Injustice 2 is that extra balanced throughout its sport modes.
Injustice 2 has confirmed a rousing financial success, with figures that possible enhance because it features new characters. But NetherRealm’s help additionally extends into bug fixes, and July’s patch is not any exception.
The newest Injustice 2 replace has brings a complete host of changes to the sport, together with fixes for the newly introduced Red Hood and the power to mark all new unlocked gear as seen after multiverse periods. (Finally!)
You can learn the total listing beneath:
General Gameplay Fixes
- General offline & on-line stability enhancements
- Move listing corrections
- Forward and Backward dashes now require a extra exact enter when buffered
- Setting Input Shortcuts Off in controller settings makes buffered particular transfer checks in cancel home windows, reversals, & wakeups should be extra exact
- Bug fixes to lingering visible and sound results associated to some Multiverse Modifiers
- Players now obtain lowered expertise bonuses when enjoying towards an opponent of a lot decrease ranges.
- Added Restart Match choice to the pause menu in Multiverse the place relevant.
- Removed Event Select and Main Menu from the pause menu within the Endless occasion.
- Added End Event Run choice to pause menu within the Endless occasion which grants rewards as in case you misplaced your present match.
- Fixed bug that might trigger the boss model of Brainiac to turn into unresponsive if Drone Summon assault was interrupted at a selected time.
- Fixed a number of points with resetting observe mode whereas utilizing interactions
- Adjusted misaligned bomb visible placements when achieved in sure conditions (hit areas weren’t affected)
- Fixed lingering visible impact errors on a number of interactions after they had been interrupted or utilized in particular conditions
- Fixed a problem that precipitated some customers to obtain an extreme quantity of Guild and Mother Box notifications without delay
- Users now have entry to a Quick Open Next possibility after opening a Mother Box
- Modifier descriptions at the moment are proven earlier than a Multiverse match the place relevant
- Multiverse Meta-Challenges are higher highlighted
- Added fast scroll buttons to the character listing within the Customize Characters menu
- Users can now Mark All As Seen within the Customize Characters menu to clear the ‘new’ indicator
- Several projectile assaults have been modified to work together appropriately with projectile affecting particular strikes (resembling Captain Cold’s The Wall MeterBurn). These strikes are:
- Batman – Sky Grapple
- Black Adam – Power of Aton Gear Ability
- Captain Cold – Upward Cold Blast Gear Ability
- Cyborg – Up Nova Blast MeterBurn
- Deadshot – Bullet Barrage
- Green Lantern – Air Battery Blast
- Green Lantern – Air Oa’s Rocket Gear Ability
- Red Hood – Air Akimbo Blaze MeterBurn
Stage Specific Fixes
- Bomb interactions now have three lively frames (down from 5)
- Atlantis – Statue bounce interplay can solely be carried out as a cancel as soon as per combo
- Atlantis – Console slam interplay can solely be carried out as soon as per combo
- Arkham Asylum – Fixed visible drawback when killing an opponent with the bathroom interplay
- Batcave – Fixed character going through concern when killing opponent with hanging gentle interplay
- Batcave – Console slam interplay can solely be carried out as soon as per combo
- Batcave – Brother Eye interplay can solely be carried out as soon as per combo and has elevated harm scaling
- Slaughter Swamp – lowered the vary through which the truck Environmental Interaction can be utilized
Character Specific Fixes
- Atrocitus – Fixed a bug which allowed for Dex-Starr Character Power assaults to typically be utilized in conditions the place you had been in a throw state
- Atrocitus – further harm added after Napalm Vomit assaults inside a combo will now use the right combo harm scaling. (This doesn’t apply in Competitive / Tournament Mode)
- Batman – Fixed a bug which allowed for the Mechanical Bats Character Power to typically be capable of assault in conditions the place you had been in a throw state
- Batman – Pressing a button not certain to any assaults throughout Glide will not forestall additional inputs
- Black Adam – Fixed a bug which allowed for the Seth Strike Gear Ability to typically be capable of assault in conditions the place you had been in a throw state
- Black Adam – Adjusted Air Boot Stomp means to have the ability to cross up when an opponent was within the nook (This doesn’t apply in aggressive / Tournament Mode)
- Black Canary – Fixed bug through which on-line match rollback may trigger the Canary Cry audio impact to persist for the remainder of the match
- Black Canary – Canary Cry character energy assaults not interacts with projectile affecting particular strikes
- Brainiac – If a Beta Strike Character Power is lively when a throw escape happens, it’s destroyed (This doesn’t apply in Completive / Tournament Mode)
- Captain Cold – No longer continues to achieve Character Power meter if transitioned whereas holding Cyclotron Charge (This doesn’t apply in Completive / Tournament Mode)
- Cheetah – Fixed digital camera concern that might happen when an internet rollback occurs throughout Savage Ambush MeterBurn
- Cheetah – After touchdown a bounce assault throughout her Jungle Jump Gear Ability she will now combo into standing assaults
- Cyborg – Fixed audio concern with Techno Tackle MeterBurn being interrupted
- Cyborg – Fixed concern with Repair Circuit Gear Ability inflicting the Character Power UI to not show right data if cancelled
- Cyborg – Fixed a bug that prevented the Directed Arm Blaster Gear Ability from dropping from Mother Boxes
- Cyborg – Fixed bugs with Target Acquired whereas beneath the results of some Multiverse Modifiers
- Darkseid – Adjusted Low Omega Beam’s hit area to collide extra persistently
- Darkseid – Fixed a bug which allowed for the Parademon Character Power to typically be capable of assault in conditions the place you had been in a throw state
- Darkseid – Fixed bug the place Explosive Demon might be summoned within the background if used instantly following a Background Bounce Interaction
- Darkseid – Fixed bug inflicting a summoned Charging Parademon to carry out Demon Charge assault within the improper course in sure circumstances
- Dr Fate – Fixed a bug which allowed for the Final Judgement or Final Punishment to typically be capable of assault in conditions the place you had been in a throw state
- Firestorm – Fixed bug the place Firestorm’s character mannequin may turn into invisible in sure circumstances throughout on-line modes
- Flash – Fixed bug that might trigger the Sonic Lift MeterBurn to typically miss if the primary hit linked straight above Flash’s head
- Flash – On Your Mark now requires a extra exact enter when buffered
- Green Lantern – Battery Blast’s visible results now all the time play appropriately when on achieved from the proper facet
- Harley Quinn – Fixed a bug with Hungry Hyenas Character Power which may trigger just one hyena to look when two have been summoned
- Joker – Fixed a bug that prevented the Gasser Gear Ability from dropping from Mother Boxes
- Poison Ivy – Fixed a lack of management concern when Thistle Hurt (Away+Medium, Down+Medium, Light+Hard/Throw) misses when an opponent tech rolls on the primary body potential after a big combo
- Poison Ivy – Fixed a digital camera concern when Nightshade’s projectile interrupted Batman’s throw on Poison Ivy
- Red Hood – Hammer Fury (Hard, Hard, Medium whereas Electric Hammers is lively) begins up 1 body later
- Red Hood – Fixed bug that might typically trigger Supermove to auto-correct after the cinematic
- Red Hood – When Low Spin Parry is lively Red Hood is now thought of to be ducking
- Red Hood – Quick Shot Character Power can now be clashed
- Red Hood – Shrapnel Blast Gear Ability can now be clashed
- Red Hood – Shrapnel Blast harm decreased to six% base harm (from 10%)
- Red Hood – Shrapnel Blast MeterBurn harm has elevated to 10% base harm (from 6%)
- Red Hood – Akimbo Blaze MeterBurn Gear Ability is now recovers 23 frames sooner
- Red Hood – Gutted MeterBurn Gear Ability is now +eight on hit (from -14)
- Red Hood – Ground Mine and Ground Mine MeterBurn can now solely be parried by low projectile parries, and never all projectile parries
- Superman – Air Heat Vision observe up from Rising Grab is now a tough knockdown to forestall it from being punishable on hit in sure circumstances (This doesn’t apply in Completive / Tournament Mode)
- Swamp Thing – Fixed digital camera concern when Swamp Thing is interrupted throughout the startup of Sinking Slough Gear Ability with an Away + Hard assault
- Wonder Woman – Fixed a bug may trigger Down + Medium to have a misaligned hit area if achieved when proper after an opponent has jumped over you or switched sides
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