We needed to have the primary Interloper beta out final Friday, however we bumped into two dangerous crashes in Interloper map A and B that weren’t current in earlier compiles. We’ve fastened the crashes and are doing a little ultimate checks on Steam.
In the meantime, listed below are another recognized points for the upcoming beta:
Interloper Map A
- Alien Grunt generally will get caught in his animation sequence at the beginning of degree
- Some fashions lacking collision
- Dynamic lights are sometimes off map-wide
Interloper Map A1
Interloper Map B1
- Waterfall particle early within the map ends too quickly
- Elevator outdoors management room 1 generally shoots you into ceiling inflicting an inexpensive dying.
- Bad efficiency within the management room 1 and a couple of
- Water lacking refraction impact whereas underwater
- Seams between water fashions
We’re actually trying ahead to watching everybody play these ranges! We will proceed to shine and enhance efficiency, in addition to implement any suggestions from the beta as soon as it launches.