“I can make a triple-A [game] today” – A Way Out director Josef Fares

Josef Fares is a wierd, great man. The superb individual to speak to in case your job, like mine, is to speak to folks and mine quotes from their sentences. Fares is a quote machine.

Whether he’s telling me about his studio motto being ‘fuck shit up’, or he’s firing shots at King, or he’s telling us his next game will fuck you (not a sex game), he’s like a gold deposit for a games journalist. But does this openness imply he limits his choices with who he can companion with?

Fares printed A Way Out by way of EA and his subsequent game would be the identical, however he claims to have full autonomy on the writer.

“I can make a triple-A [game] today” – A Way Out director Josef Fares

“The thing is, I say what I want,” Fares advised me. “I don’t have any restrictions, I don’t have anyone telling me what to say. EA know this – they know they can’t control me. I am who I am, and people will probably dislike some of what I say.”

During our chat, I spoke to Fares about how his budgets have been rising with every game, and I questioned if we’d ever see a triple-A title from Hazelight.

“I can make a triple-A today, it’s not a problem,” Fares replied. “I think there are many publishers who would say yes.”

On the opposite hand, there are doubtless lots who would say no.

“I don’t have a problem with having an opinion – I personally appreciate people with opinions,” Fares defined. “From that perspective, I think some publishers could think it’s scary because most of the publishers want to control, but I can’t be controlled. It’s impossible.”


 
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