, and also am presently working with Kansas.

Our objective is to bring gamers a brand-new state where they can invest many hrs in their vehicles, uncovering the elegance of Kansas and also its sectors. We objective to defeat the previous map growth and also provide gamers the most effective feasible experience. We have actually included numerous brand-new spots to cities and also their environments, consisting of special remainder locations, vehicle quits, and also sectors. We are pressing the restrictions of our production with each DLC, and also our company believe that Kansas will certainly be an excellent instance of this. While we can not expose whatever yet, gamers can most definitely expect numerous brand-new areas and also experiences.








Martin, Texas DLC Map Designer

I began at SCS 2 years back and also I have actually worked with numerous tasks consisting of California Rework, Texas and also the city of Emporia, which was my initial effort at developing a city. Currently, I am working with 2 negotiations, roadways, and also we have actually obtained a brand-new combination of surface products, which likewise consists of a brand-new collection of yards that I need to consist of right into the map.

One of one of the most interesting components of my work thus far was developing the city. However, my emphasis currently gets on developing a rural-farming ambience in Kansas, which is recognized for its large verdant levels and also farming neighborhoods. There will certainly be numerous ranch depots, ranch properties, silos, and also wind ranches to discover, and also gamers will certainly have the chance to stand up near the areas with their vehicles.

Overall, gamers can expect an absolutely immersive experience in Kansas, with a concentrate on the state’s farming heritage and also attractive all-natural landscapes.




Ilona, Texas DLC Map Designer

As a map developer at SCS for 4 years, I are in charge of developing the designs of 2 cities, Colby and also Hays, in western Kansas. I likewise developed depots and also common building aspects, such as stores and also country homes, that show the state’s varied building designs. For instance, as component of the brand-new DLC, we have actually included a brick-and-mortar shop and also I wish this brand-new shop will certainly be an excellent genuine information for the community facility. Moreover, the common style in Kansas is defined by fantastic variety, as it is special in numerous means however it likewise consists of aspects of different building designs from the surrounding states

Having formerly worked with Oregon, Utah, Colorado, and also Texas, I am most eagerly anticipating developing a genuine experience that communicates the special sensation of Kansas. The largest obstacle will certainly be depicting the immensity of the open levels and also countless views via making use of information. Players can expect discovering Kansas’s ranches, levels, and also midtown cities, with special style and also information that catch the state’s significance.




Anton, Researcher

As a scientist, I take care of a bit of whatever. With every job, our work contains 2 parts. Firstly, we require to search for even more technological type of details like which variations of the stockroom are extra common for an offered state. But likewise we look for a much deeper definition behind the raw information we refine. For instance, while working with the Kansas DLC we took fantastic ideas from the job of American painters called the regionalists. They are well-known for illustrating the American midwest in an actually informative and also fascinating fashion. We utilized their job a great deal, connecting our impacts of the state to our map developers and also 3D musicians.

Because in our kind of work, we require to convert our very own vision of a state to the remainder of the creating group, each DLC is a shock for me. I’m actually interested to see exactly how 3D musicians and also map developers are mosting likely to execute our remarks and also concepts relating to Kansas really feel. A map growth is constantly greater than simply a mechanical plan of properties in the future. It’s the concept of a geographical and also financial location that the programmers integrate in their minds as they service a state. I such as to assume that we aid them in developing that interior picture.


We wish you have actually appreciated this extremely early understanding right into what you can anticipate to see in the upcoming Kansas DLC. For extra information in the future make certain to follow our social networks (, , , ) to never ever miss out on any type of updates. We can’t wait to reveal you extra!


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