It Takes Two: with his outspokenness, Josef Fares questions the interest of replayability

It Takes Two: with his outspokenness, Josef Fares questions the interest of replayability

If there is one element that is often put forward in the video game industry, it is replayability. Whether it is the press or the players, everyone believes that the gameplay and content of a game should be rich enough that we are tempted to complete it again, or even more. With his outspokenness that characterizes him, Josef Farès, the boss of Hazelight Studios, thinks rather that it is complete smoking.

I’ll make it short. Finally, we should be careful when we talk about replayability, because when we look at the statistics, we realize that people do not even finish the games., has indeed confirmed the creator of It Takes Two to our colleagues at VentureBeat. The danger is that everyone, including analysts, is talking about replayability. Frankly, who plays the games again? Probably a small percentage of players. We should first be interested in the fact that people finish games.

If it will be possible to replay It Takes Two, Josef Fares ensures that he and his teams have not made it a priority. “Yes, if you feel like it, you can replay It Takes Two, he assured. Depending on how you play, the mechanics will be different. But that shouldn’t be the most important thing in the game. It’s a question we get asked a lot, and I don’t understand why. How many people are playing games again? Not as much as you might think.

This is a subject that deserves attention, as opinions diverge. In the same interview, the guy indicates that there will be no items to collect in It Takes Two, considering again that this kind of artifice adds absolutely nothing to the gaming experience. the occasion to recall that the release of It Takes Two is set for March 26 on Xbox One, Xbox Series X, Xbox Series S, PS4, PS5 and PC, and that our impressions of the game can be found at this address.


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